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ForumsShowcase → No sweat indeed.
No sweat indeed.
2003-11-15, 2:01 PM #1
[http://www.massassi.net/ec/images/13661.jpg]
[http://www.massassi.net/ec/images/13662.jpg]
[http://www.massassi.net/ec/images/13663.jpg]

I'm thinking bridges, cactices, rock formations, and two forts-ish things. Probably CTF.
2003-11-15, 2:07 PM #2
Cool. A river with some variation in the banks. It's a good start

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I'm not an actor. I just play one on TV.
Pissed Off?
2003-11-15, 2:54 PM #3
I love you.

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Fight the future.
And when the moment is right, I'm gonna fly a kite.
2003-11-15, 3:03 PM #4
That's a 3do I'm guessing?

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Member of the Minneassian Council
2003-11-15, 3:53 PM #5
Lookin good.

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Roses are Red
Violets are Blue
I'm a schizophrenic
and so am I
"Honey, you got real ugly."
2003-11-15, 5:06 PM #6
Two 3do's, actually. I had a nice effect going with the water, but then I couldn't walk on the terrain. No idea why [http://forums.massassi.net/html/confused.gif].
2003-11-15, 5:11 PM #7
Woah, That's JK!? Amazing.

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"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2003-11-15, 5:16 PM #8
Kirby: Have you been living in a hole the past few months? There have been many a thread showing 3do terrain.

RingMaster: I think you have to have the 3do's set up as decor or some other type of 3do...

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Member of the Minneassian Council

[This message has been edited by -Monoxide- (edited November 15, 2003).]
2003-11-15, 5:29 PM #9
Mind-bogglingly good.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2003-11-15, 5:40 PM #10
Nah, simply _walkstruc will work fine. Most likely the offset for the collide box got messed up. Did you move the terrain around before exporting the second time? What you'll probably have to do is do a complete wipe of the 3do and it's templates from your level. You'll have to delete the 3do that in the folder, plus delete the template from the Master.tpl file. Then just go back and re-add it and do the command -> reload template thing just to make sure.

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Try not, do; or do not.

[This message has been edited by Friend14 (edited November 15, 2003).]
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2003-11-16, 1:52 PM #11
Yes I already knew all that, took me about a day to figure out though. However, pretty water is the least of my worries now.

My issue: The two 3do's are supposed to be exactly the same, just flipped. That's exactly what I did to make the other one. Why is it then, that a few surfaces in one of the 3do's I can't walk on and make me fall through, while the rest work fine? I've checked all of the surface and sector flags before I exported, and they're all the same, so now I'm like, "Double-yoo Tee Eff, mate?"

See here (Not the best picture, the surfaces I have highlighted are not the only ones, the rest are behind them.):

http://www.massassi.net/ec/images/13675.jpg

I will have more to showcase soon.

[edit: grammar]

[This message has been edited by RingMaster481 (edited November 16, 2003).]
2003-11-16, 2:53 PM #12
Yeah, it happens. On occassion they'll be one or two surfaces that arn't walkable. It's a very strange error. In most cases, the effected surface(s) are the same surface(s) that was last selected in JED before export. So, you can sometimes fix it by selecting another surface...one that won't be walked on, before exporting. Another solution is to place another 3do static there, such as a tree...or a rock.

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Try not, do; or do not.
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2003-11-16, 4:38 PM #13
Well that sucks. I guess I'm going to need a very large rock then, but I'm sure I'll make due.

The war with the z-buffer has begun.

[http://www.massassi.net/ec/images/13681.jpg]
[http://www.massassi.net/ec/images/13682.jpg]
[http://www.massassi.net/ec/images/13683.jpg]
[http://www.massassi.net/ec/images/13684.jpg]

The bunker model is pretty much final, but the textures definately are not. PLEASE someone give me a better texture than this ugly rock thing.

[edit]I realize that the bunker looks two feet tall, but I'm flying, so stfu.[/edit]

[This message has been edited by RingMaster481 (edited November 16, 2003).]
2003-11-16, 4:41 PM #14
I kinda like that rock :\

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|The Valley of the Jedi Tower|Smaug's Lair
2003-11-16, 4:55 PM #15
Not sure what it is, but your doing something very wrong when making your 3do's. If your deleting unseen surfaces, that's great. Good editors should do that. But don't delete surfaces between meshes.

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Try not, do; or do not.
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2003-11-16, 5:04 PM #16
...I'm actually not deleting any surfaces. The ugly parts that look all squiggly and such look perfect when you get close.


Screw it, I'm going to bed.
2003-11-16, 5:11 PM #17
Z-fighting, then. That's odd...that it's doing it like that, though. It ussually looks more like a 'meat grinder' effect. It shouldn't be visible in this case due to where they're located. Is the entire terrain 2 3do's? I suggest just exporting it all as a single 3do. Then go back through and delete any surfaces that are under the 'terrain surface' of the 3do. That'll eliminate the surfaces fighting over each other.

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Try not, do; or do not.
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2003-11-17, 3:52 AM #18
heh, with the first shots you had me thinking it was for JO.

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Call me Vedder.
Author of: A Pirate's Tale (Mots SP)
APT homepage
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<phantom> They're a bunch of socially inadequate <beep> whores who have little or no lives.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2003-11-17, 10:50 AM #19
*Brings back memories for the MLP2*

Hmmm.. idea has been done many times before.. though always full of errors.

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I felt like destroying something beautiful.
"Nulla tenaci invia est via"

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