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ForumsShowcase → My big project, JO Enhanced
My big project, JO Enhanced
2004-01-11, 8:16 PM #1
Me, I'm the kind of guy that's very organized with my computer. I don't like to have redundant things. I don't see the point of keeping this outdated installed. That's why I'm working on JO Enhanced. It allows people to play JO SP in JA, with enhanced features. It is not a redownload of the entire game, but rather a small patch and a specific set of installation instructions. Some features include:

1-Customize Kyle's outfit (See below for WIP shot of character.menu)
-- Note: I opted for customization of the entire outfit, and not pants/top to keep choiced professional.
-- So far, I have about 8 skins I've collected, and as long as everyone gives permission, they'll go in.
-- This is working and in-game, it even works in cutscenes
-- Below the outfit selection will be a small description of each outfit, and the 'customize lightsaber' menu.
-- I'd like to do an 'unlock' system, where the player unlocks new outfits. I know how to do it, but this will be MUCH further down the road

2-Script errors fixed
-- I'm in the process of fixing the scripts so that they all work again/use JO anims. Most for the first 4 levels are in working order.
-- Cutscenes will be modified to use JA's anims, so that will take longer, but for now, the first 4 levels have working cutscenes, just really rough.

3-BSP errors fixed
-- JA handles waypoints/navgoals differently from JO, so any levels where a NPC really needs to work right will be decompiled using Q3map2, then fixed and recompiled. When this fix comes out, it will ONLY be the BSP file, nothing else. Until then, I'll provide ways to work around it. (This will take the longest. I have GTKRadiant, but don't understand a thing about it.

Anyhow, here's the WIP image. All of the old JO style menu is in, except for the ingame menus, which I'm having trouble with. I also am having trouble with the rotating JO logo on the menus, but am working on that.

[http://blargh.mine.nu/test/189/2.jpg]

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-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

-Tazz
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2004-01-11, 8:22 PM #2
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Tazz:
-- JA handles waypoints/navgoals differently from JO, so any levels where a NPC really needs to work right will be decompiled using Q3map2, then fixed and recompiled.</font>


Texture info is lost upon a decompile... You'd have to retexture everything, unfortunately.



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I'll admit to Reactor CTF, Duel Abyss, Duel Turbulent, and even the CCCP, but not Sky High! (my first, be kind!) Ok so maybe I will.
http://www.jedilegacy.net/gonk/
2004-01-11, 8:38 PM #3
Strange... I decompiled Doom_Comm okay. Guess I'll try it again to be sure.

*edit* -- I decompiled Yavin_Temple just fine too, using the following command line:

"C:\Games\GtkRadiant\q3map2.exe" -convert -format map -game jk2 yavin_temple.bsp

I just put the BSP in the \GtKRadiant folder, and it came out as yavin_temple_converted.map. I loaded it up, and everything was still there. Texture info, entities, brushes, etc. I have not recompiled to test it, but it's all there in GtkRadiant. I believe the answer lies in the switch -game jk2.

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-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

-Tazz

[This message has been edited by Tazz (edited January 12, 2004).]

[This message has been edited by Tazz (edited January 12, 2004).]
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2004-01-12, 12:31 AM #4
Quote:
<font face="Verdana, Arial" size="2">Cutscenes will be modified to use JA's anims</font>


How did you bring the JA anims over, they use different skeletal structure?

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I munch C code for breakfast and have enough room left over for a kernel debugging.
Free your mind, use Open Source.
2004-01-12, 12:39 AM #5
He ports JO to JA, not the other way around.

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Map-Review | Digital Core | The Matrix: Unplugged

Farewell, MaDaVentor. In our hearts, you'll always live on.
2004-01-12, 12:44 AM #6
Oh, thats much easier.

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I munch C code for breakfast and have enough room left over for a kernel debugging.
Free your mind, use Open Source.
2004-01-14, 5:46 AM #7
Sounds like a good idea to me. I look forward to seeing this work out.


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[Insert witty anti-signature here.]
Nouveau Vintage
2004-01-14, 10:40 AM #8
Sounds illegal to me. Lol, but what do I know?

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One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
2004-01-14, 10:43 AM #9
Well, if you take into account how many people that own JA, also own JO. And how much of JO there already is in JA. Then it doesn't look so illegal. I seriously doubt theres going to be any lawsuits over Kyle Katarn's outfits. [http://forums.massassi.net/html/biggrin.gif]

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I munch C code for breakfast and have enough room left over for a kernel debugging.
Free your mind, use Open Source.
2004-01-14, 1:16 PM #10
That's like saying it's not illegal to copy Quake 3 files and put them in JA, and releasing them. Personally, I think it's a cool idea, however, it is illegal. They are two seperate games, they may be similar, but, what your saying is basically like going to the cashier and saying "Yeah, I have this Jedi Outcast game, and it's cool and all but I'd like to exchange it for Jedi Academy, mmmmkay thanx." They're both equally wrong. If I am incorrect, feel free to shout at me, I'm no legal major, but what you're doing seems very illegal indeed.

Quote:
<font face="Verdana, Arial" size="2">
[1] Well, if you take into account how many people that own JA, also own JO. [2] And how much of JO there already is in JA. Then it doesn't look so illegal. [3] I seriously doubt theres going to be any lawsuits over Kyle Katarn's outfits. </font>
[/b][/i]

1) You can't assume that everyone who has JO has JA.

2) Just because it's the same engine does not mean it's the same thing.

