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ForumsShowcase → JKA idea..
JKA idea..
2003-12-15, 4:32 AM #1
[http://www.massassi.net/ec/images/13993.jpg]
[http://www.massassi.net/ec/images/13994.jpg]

This is the dueling area, obviously. I'm still working on the other areas of the map, but I thought I'd just show what I have made. The map has a simulated feel of travelling upwards at a high rate of speed, causing bullets to fall back down on you. So, I made the map magsealed. This will either be a blast to play, or annoy the hell out of people...

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2003-12-15, 4:36 AM #2
<3

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[This message has been edited by Gebohq (edited December 28, 2003).]

2003-12-15, 4:46 AM #3
Gah, it sucks.


[http://forums.massassi.net/html/tongue.gif]

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2003-12-15, 6:12 AM #4
Cool idea! Just make sure there's some scrolling stars or something so people aren't confused.

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Have a good one,
Freelancer
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2003-12-15, 6:18 AM #5
The walls scroll. I should've mentioned that, eh? I also had to make the floors non-damaging, because a low-level Force Jump would kill the player. I might make a temp room with all the switches and whatnot placed, just to allow for some testing while I tinker with the rest of the map. Stop by #massassi to see if I'm around and/or testing.
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2003-12-15, 6:28 AM #6
Reminds me of the last level in UT's SP campaign. That is good. Good for you.

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2003-12-15, 6:57 AM #7
and you made the walls scrolling through a hader right? :P
OLD

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...moo!
...moo!
2003-12-15, 6:58 AM #8
Wrong game...

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-12-15, 7:06 AM #9
Actually, in order for the bullets to fall back to the ground like you describe, your platform would have to be ACCELERATING constantly, not just MOVING. Because remember, the player firing the weapon is already moving upwards, so the bullet has that velocity as well. [http://forums.massassi.net/html/wink.gif]
Warhead[97]
2003-12-15, 8:29 AM #10
Or option 2, which would be that JK's physics aren't that accurate, which I'm pretty sure is the case.

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Have a good one,
Freelancer
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2003-12-15, 8:51 AM #11
I wasn't referring to the implementation, i was referring to the explanation, heh. [http://forums.massassi.net/html/biggrin.gif]
Warhead[97]
2003-12-15, 12:43 PM #12
I had a look at the picture, and I started to think, "Maybe I should make a JKArena..."
Then, I imagined me making a level looking like yours, and it had a little intro... The camera "orbiting" the arena looking from the audience perspective through windows. Then 2 persons came out of a door on each side, walked into the arena, then in a flash, the whole arena was in Flexor's latest showcased orange Spacewarp. And then some fancy kicking that you would find in Max Steel. And as this was going through my head, Jean Michel Jarre's Revolutions 'intro' song was playing in my head as well.
OK, I've spilled my dreams for the night...

*Creaps towards the exit*
Edward's Cognative Hazards
2003-12-15, 12:50 PM #13
True, but that applies to mass. How can we assume the logistics of compressed light energy having enough mass to be effectively modified by inertia. ::Looks as confused faces:: Uhm, ok, blaster bolts are too small to be have enough mass to really be effected by inertia I'd imagine. Exactly right for rails, td's, mines, and people I think, though.

Anyways, I'm sure that must screw up the aim in painful ways... Will be interesting I'm sure, but do imagine it'd become annoying after a bit... Hmm, grey texture looks a bit low res for me. Might just be lossy JPEG compression though. Hard to tell.

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_ _________________ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2003-12-15, 12:51 PM #14
No, BobTheMasher, because the blaster bolts would decellerate due to gravity and air resistance. They should fall down whether the platform is moving or not.

Oh, SniperWolf, blaster bolts are compressed gas, and the mass wouldn't affect it's initial velocity. I mean, the bullet of a gun is already moving if you're in an elevator, it doesn't matter if it has very little mass. Same with gas and junk in a blaster magazine.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.

