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ForumsShowcase → High Noon (1024x768 images)
High Noon (1024x768 images)
2004-02-29, 2:07 PM #1
[http://wilkes.sorrowind.net/images/tat/shot0001.jpg]
[http://wilkes.sorrowind.net/images/tat/shot0005.jpg]
[http://wilkes.sorrowind.net/images/tat/shot0006.jpg]
[http://wilkes.sorrowind.net/images/tat/shot0007.jpg]
[http://wilkes.sorrowind.net/images/tat/shot0008.jpg]
[http://wilkes.sorrowind.net/images/tat/shot0011.jpg]

This is the beginning of a JA Siege map I started. It'll be patterned after a classic Western, with Jabba's thugs trying to rob a bank, and Imperial forces trying to guard it. [http://forums.massassi.net/html/smile.gif]

Comments?

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2004-02-29, 2:11 PM #2
Har har, I saw these pics a full few-minutes before all of j00! [http://forums.massassi.net/html/biggrin.gif]

Anyways, that sounds like a cool storyline... you better finish it. [http://forums.massassi.net/html/smile.gif]

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2004-02-29, 2:19 PM #3
I dont like the sand texture

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2004-02-29, 2:28 PM #4
Words cannot describe... [http://forums.massassi.net/html/eek.gif]
DO NOT WANT.
2004-02-29, 2:54 PM #5
Nice..

its a bit weird, those pics remind me of SWG...
2004-02-29, 3:01 PM #6
It's too flat.
2004-02-29, 3:34 PM #7
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Grim Zombie:
Nice..

its a bit weird, those pics remind me of SWG...
</font>




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The Arcane Sith
2004-02-29, 3:40 PM #8
Where's the artisan trainer!

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2004-02-29, 3:59 PM #9
it does look quite tatoonish, but the sand texture is ugly and it does look a little too flat, not deserty enough.

Story sounds good and the level looks good so far.

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The Gas Station
2004-02-29, 4:12 PM #10
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Omicron88:
It's too flat.</font>


I agree. The "arux" is good, I guess.. but it all looks much too flat and the same. Looks like Coruscant with a sand texture, kinda. Needs to look dirtier, maybe make some houses out into the street a little bit more, or make some other changes to make some houses stand out more. Right now, it looks like it's a planned suburban development. Very (arg. Can't think of the word.)

But yeah. It does look like a good start.

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2004-02-29, 4:46 PM #11
Its a good start. The lighting on that engine needs work, and there needs to be a lot more going on. More tents, roadside stores, pedestrians milling around, etc. And yeah, its too flat... the ground at least. Try adding some sand dunes that have drifted up against some of the walls.

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2004-02-29, 4:47 PM #12
Add some rubble, some trash. Pieces of debris here and there. Parts of broken ships against buildings. As for the sand, yeah, I'd suggest losing that geigeresque texture (which also seems a bit low-res). And add some shape to the ground. Ground in real life isn't perfectly flat. Add some bumps, some pits. Small really, but so that it's noticeable.

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2004-02-29, 5:06 PM #13
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Grim Zombie:
Nice..

its a bit weird, those pics remind me of SWG...
</font>


They look like that small town outside jabba's palace.. I cant remember the name of it

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2004-02-29, 5:18 PM #14
The buildings look real nice, but i do agree that the ground is a little to flat.

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The Arcane Sith
2004-02-29, 5:19 PM #15
Quote:
<font face="Verdana, Arial" size="2">Originally posted by fishstickz:
They look like that small town outside jabba's palace.. I cant remember the name of it

</font>

Wayfar? I hated Wayfar.
2004-02-29, 5:53 PM #16
It's a nice start, but I have some suggestions.

First and foremost its too flat, as has been said, and the street is too open. It's too wide, specifically. I always recall Tatooine's streets as being crowded throughfares... something like a middle-eastern marketplace, but with slightly more room for swoops and Rontos and such.

I would add in some more vertical elements, specifically buildings.. probably the best way to do that would be some buildings behind the "foreground" buildings, and then a portal sky or something. Although, a portal sky with buildings in it is kind of obvious in this sort of setting... Overall I would raise the general height of the buildings, or somehow arbitrarily lower the vantage point of the player, to make the city seem less flat.

Also, a bit more variety in the buildings would be a good idea. There's just too many of those "huts" that are just identical and the same height and generally just ruin the illusion of the city. First of all I'd make the buildings along the streets more varied, again to give a better impression of a cityscape, and I'd also not make them line up perfectly. Say, have one hut a little further out into the street, one stays just where it is, another is pushed back off the street a bit, etc. It'll break up the lines of the street, and generally look more like the movies. (I don't want to say "realistic" because there's nothing real about wookiees and lightsabers, after all. [http://forums.massassi.net/html/smile.gif]) It will also make the tiling of the sand texture (<3 Zully) much less noticeable.

I find that cityscape levels are often most convincing when the player's vantage point is kept to a fairly low level. That way, you as the mapper can add in some..stuff to break up the sky, and make it varied enough to have everything look somewhat convincing. Since the POV of the player is fairly low, they won't see these vast vistas of the city that SHOULD be there, and that way, you don't have to build them. You can basically fake it. The trick is to keep the general POV low, while also making it convincing for a player that can, you know, jump to four times their normal height. [http://forums.massassi.net/html/smile.gif]

I do like the general construction of the buildings as they are now. Definitely Tatooine. As I said there's just one or two too many of those identical huts, but what variation you have in the building design IS nice.

Now dammit lets see more! [http://forums.massassi.net/html/smile.gif]

[edit: I can spell. Really.]

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[This message has been edited by Gonk (edited February 29, 2004).]
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2004-03-01, 9:33 AM #17
cool. kind of plain tho. even for a western kind of thing.

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2004-03-01, 10:55 AM #18
Looks pretty good, by the way, what texture are you using for the domes, also, how did you get the tarps to look like that. Is it a patch?

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2004-03-01, 12:32 PM #19
I'd gather its something like what I did. Simple patch mesh, vertex-edited to whatever shape he desired, and single sided. Shader will make it double-sided and ensure that it is lit correctly.

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I'll admit to Reactor CTF, Duel Abyss, Duel Turbulent, Duel Dustball, and even the CCCP, but not Sky High! (my first, be kind!) Ok so maybe I will.
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2004-03-02, 5:50 AM #20
Looks good needs more detail added. To be honest doesn't look like "The detailed thrawn42689 map." Other ways good start. Looks alittle like galaxys. But i suggest you add Some attacking Tusken raiders. And put the "Heeeeheeeeeeheeeehehe!!! <- Sand people warcry." in the distence.

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2004-03-02, 5:53 AM #21
Yeah, I agree, lose the sand texture, find sumin a lil less repetitive. Other than that, looks awsome. Oh yeah, for God's sake, get some AA in there man! haha

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