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ForumsShowcase → The SG-1 Mod (Warning 56kers)
12
The SG-1 Mod (Warning 56kers)
2003-11-26, 10:08 PM #41
SP. I'm working on the planet that gate takes you to.

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Try not, do; or do not.
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2003-11-27, 2:18 AM #42
I don't think I have JK (unless it came with JO in that metallic box thingy) but I can give you reference shots to work from, I've got a 3DS Max and a JA SGC that you can look at for aid as well as useful textures. I don't see JK supporting my gate though lol.
2003-11-27, 4:46 AM #43
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Wade:
...I don't see JK supporting my gate though lol.</font>



Youd be suprised. Ive seen JK handle 10k+ poly models and keep a high framerate.

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Fight the future.
And when the moment is right, I'm gonna fly a kite.
2003-11-27, 8:45 AM #44
And it can also stop dead in its tracks at 5,000. Partially it probably depends on the 3d card. I think this mod would work great for MP. Strong team basis, Goa'uld vs. human... Perhaps after SP is finished an MP adaptation could be made. I'm sure many people would be glad to help, lol.

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_ _________________ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2003-11-27, 9:00 AM #45
I doubt it'll handle Wade's stuff. He sent me some screenshots that made my jaw drop more then all Gonk's maps combined.

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Map-Review | Digital Core | The Matrix: Unplugged
2003-11-27, 8:01 PM #46
Quote:
<font face="Verdana, Arial" size="2">Originally posted by LKOH_SniperWolf:
And it can also stop dead in its tracks at 5,000. Partially it probably depends on the 3d card. I think this mod would work great for MP. Strong team basis, Goa'uld vs. human... Perhaps after SP is finished an MP adaptation could be made. I'm sure many people would be glad to help, lol.</font>

As long as the Multiplayer maps didn't span the two worlds, because the advantage would go to the side with the iris :P

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--Hinch
Terry Hinch's Web Comic
All opinions expressed by Hinch are the explicit views of Hinch, and only Hinch and his 7 other personalities. In the event that said personalities are in dispute, the majority shall prevail. All opinions are held in perpetuity of the present, past, and future throughout this universe, mirror universes, and all multi-verses, including alternate time lines.
In Pride,
--Hinch
I had a disclaimer here, but the man said it was too long.
2003-11-28, 12:45 PM #47
Or could just be made into an added challenge (Have to steal phasing device, to get into base.) Several map types I'm sure would work. Another possibility is within Goa'uld ships, or a human camp on a planet and a Goa'uld base... Hmm... Would work rather well I imagine. CTF, Invasion, Goal-based, demolition...

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_ _________________ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2003-11-28, 1:07 PM #48
I used to have a gua'ould mothership level..or part of it. Its easy to make...very repetitive.

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My Wisdom: If u can keep your head whilst those around you are losing theirs then you obviously haven't fully grasped the situation!

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Code:
if(getThingFlags(source) & 0x8){
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elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2003-11-28, 3:02 PM #49
Is this level available for download?

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"There's plenty of time to sleep when you're dead."

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2003-11-28, 8:59 PM #50
Yep, and all the same generally (few changes once in a while...) And no, it's not available for download. Why would it be on showcase if it was up for download? Things on showcase are things that WILL be available for download... or hopefully, in some cases.

------------------
_ _________________ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
12

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