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ForumsShowcase → A couple new Attack on Theed screens
A couple new Attack on Theed screens
2004-01-01, 10:22 AM #1
Most of these shots are to showcase the textures.

[http://www.sithmercenaries.net/misc/aot_update01.jpg]

[http://www.sithmercenaries.net/misc/aot_update02.jpg]

[http://www.sithmercenaries.net/misc/aot_update03.jpg]

[http://www.sithmercenaries.net/misc/aot_update04.jpg]

[http://www.sithmercenaries.net/misc/aot_update06.jpg]

[http://www.sithmercenaries.net/misc/aot_update08.jpg]

[http://www.sithmercenaries.net/misc/aot_update09.jpg]

[http://www.sithmercenaries.net/misc/aot_update10.jpg]

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One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
2004-01-01, 10:28 AM #2
I think you'll be among the best far before everyone else quits. In fact, I think you already are.

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saberopus
oh yeh wlel i jsut gots finesht wiht my morrwoind mod for teh JO An it takes up teh 900 gigabiets of spaec but i wlil not sowh yuo gyz teh scrnshoots becasue we dunat kare wut u gyz tihnk ne1 no wear i kan get ti hostad 4 dounlowd!!!!11!111 --Checksum
2004-01-01, 6:01 PM #3
Incredible. It looks so awesome, but I don't necessarily think Theed when I see it. It doesn't matter, it's all beautiful. Also, how'd you do all of those buildings outside in the first shot? Sprites?
"I'm afraid of OC'ing my video card. You never know when Ogre Calling can go terribly wrong."
2004-01-01, 10:18 PM #4
The textures seem to shiny and overdone to be anywhere near realistic. Like that metal texture in the second shot, or the drapes in the first. It feels like, you've seranwrapped the place, just covered it in shiny plastic. There is a texture that looks pretty good tome, the windows in the first shot, which fits quite well to the cleaves. As for the buildings, the ones in the windows on the left half seem to be sectors. Possibly accessable areas. On the right, 3do sprites from the looks of the edges (Sound wrong Sith_Lord?) Uhm, and yeah, doesn't really seem like Theed. Color/texture schemes seem off.

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_ _________________ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2004-01-01, 10:31 PM #5
I get the whole "wrapped in plastic" feel from the first screen too, but not so much in the others. I have trouble adding that "real life" feel to my textures, i personally think they are a bit too cartoony. But i figured, since i'm making all the textures used in my level anyways, atleast they will match and it will look like a cartoony Theed (i hope).

You were right about the buildings Mr. SniperWolf. They are low-poly 3do's infront of sprites for the far away buildings. The result looks pretty nice, and is far better then i thought it would be when i set off to make the city. Unfortunently, none of the city is accessible, only there for environment. I was sick of the Theed levels that had nothing but grassy hills around the palace. Here are some angles that show the buildings a bit better for those of u who haven't seen them already...

[http://sithmercenaries.net/aot/screens/aot06.jpg]

[http://sithmercenaries.net/aot/screens/aot05.jpg]

[http://sithmercenaries.net/aot/screens/aot10.jpg]

And from up high on a palace rooftop:
[http://sithmercenaries.net/aot/screens/aot08.jpg]

As for the textures not screaming "Theed" to you, I admit that i over did it with the colorfullness in the textures in that 1st screen. The last two screens has textures from a set i made for the interior of the library, so hopefully the change between the movie themed Theed based textures to the interior library textures won't be TOO drastic. As for the other screens, those follow the scheme I made for the reactor room, because the area in those screens is actually part of the reactor room.

[http://sithmercenaries.net/aot/screens/aot04.jpg]

Btw, thanks for the feedback. [http://forums.massassi.net/html/smile.gif] And please keep it commin'.

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One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
2004-01-01, 10:36 PM #6
Wow those new screenshots are... amazing.

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"The Oracle told me I would die with my boots on. I've worn tennis shoes ever since." - Axis
2004-01-02, 5:11 AM #7
Pffft... we all KNEW you'd be back. Next thing you know they'll be posting shots of the Obi-Wan TC. [http://forums.massassi.net/html/rolleyes.gif]

[http://forums.massassi.net/html/biggrin.gif] Great work.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-01-02, 5:34 AM #8
Superb work!

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<landfish> FastGamerr > Satan
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2004-01-02, 5:50 AM #9
WOOOOO!!! OWNAGE! NOW WE ARE TALKING! jeez that owns I MUST PLAY IT! can i? i just gotta play it woo i mean thats the coolest theed lvl ive seen for JK... infact it looks allmost the same as i was gonna try to do once.. maaan thats like a dream comming true woo

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Snake
Snake
2004-01-02, 6:41 AM #10
This level still looks good... even though it's what, 2 or 3 years old now?