3) And, unfortionatly this is 2004, and such sad things happen for money.
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Maker of the Levels:
Sand Trap
Sand Trap (Night)

Writer/Author of the fanfic: Dragonball Aftershock

_.~'AKA DBF_SuperSaiyan'~._


[This message has been edited by Dark__Knight (edited January 14, 2004).]
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2004-01-14, 1:30 PM #11
Raven has openly stated that you can port assets from their games to their other games. I seem to remember them suggesting and encouraging the port of JO maps to JA.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2004-01-14, 1:56 PM #12
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Freyr:
Well, if you take into account how many people that own JA, also own JO. And how much of JO there already is in JA. Then it doesn't look so illegal. I seriously doubt theres going to be any lawsuits over Kyle Katarn's outfits. [http://forums.massassi.net/html/biggrin.gif]

</font>


Since America already owns Texas, New Mexico, and Arizona, they might as well take Mexico as well. And I'll bet Timothy was wearing a clown suit to make his actions look much less illegal. Oh, and I'm almost certain JC Penny's won't mind if I return my recently purchased T-Shirts and exchange them for much more expensive Sweaters, I mean, they're not going to worry any about something like a different outfit for my prom, are they?

Someone worked hard on JA models and textures, and because of that, they charge you for playing the game, and seing his outfit. Believe it or not, someone also worked hard on the JO models and textures, so when JA is released, JO is not suddenly cheapened, and made obsolete, and Porting JO models to JA for those who may not have owned JO in the first place is wrong, and if you port JA things to JO, it's no different. Both are illegal, and both are silly to suggest.

JediKirby

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"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin

[This message has been edited by jEDIkIRBY (edited January 14, 2004).]
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-01-14, 2:02 PM #13
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Emon:
Raven has openly stated that you can port assets from their games to their other games. I seem to remember them suggesting and encouraging the port of JO maps to JA.

</font>


I've never seen this.. and if so, I think I'll start using JA models in JK... Let's see what they think when I make JK into JA and give it to people for free over the net...



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"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-01-14, 2:13 PM #14
It's JO to JA only, kirby.

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|The Valley of the Jedi Tower|Smaug's Lair
2004-01-14, 2:19 PM #15
Any Raven game to any other Raven game.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2004-01-14, 2:27 PM #16
Ah well. There's still no Jk. I just thougyht kirby interpereted that as JO to any jedi knight game.

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|The Valley of the Jedi Tower|Smaug's Lair
2004-01-14, 4:22 PM #17
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Emon:
Raven has openly stated that you can port assets from their games to their other games.</font>


Oh really...

*loots SoF2 for gun models*

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The Matrix: Unplugged

I'm a C4D b****!
2004-01-14, 4:50 PM #18
I didn't like the weapon models all that much in SOF2, except the M1911A1 and SOCOM. Those were pretty well done.

But getting back on topic, isn't there a way to have it so you don't need to customize a character to enter a level in JA? I could've sworn the player model could be one that's set. I dunno. I don't edit games, but I heard there was a way. Editing Kyle's outfit just doesn't seem to fit really, since he's a pretty defined character. Just my two creds. [http://forums.massassi.net/html/tongue.gif]

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[Insert witty anti-signature here.]
Nouveau Vintage
2004-01-14, 4:59 PM #19
Regarding all the legal issues: This is only a PATCH--If you don't have JO already, it won't do you any good.

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-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

-Tazz
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2004-01-14, 5:12 PM #20
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Jovan:
I didn't like the weapon models all that much in SOF2, except the M1911A1 and SOCOM. Those were pretty well done.</font>


Yeah, a lot of them were pretty crappy, but I liked the Uzis. [http://forums.massassi.net/html/tongue.gif]

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The Matrix: Unplugged

I'm a C4D b****!
2004-01-14, 5:37 PM #21
They seemed pretty spot on to me. It's pretty hard to mess them up...

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2004-01-15, 12:02 PM #22
updated menu screenie:

-Clothing icons added
-Lightsaber setup added (ignore saber model)
-Positioning tweaked

I was thinking of allowing players to choose a hilt, but to me, Kyle's hilt should be his hilt. What do you think?

[http://blargh.mine.nu/test/189/3.jpg]

I still need to make an alpha channel for the end of the saber and clean up how things look, but overall I'm really happy with it.

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-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

-Tazz

[This message has been edited by Tazz (edited January 15, 2004).]
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2004-01-15, 1:19 PM #23
I seriously think that players should be able to customize their saber, but that the choices should be the sabers that Kyle has had (Rahan's Saber, Yun's Saber, Kyle's Saber[MOTS] and Kyle's Saber [JO]). That was one issue that just drove me nuts in original JO. btw: will there be the ability to choose between Kyle's costumes from MOTS and possibly customs?

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Americans call it "Tuna Fish". Canadians call it "Tuna". We just assume that it's a fish.
Americans call it "Tuna Fish". Canadians call it "Tuna". We just assume that it's a fish.
2004-01-15, 1:50 PM #24
K, noted on the selecable hilts, though I'm not a modeler, but people will get to choose from the JA hilts and maybe 1-3 new ones.

Yes, you can change Kyle's outfit. So far I have 7 different ones. (Excluding any team skins) Kyle's JO/JA outfit, JK outfit (one that he's wearing), Merencary outfit (far left under "CLOTHING"), Jedi Outfit (2nd under CLOTHING), MotS outfit (3rd under CLOTHING), Armored outfit (4th under CLOTHING), and Dark Forces outfit (not pictured). I've toyed with idea of more, but there's not too much of a point to putting 20+ outfits in-game. I think the max outfits I'll have is probably 15, and max sabers to choose from (on top of JA's) about 3.

*edit* I should note that some of Kyle's outfits are skinned by others. I will need permission for those to stay in. So don't be disappointed if one or two get dropped.

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-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

-Tazz

[This message has been edited by Tazz (edited January 15, 2004).]
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz

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