I was perusing Best Buy when I suddenly stumbled upon a copy of ubisoft's 'Beyond Good and Evil'. For those of you who might not be familiar with the game, it's an adventure-esque game (a genre that I seem to be all too fond of these days) in which you play the part of a reporter. The story at this point is irrelevant to the purpose of the thread: This could possibly be done in JK.
You'd need the code to resize BMPs and convert them into 16 bit mat format, which you could devise on your own if you happen to be UGG_BOOT or have friends in the Code Alliance or some similar Illuminati circle of JK-oriented coders.
Then, and this draws from an idea that was posted on this forum way back when, but using playeraction (so I guess it would have to be MotS) to 'catch' the F12 screenshot key, you could read the created BMP with a launcher program that would also serve as the BMP->mat converting utility. The mat would then be named as some predefined name and number (using arrays for scalability).
Then, you could open up an in-game menu with a hotkey, and scroll through the pictures with playeraction. The player would have to clear his MotS directory of screenshots before loading the mod for this to work.
Additionally, you could check whether the player has LOS on some important item he's supposed to take a picture to verify whether the picture is of the assigned target or whatever.
Granted, all of this is probably too much work for a fading engine, but wouldn't it be wickedly cool?
You'd need the code to resize BMPs and convert them into 16 bit mat format, which you could devise on your own if you happen to be UGG_BOOT or have friends in the Code Alliance or some similar Illuminati circle of JK-oriented coders.
Then, and this draws from an idea that was posted on this forum way back when, but using playeraction (so I guess it would have to be MotS) to 'catch' the F12 screenshot key, you could read the created BMP with a launcher program that would also serve as the BMP->mat converting utility. The mat would then be named as some predefined name and number (using arrays for scalability).
Then, you could open up an in-game menu with a hotkey, and scroll through the pictures with playeraction. The player would have to clear his MotS directory of screenshots before loading the mod for this to work.
Additionally, you could check whether the player has LOS on some important item he's supposed to take a picture to verify whether the picture is of the assigned target or whatever.
Granted, all of this is probably too much work for a fading engine, but wouldn't it be wickedly cool?