[This message has been edited by Emon (edited December 15, 2003).]
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-12-15, 12:59 PM #15
Think laser light Emon, lol. Is it going to come down cause of gravity, or air resistance? If you point a laser up, will it come down back at you? Anyways. Stop worrying about the physics, lol, it's not like JK's ever been too accurate with them... I'm more worried about the problem of how trying to shoot with them falling down would be, especially if they bounce around... By the way, are those pits? And how does it link up to those "other areas"?

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_ _________________ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2003-12-15, 2:28 PM #16
Yes, obviously. But blaster bolts aren't lasers, or any kind of light for that matter.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-12-15, 2:31 PM #17
er.. then what are they?
******
I beat the internet. The last guy was hard.
2003-12-15, 2:39 PM #18
Superheated plasma?

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The Matrix: Unplugged
2003-12-15, 2:51 PM #19
Or compressed gas, or something like that.

Quote:
<font face="Verdana, Arial" size="2">
When a blaster is fired, a small amount at high-energy blaster gas moves from the gas chamber to the gas conversion enabler (commonly called an XCter). There the gas is excited by energy from the weapon's power source, which is a small power pack for hand weapons and a reactor or a power generator for a larger weapon. The excited gas passes into the actuating blaster module, where it is processed into a beam comprised of intense energy particles coupled with light. The prismatic crystal housing focuses the beam, which is further focused, or 'galvenned,' as it passes down the blaster's barrel. The final particle beam, or 'bolt,' contains high-energy particles that cause tremendous damage to anything they hit; the bolt's visible light is a harmless by-product of this reaction.
</font>


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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-12-15, 2:58 PM #20
Well, true, gravity and air resistance would, of course, bring them down, but not as quickly. Gravity would only bring them down as quickly as it would were the platform not to be moving, i think. And air resistance...i just don't know how much that'd affect them.

[http://forums.massassi.net/html/wink.gif]
Warhead[97]
2003-12-15, 3:05 PM #21
I love when light kills stormtroopers... it's so cool.

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2003-12-15, 3:08 PM #22
It's hard to tell about air resistance without knowing the details on the composition of the bolt. From it's looks, it's a cloudly-like thing that you'd think would diffuse when moving through the air. There's probably some exact science to it. Where's Saxman when you need him? [http://forums.massassi.net/html/wink.gif]

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-12-15, 3:39 PM #23
I know that the projectiles would fall back down only via constant acceleration, but I don't want to implement something like that in this map. If the duel went on long enough, the players would be crushed if they jumped. I would have to synch the surfaces that scroll; the mats would probably become an eyesore as well as time went on. Not to mention that a constant velocity would make gameplay easier if someone were to encounter a lag spike. I'm not going for technicallity here, just a little fun. I know it's not accurate entirely, but don't kill each other over it, please.
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2003-12-16, 10:21 AM #24
Maybe you could change the gravity of the projectiles in the level master template.

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2003-12-16, 12:05 PM #25
The level looks cool.

As for you people arguing the physics - shut up.

Good gameplay comes from lifelike detail, bad gameplay comes from adherence to reality.

Omg Emon, you mentioned Saxman! My day is ruined!
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Duel Zero key count: Zero! Down to guns and forces. Expect a release soon.

[This message has been edited by Checksum (edited December 16, 2003).]
2003-12-16, 1:42 PM #26
We're not arguing anything. There's no reason why we shouldn't be allowed to discuss it, it's perfectly relevant. Your "shut up because you have no life, I can't believe you're making a big deal out of physics!" attitude is really unappropriate.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-12-16, 1:44 PM #27
Yeah, really...we were just having a little fun.

Quote:
<font face="Verdana, Arial" size="2">but don't kill each other over it, please.</font>


^I giggled at that, it was like an unintentional pun. [http://forums.massassi.net/html/smile.gif]
Warhead[97]
2003-12-16, 3:54 PM #28
Quote:
<font face="Verdana, Arial" size="2">Originally posted by oSiRiS:
Maybe you could change the gravity of the projectiles in the level master template.

</font>


I just used sector thrust. I thought about using gravity, but projectiles weren't affected by it. Player movement isn't really hindered by the thrust, and projectiles don't drop off that much when fired horizontally. I'm trying to keep things as simple as possible because my free time is limited until after the new year, and I might try and squeeze out another JKA map in the next week as well.
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