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GhostOfYoda - General doer of stuff.
Massassi's Official Chatroom: irc.synirc.com #massassi
2004-01-02, 7:07 AM #11
Looking very swank! Now, do this with Purgatory!

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The Editor of bad levels such as:

Battle Ground Oasis The Forgotten Tomb
Office Building Arena
SpacePort Oasis
Wookie Camp
Fade to Black
Thriving Desert
Who made you God to say "I'll take your life from you"?
2004-01-02, 9:19 AM #12
!can i have your autograph?!
NightFire
2004-01-02, 9:39 AM #13
BTW, all the 3do's were made in JED. I think using Milkshape or other progs is cheating. [http://forums.massassi.net/html/smile.gif]

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One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
2004-01-02, 10:46 AM #14
That green marble texture doesn't look so bad. Lower the contrast. I can see where you're going wrong kinda. When you're trying to add texture to single color areas, you're adding large variations in lighting, usually long streaks of lighting. Don't, just overlay a basic texture, matched to whatever the surface is, to apply some texturing, but keep the general color of the area the same. Lowering the contrast/saturation may help that as well, and adding a bit of grain can too, that'll depend on the texture though. Does look pretty good. The color scheme does look off to me though. I'm sure you can find pictures of this place. I don't remember what exactly it's called, but it's some palace, Italian palace, I believe. Good work. (Not trying to say it's bad, just suggesting improvements, lol)

------------------
_ _________________ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2004-01-02, 10:49 AM #15
Oh, one thing I just noticed, in the first shot, the alignment of the bottom of the drapes is just slightly off. You can see a thin line where the bottom of the surface is. Very slight, didn't notice the first couple times I looked at the pic.

------------------
_ _________________ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2004-01-02, 1:44 PM #16
looks like serious humpage to me
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2004-01-02, 2:48 PM #17
Sniper: That little line pisses me off. Its not a texture misalignment, its something JK does for some crazy reason. It replaces the last row of pixels of any texture of any surfaces with the 1st row of pixels (this is the reason why u can't make a sky box just a cube). I think i can get around it, i just need to get around to it. Thanks for the advice on the textures. I'm new to this texture making stuff, i just hope that my experience increasing doesn't show in the level, know wut i mean? And i HOPE the window texture looks good. I ripped it from a screen i took from my Episode I DVD. [http://forums.massassi.net/html/smile.gif]

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One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
2004-01-02, 3:38 PM #18
Ah so he IS alive. All this time I thought you left massassi.


Amazing archi and textures as always.


Oh.. and have you ditched SMHQ then?

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<Glyde> but.. you can't pick pickled peppers, even if a pickled pepper picker could pick pickled peppers!
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2004-01-02, 7:42 PM #19
Yeah, I'M done with SM HQ. I released that version and gave all the production files to my clan. If they want to make a revision 2, its on them.

And I never left, just got banned. I was unbanned in the recent uber unbanning. Massassi is so boring when all you can do is download and look at the SotD. [http://forums.massassi.net/html/frown.gif]

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One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
2004-01-03, 4:53 AM #20
love the blue-ish and green-ish textures in #6 in your first post

Heh, you should be able to fix that line. It's from how JK does bilinear filtering, it takes the nearest pixel on the mat it's working on(which in this case is the red one on the opposite side of the drape mat), rather than the actual nearest pixel, which may well be on the next texture over if it's next to a non-tiling mat.

What you need to do is make the edge pixels of your mat the same, in this case the very top line of pixels need to be transparent. The bottom parts of the drapes however, where it droops down, touches the bottom of your mat, which will mean you'll have small uneven smears of red at the top of the drape, but the bottom part won't have the line anymore. If you want a smooth upper edge you're going to have to have a transparent bottom edge.

After that move the mat up a bit on the surface so there isn't a gap at the top anymore.

hehe purgatory is probably still my favourite jk level.
what did you get banned for? [http://forums.massassi.net/html/smile.gif]

Oh I noticed you've padded out those green textures with greyish-stuff, I'm not sure if all the grey stuff is exactly the same to the pixel, because if it isn't you'd have bilinear filtering lines in between those textures as they don't tile with themselves, which is the problem I've got in my level atm :/

you can't really see it good unless you crouch down though, then it becomes rather noticeable...
2004-01-03, 5:48 AM #21
Good ****ing god. [http://forums.massassi.net/html/eek.gif]

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"Hass, alkoss, gyarapíts: s a haza fényre derûl!"

