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ForumsShowcase → I've never had a dream come true...
I've never had a dream come true...
2003-11-23, 3:51 PM #1
...until the day that I found you...

After that horrid song, the reason I used it was I had a cool dream last night that I woke up and even now (some 16 hours later) remember vividly, it's worthy of a map so here is the WIP of my dream.

[http://sgmod.crashespad.com/screenshots/32.jpg]

[http://sgmod.crashespad.com/screenshots/33.jpg]

Don't forget I only had this dream today so it's very early, needs far more on the surface (that top-side is a dig site, they were digging for a lost city) so I'll be adding the digger I dreamt...rather interesting one.

[This message has been edited by Wade (edited November 23, 2003).]

[This message has been edited by Wade (edited November 23, 2003).]
2003-11-23, 4:32 PM #2
terrain is nice so far.

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saberopus
oh yeh wlel i jsut gots finesht wiht my morrwoind mod for teh JO An it takes up teh 900 gigabiets of spaec but i wlil not sowh yuo gyz teh scrnshoots becasue we dunat kare wut u gyz tihnk ne1 no wear i kan get ti hostad 4 dounlowd!!!!11!111 --Checksum
2003-11-23, 4:35 PM #3
I like the 2nd screen, very nice terrain.

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"Bantha's are filthy animals.......I don't eat filthy animals."

"Laugh it up Fuzzball!"
-Han Solo
2003-11-23, 5:10 PM #4
yummy

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^^
00
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2003-11-23, 5:31 PM #5
This is a very cool idea for a map. If you can integrate the dig site and the lost underground city well, this will simply rock! The screens look great so far!

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Have a good one,
Freelancer
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2003-11-23, 6:00 PM #6
There is a shaft leading from the consoles u can just about see in the 2nd shot down into the first shot. I've been working until just about now on the rest of the surface, mountained the area, added a new room and also set off part of the map to lead to the main building where I was held prisoner in my dream -_- and I STILL don't know why! I think I was tresspassing on the dig site with my 15 co-workers....

Anyone want to model and bone me a dragon to rampage the underground tunnels or would that just be too close to my dream? [http://forums.massassi.net/html/smile.gif] lol
2003-11-23, 6:05 PM #7
The terrain is ****ing sexy as hell. Nice work.
A desperate disease requires a dangerous remedy.

A major source of objection to a free economy is precisely that it gives people what they want instead of what a particular group thinks they ought to want. Underlying most arguments against the free market is a lack of belief in freedom itself.

art
2003-11-23, 9:08 PM #8
Quote:
<font face="Verdana, Arial" size="2">Originally posted by saberopus:
terrain is nice so far.

</font>




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I'm not an actor. I just play one on TV.
Pissed Off?
2003-11-24, 7:06 AM #9
Detailed more of the surface, added fallen rocks around the cliffs, added a sky portal with forcefield (give it that bio-dome off-world effect).
[http://sgmod.crashespad.com/screenshots/34.jpg]
Anyone know of a good digger prefab/model? And I really am serious about the dragon if anyone can point me to a low poly model!
2003-11-24, 7:13 AM #10
Where'd you find that dirt texture? I like it.

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I'll admit to Reactor CTF, Duel Abyss, and even the CCCP, but not Sky High! (my first, be kind!) Ok so maybe I will.
http://www.jedilegacy.net/gonk/
2003-11-24, 7:34 AM #11
There was a dragon made for an LotR level for JO... I don't think it got put in. The dragon's name was R-something... anyways I think Cazor had something to do with it.

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The Mega-ZZTer's Gaming Haven!

[This message has been edited by Gebohq (edited December 28, 2003).]

2003-11-24, 7:54 AM #12
Sure Wade, keep on dreaming. [http://forums.massassi.net/html/tongue.gif]

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Map-Review | Digital Core | The Matrix: Unplugged
2003-11-24, 8:05 AM #13
Quote:
<font face="Verdana, Arial" size="2">Originally posted by The_Mega_ZZTer:
There was a dragon made for an LotR level for JO... I don't think it got put in. The dragon's name was R-something... anyways I think Cazor had something to do with it.
</font>


Smaug was the name. It was for his "Smaug's Lair" map

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<scribbly handwriting barely resembling name>
Code to the left of him, code to the right of him, code in front of him compil'd and thundered. Programm'd at with shot and $SHELL. Boldly he typed and well. Into the jaws of C. Into the mouth of PERL. Debug'd the 0x258.
2003-11-24, 8:12 AM #14
I wish I had dreams like you. *sulks*
Detty. Professional Expert.
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2003-11-24, 9:27 AM #15
Gonna speak to Cazor about the dragon, hopefully will be able to get it and get it skinned and boned - does anyone else feel wrong saying "I'm going to bone a player"?

