GeneralRamos
Thinks he's leading a musical revolution
Posts: 589
I like the general look of it, but I have a few comments.
First of all and most importantly MAKE SOME MIP-MAPS FOR THOSE BUILDING TEXTURES. It makes it look horrible at long distances.
Secondly, if you make taht wireframe more efficient you could do a LOT with the terrain. You've got a good start already.
If possibly, you might want to use a similar terrain effect with the top of the ridge wall. I tried this in a level not too long ago, and it looks Beautiful, if you want I can send you the JED file of taht section.
------------------
Clarinetists, unite!
-writer of Bloodwing: Fallen Soldier
(no site up yet...)
Clarinetists, unite!
-writer of Bloodwing
(a work in progress)