-Kölcsey Ferenc
2004-01-03, 8:49 AM #22
oh....my. i'd give an arm to beta this.... and a leg to find out how soon this'll come out. I didn't know you could make something so.... not blocky. in jk.
2004-01-03, 9:16 AM #23
*heart attack*

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Call me Vedder.
Author of: A Pirate's Tale (Mots SP)
APT homepage
----
<phantom> You're always going to be aloser if you attempt to aspire to massassi standards.
<phantom> They're a bunch of socially inadequate <beep> whores who have little or no lives.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2004-01-03, 11:27 AM #24
Yeah, that's pretty much how I was thinking of fixing it GHORG. Thanks for explaining how that pixel looping thing works, i was having troulbe figureing it out.

As far as the release date goes, don't stay off your medication in inticipation of the release. Aside from the visual part of the level having to be completed, AoT also has something that i'm calling "Sub-Missions". They are hidden team based mini-games that follow the story line. By the time all the sub missions are activated and played out, the level will not only grant access to areas that are not normally accessible, but the over-all look of the level will be changed too. The thing is, making multiplayer missions requires LOTS of net testing, which takes time. So you got to give me time to work out the bugs.

But fear not, a good beta release (not the crapy kind that have tons of bugs) will be released far before the final version with the sub missions will be released. I may include one or two of the sub missions in the beta, it all depends on what state the system is at the time. I'm trying to do this thing right, like i have been trying to do since the 1st day i started this project, and I don't wanna rush myself by setting a release date. As it grows nearer, i'll let you guys know.

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One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
2004-01-03, 1:48 PM #25
Whoa [http://forums.massassi.net/html/eek.gif] !!!

Without doubt, this is "uber utter swank" [http://forums.massassi.net/html/biggrin.gif] If this is the standard of work you're producing, I think I can force myself to wait until at least a beta release [http://forums.massassi.net/html/wink.gif]

Keep up the excellent work [http://forums.massassi.net/html/biggrin.gif] - aside from the fantastic visuals, call me daft but I enjoy seeing JED windows of projects that look as high-quality as this project [http://forums.massassi.net/html/smile.gif] I know we all have our editing niches, but I'd gladly swop some of my cog knowledge for your 3DO editing skills - those 3DOs truly make my mind boggle [http://forums.massassi.net/html/redface.gif] - I for one am glad that you're back editing JK!!! [http://forums.massassi.net/html/biggrin.gif] It's not many people whom I openly give permission to do this but boy - you can hit the jackpot with just the work you've done so far!!! [http://forums.massassi.net/html/biggrin.gif]

-Jackpot

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"lucky_jackpot is the smily god..." - gothicX

"Life is mostly froth and bubble,
But two things stand in stone,
Kindness in another's trouble,
Courage in your own"
("Ye Wearie Wayfarer" - by Adam Lindsay Gordon)
"lucky_jackpot is the smily god..." -gothicX
"Life is mostly froth and bubble, but two things stand in stone,
Kindness in another's trouble, courage in your own"
- "Ye Wearie Wayfarer"
|| AI Builder: compatible with both JK & MotS || My website ||
2004-01-04, 9:57 PM #26
Mmmm... Donuts

Nice!
You should seek out the old tpmtc members and get some models from them [http://forums.massassi.net/html/smile.gif]

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There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Force

-The Jedi Code
There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Force

-The Jedi Code
2004-01-05, 8:50 AM #27
How would i go about seeking them out?

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One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
2004-01-05, 9:14 AM #28
very nice and... YEY NOT BLACK!! YEY!! 11/10.

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The miners of Kiith Somtaaw sacificed much, and risked all. For their efforts they were brought into the inner most circle of Hiigaren power. Naabal, S'jet, and Sobanii bowed before them. And from that day to this, Somtaaw's children have been known to one and all as Beastslayers..
2004-01-05, 1:27 PM #29
Hmm. I do remember Zymotico had a site with several models. Some enemies as well, I believe. (Might be useful, cause I remember you mentioning submissions or something on one of your other posts). Some of these were posted to Massassi, I believe. Uhm, yeah, JK/MOTS 3do's EP1_enemy EP1_3dos or something like that. Looked pretty good, it seemed.

------------------
_ _________________ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2004-01-05, 11:18 PM #30
Their site on OutpostD34 had some of their stuff, but since it's closed I don't know where to get it... I had a city on Naboo level they released too... Don't have it now... *sigh* I have the two trailers they released though [http://forums.massassi.net/html/smile.gif]

------------------
There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Force

-The Jedi Code
There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Force

-The Jedi Code
2004-01-06, 9:29 AM #31
Anybody remember who was on thier team? I wasn't reading the forums all that much back when that project was active.

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One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.

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