Me, I'm the kind of guy that's very organized with my computer. I don't like to have redundant things. I don't see the point of keeping this outdated installed. That's why I'm working on JO Enhanced. It allows people to play JO SP in JA, with enhanced features. It is not a redownload of the entire game, but rather a small patch and a specific set of installation instructions. Some features include:
1-Customize Kyle's outfit (See below for WIP shot of character.menu)
-- Note: I opted for customization of the entire outfit, and not pants/top to keep choiced professional.
-- So far, I have about 8 skins I've collected, and as long as everyone gives permission, they'll go in.
-- This is working and in-game, it even works in cutscenes
-- Below the outfit selection will be a small description of each outfit, and the 'customize lightsaber' menu.
-- I'd like to do an 'unlock' system, where the player unlocks new outfits. I know how to do it, but this will be MUCH further down the road
2-Script errors fixed
-- I'm in the process of fixing the scripts so that they all work again/use JO anims. Most for the first 4 levels are in working order.
-- Cutscenes will be modified to use JA's anims, so that will take longer, but for now, the first 4 levels have working cutscenes, just really rough.
3-BSP errors fixed
-- JA handles waypoints/navgoals differently from JO, so any levels where a NPC really needs to work right will be decompiled using Q3map2, then fixed and recompiled. When this fix comes out, it will ONLY be the BSP file, nothing else. Until then, I'll provide ways to work around it. (This will take the longest. I have GTKRadiant, but don't understand a thing about it.
Anyhow, here's the WIP image. All of the old JO style menu is in, except for the ingame menus, which I'm having trouble with. I also am having trouble with the rotating JO logo on the menus, but am working on that.
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-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance
-Tazz
1-Customize Kyle's outfit (See below for WIP shot of character.menu)
-- Note: I opted for customization of the entire outfit, and not pants/top to keep choiced professional.
-- So far, I have about 8 skins I've collected, and as long as everyone gives permission, they'll go in.
-- This is working and in-game, it even works in cutscenes
-- Below the outfit selection will be a small description of each outfit, and the 'customize lightsaber' menu.
-- I'd like to do an 'unlock' system, where the player unlocks new outfits. I know how to do it, but this will be MUCH further down the road
2-Script errors fixed
-- I'm in the process of fixing the scripts so that they all work again/use JO anims. Most for the first 4 levels are in working order.
-- Cutscenes will be modified to use JA's anims, so that will take longer, but for now, the first 4 levels have working cutscenes, just really rough.
3-BSP errors fixed
-- JA handles waypoints/navgoals differently from JO, so any levels where a NPC really needs to work right will be decompiled using Q3map2, then fixed and recompiled. When this fix comes out, it will ONLY be the BSP file, nothing else. Until then, I'll provide ways to work around it. (This will take the longest. I have GTKRadiant, but don't understand a thing about it.
Anyhow, here's the WIP image. All of the old JO style menu is in, except for the ingame menus, which I'm having trouble with. I also am having trouble with the rotating JO logo on the menus, but am working on that.
------------------
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance
-Tazz
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance
Tazz
Tazz