I really really want that dragon in!

Still looking for the digger/forklift truck prefab...if anyone knows of one!
2003-11-24, 9:37 AM #16
You might be able to modifythis with a scoop or something.. The updated terrain looks gerat, BTW!

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Have a good one,
Freelancer
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2003-11-24, 10:39 AM #17
What is the purpose of the lights there? To lighten that little dip there?

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BubbleMan
Formerly Rogue_22 and Bubbleman :O
2003-11-24, 11:01 AM #18
It's a dig site, so at night they'd want to be able to see down the hole, I'm going to add a few things down there as well such as a protruding mosaic floor and a dino bone.

Freelancer, that was made by an aquaintance of mine, BXpress, it looks superb...but it is totally uncaulked so you either leave it as is and end up with max_map_visibility/extremely long compile times or you set it all to detail and let it kill FPS....It's 1652 brushes so I don't feel like caulking it! Thanks for trying tho [http://forums.massassi.net/html/smile.gif]

[This message has been edited by Wade (edited November 24, 2003).]
2003-11-24, 11:25 AM #19
http://www.murc13.homestead.com/files/dargon6.jpg

dragon's finished if someone would want to skin and animate him...

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gree gree.
2003-11-24, 2:22 PM #20
Ok you so have to send me that over! If I can't find anyone to make a skin, I'll do it. Same goes for boning him up, I am determined to "fulfil my dream" here and I'm not too bad at skinning now.

Can you get in touch please, on MSN: eternus_insilenti@hotmail.com, on AIM: wadev666, on Yahoo: wadevalentine1589
2003-11-24, 3:08 PM #21
Or you can compile with Q3map2 and not worry about the caulk.

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Too many stupid people!

'[sarcastic sneering]
You're waiting for Obi-Wan? Isn't that sweet. Personally, I've decided to wait for the quantum-biological supercomputer. My current system won't support what I have in store for my TC.
[/sarcastic sneering]'
-Fardreamer
StavaDM-Contest 1-Crap Dome-Contest 4

In any situation where I appear to be false, I assure you I am correct. In such a case, it is, in fact, reality that is mistaken.
2003-11-24, 3:24 PM #22
I suggest you increase the density of triangles on your terrain. You can see some of those nasty wedge looking spots that stick up, changing that would help smooth it out.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-11-24, 3:36 PM #23
I'm trying to keep the map running smooth so the current face count is my limit. Everytime I get annoyed with a bit of the terrain I just smooth it out anyway. Right now I'm satisfied enough to leave it. Once I add stuff like the diggers, equipment and so on it will already be enough detail.

As for "Or you can compile with Q3map2 and not worry about the caulk."....it doesn't autocaulk detail brushes well if they touch other detail brushes. So when it comes to that crane - linked to above - it needs to be caulked manually. If you leave it as structural brushes it makes the vis data go through the roof.


I've taken to modelling my own stuff for it now anyway, almost finished a digger tractor which I'm gonna make into a vehicle just for the hell of it, ride tractors around, how totally pointless but fun if you see someone to run over.
2003-11-25, 1:41 PM #24
Quote:
<font face="Verdana, Arial" size="2">As for "Or you can compile with Q3map2 and not worry about the caulk."....it doesn't autocaulk detail brushes well if they touch other detail brushes. So when it comes to that crane - linked to above - it needs to be caulked manually. If you leave it as structural brushes it makes the vis data go through the roof.</font>


Why; that's just wrong. I do hope you have the latest version of it, and you actually tested it.

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Too many stupid people!

'[sarcastic sneering]
You're waiting for Obi-Wan? Isn't that sweet. Personally, I've decided to wait for the quantum-biological supercomputer. My current system won't support what I have in store for my TC.
[/sarcastic sneering]'
-Fardreamer
StavaDM-Contest 1-Crap Dome-Contest 4

In any situation where I appear to be false, I assure you I am correct. In such a case, it is, in fact, reality that is mistaken.
2003-11-25, 4:39 PM #25
You're right, I never read anywhere Q3Map2 had started caulking detail brushes that were totally obscured so just presumed it still wasn't implemented.

On another note Murc XIII where are ya man? Want to speak to you about that dragon still!
2003-11-25, 6:05 PM #26
EDIT: Nevermind...just check your email.

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gree gree.

[This message has been edited by Murc XIII (edited November 26, 2003).]

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