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ForumsShowcase → Making the Grand Canyon look like a sandbox
Making the Grand Canyon look like a sandbox
2004-01-11, 8:33 AM #1
Map Name: Cliffside

I made this today, to just try out my skills with Hellcat's terrain program, and this is what came out of it.

[http://sic.ionempire.dyndns.org/Images/1.jpg]
[http://sic.ionempire.dyndns.org/Images/2.jpg]
[http://sic.ionempire.dyndns.org/Images/3.jpg]
[http://sic.ionempire.dyndns.org/Images/4.jpg]
[http://sic.ionempire.dyndns.org/Images/5.jpg]

Thanks to Cavedemon for telling me how to get the terrain in game! [http://forums.massassi.net/html/smile.gif]

Comments/Sugguestions/Flames/Monkeys on rollerskates?
[http://forums.massassi.net/html/smile.gif]

[Edit] No, Textures are not final, and yes there are stiching errors due to lazyness.

------------------
Maker of the Levels:
Sand Trap
Sand Trap (Night)

Writer/Author of the fanfic: Dragonball Aftershock

_.~'AKA DBF_SuperSaiyan'~._


[This message has been edited by Dark__Knight (edited January 11, 2004).]
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2004-01-11, 8:43 AM #2
Looks nice and jagged.

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|The Valley of the Jedi Tower|Smaug's Lair
2004-01-11, 8:56 AM #3
I was going to say something about stitching, but you already mentioned that [http://forums.massassi.net/html/tongue.gif]

So um... neat! I guess :x
Add lighting! [http://forums.massassi.net/html/wink.gif]

------------------
Do you have stairs in your house?
Do you have stairs in your house?
2004-01-11, 7:32 PM #4
Holy huge image Batman! -- That took forever to load. Shrink the filesize.

------------------
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

-Tazz
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2004-01-12, 2:15 AM #5
3.2 megs... most levels aren't that big!

Nice terrain though.

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Call me Vedder.
Author of: A Pirate's Tale (Mots SP)
APT homepage
----
<phantom> You're always going to be aloser if you attempt to aspire to massassi standards.
<phantom> They're a bunch of socially inadequate <beep> whores who have little or no lives.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2004-01-12, 3:32 AM #6
Looks sweet. I sense a new age of JK editing...

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"The Oracle told me I would die with my boots on. I've worn tennis shoes ever since." - Axis
2004-01-12, 4:15 AM #7
Yeah, thanks guys.

I've actually decided not to use that level anymore. I'm not sure why, but for some reason it dissapears at certain angles. I know there is a flicker cog that makes the 3dos not dissapear, but for some reason it only works for the host, and the clients can not see the 3do at all. If anyone can help me with this, or direct me to a working cog, then please let me know.

I'm posting this from school, so when I get home I'll show you the screenshots from my new map, Moutanin Side Oh, and sorry about the long load time on the pictures, I forgot to lower the quality in photoshop! [http://forums.massassi.net/html/redface.gif]

Thanks for the comments! [http://forums.massassi.net/html/smile.gif]

------------------
Maker of the Levels:
Sand Trap
Sand Trap (Night)

Writer/Author of the fanfic: Dragonball Aftershock

_.~'AKA DBF_SuperSaiyan'~._
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2004-01-12, 7:39 AM #8
Dark__Knight, I notice you have some water at the bottom of your "grand canyon".

I was working on a generated terrain map way back in the day that had water in the bottom, and I had a simular problem.

My problem was when you were in the water the 3do would disappear, is that what you are getting?

I say this cuz i'm not sure if u already know it or not, but it does this because 3dos are only drawn on screen if the sector they are "in" is being drawn. So, in order to have your 3do appear when you are in the water, you just gotta cleave your 3do where it meets your water sector, then export it as two 3do's. Put one part in the water sector, and the other in the air sector. Hope this helps, if not, BAH!

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One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
2004-01-12, 5:05 PM #9
I have a flicker cog that works on host and clients, I think... I'll upload it soon when I can get on my computer. I can't remember if there were any bugs, so when I upload it, please tell me of any that you find.

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Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2004-01-12, 6:50 PM #10
How do flicker cogs work? They just change the sector of the 3do really fast to all the sectors?

------------------
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
2004-01-13, 11:57 AM #11
I'd be grateful for that flicker cog, SGfan, if you could send it to me, my email is nickweeks0_00@yahoo.com thanks [http://forums.massassi.net/html/smile.gif]

------------------
Maker of the Levels:
Sand Trap
Sand Trap (Night)

Writer/Author of the fanfic: Dragonball Aftershock

_.~'AKA DBF_SuperSaiyan'~._


[This message has been edited by Dark__Knight (edited January 13, 2004).]
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2004-01-14, 2:30 AM #12
Here it is since many seem to want it.

Code:
# Simple 3d0 flicker prevention.
#
#02/2003 GBK edited by SG-fan
#==============================================================
flags=0x200
symbols

message   startup
message   pulse

thing     Ghost
thing     Player      local

template  type

thing pos=-1    local

flex      Time=0.01

end
#==============================================================
code
#------------------------------------------------------
startup:
	Player = jkGetLocalPlayer();
	SetPulse(Time);

return;
#------------------------------------------------------
pulse:
	if(pos != -1)
		DestroyThing(pos);
	pos = CreateThingAtPos(type, GetThingSector(Player), GetThingPos(Ghost), GetThingLVec(Ghost));

return;
#------------------------------------------------------
end


Place the object in your level and put it where are want it. When you are going to test your level, change the template to ghost.
use it's thing number as 'Ghost'
the template you are using for the canyon as 'type'
and a time of .01 for 'Time'

If you want me to take the cog off your showcase just say so and its gone.

------------------
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"

[This message has been edited by SG-fan (edited January 14, 2004).]
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2004-01-14, 4:13 AM #13
That's fine, it doesn't matter to me [http://forums.massassi.net/html/smile.gif]

Thanks alot for that, I'll try it out when I get home from school and let you know how it goes. If anyone else has cool terrain made by hellcat's tool, then feel free to post your pics in here. Preferably in-game shots, because anyone can make it, but to get it in game for some of them is quite a challenge.

------------------
Maker of the Levels:
Sand Trap
Sand Trap (Night)

Writer/Author of the fanfic: Dragonball Aftershock

_.~'AKA DBF_SuperSaiyan'~._
Author of the JK levels:
Sand Trap & Sand Trap (Night)

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