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ForumsShowcase → Rainbow 6 for jk
12
Rainbow 6 for jk
2003-12-13, 8:45 AM #41
Nice model... bad textures.

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2003-12-14, 11:37 PM #42
Ok i re-textured it but my 3do viewver doesnt view 16 bit mats so ill need a bit longer to show you all.

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hello.
go to www.nigelsjkprojects.uni.cc
Spoting an error in post will result in a $100 reward.
Offer expires on 6/6/06. Valid one per customer, per day.

Rangi
2003-12-15, 12:09 AM #43
That's a really good start. The textures aren't that bad, but they probably weren't intended for gun texturing use.
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2003-12-15, 9:04 AM #44
I still cant get the metal texture right. If anyone has a black metal texture I would appreciate it.

[http://www.massassi.net/ec/images/14002.jpg]

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hello.
go to www.nigelsjkprojects.uni.cc
Spoting an error in post will result in a $100 reward.
Offer expires on 6/6/06. Valid one per customer, per day.

Rangi
2003-12-15, 12:38 PM #45
Model still looks misproportionate.

http://ut2k3net.com/cazor/guns/usp.jpg

http://ut2k3net.com/cazor/weapons.html

Try those as references for the shape. Don't try to take those as textures though. I'm just referencing them for your shape. Your's is very off. Also, kill the protrusion on the trigger guard. No point or use to it.

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_ _________________ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2003-12-15, 7:38 PM #46
I did a lot of learning today. I came up with an ingenious idea on how to add hands to my gun. And walla.

[http://www.massassi.net/ec/images/14010.jpg]
Now as you will see below I need to Implement the cog and a huge problem is that keyframe. LOOK!! His hand comes off his arm.
[http://www.massassi.net/ec/images/14009.jpg]
O yea thats my level also.

------------------
hello.
go to www.nigelsjkprojects.uni.cc
Spoting an error in post will result in a $100 reward.
Offer expires on 6/6/06. Valid one per customer, per day.

Rangi
2003-12-15, 8:26 PM #47
All fixed. That wasnt hard.

[http://www.massassi.net/ec/images/14012.jpg]
And as you can see his hand is perfectly in place when shooting.
[http://www.massassi.net/ec/images/14011.jpg]

Also remebering that I am new to modeling and are used to level editing can someone please tell me how to speed up a bullet. Im assuming its done by a template line if so can someone write that template line out for me. And for the name and the model on the template line you dont have to wrorry about that just write what you want there.

Thank you.
^that line aplies to you if you help.

------------------
hello.
go to www.nigelsjkprojects.uni.cc
Spoting an error in post will result in a $100 reward.
Offer expires on 6/6/06. Valid one per customer, per day.

Rangi
2003-12-16, 3:38 AM #48
The texture scaling has gone awry. Get yourself JOKE modeller and all problems like that go away.

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Even the mightiest of men are crippled by love.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2003-12-17, 1:09 PM #49
Keep it up!

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They came to sieze and take whatever they please,
Then all they gave back was death and disease.
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2003-12-17, 1:55 PM #50
Looks good. Finish it up for us!
"I'm afraid of OC'ing my video card. You never know when Ogre Calling can go terribly wrong."
2003-12-19, 9:23 PM #51
im having trouble with the shot gun does any1 wanna help


------------------
hello.
go to www.nigelsjkprojects.uni.cc
Spoting an error in post will result in a $100 reward.
Offer expires on 6/6/06. Valid one per customer, per day.

Rangi
12

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