Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsShowcase → Serendipity -- Inprogress
Serendipity -- Inprogress
2004-03-03, 5:29 PM #1
[http://www.planetquake.com/vortex/yun/seren001.gif]

[http://www.planetquake.com/vortex/yun/seren002.gif]

[http://www.planetquake.com/vortex/yun/seren003.gif]

I hope you like what you see...

[This message has been edited by [SM]Yun (edited March 03, 2004).]
We are human beings trying to be spiritual, we are spiritual beings trying to be human.
2004-03-04, 2:15 AM #2
Go with gold, or something. The purple just doesn't work.

I think you should play with the lighting a lot more. Otherwise, I like it.

JediKirby

------------------
"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-03-04, 3:09 AM #3
I really like the lighting in the first shot.

------------------
Map-Review | Digital Core | The Matrix: Unplugged

Farewell, MaDaVentor. In our hearts, you'll always live on.
2004-03-04, 3:13 AM #4
I like it very much, but the brown ground texture looks kinda bland to me.

What game that is, BTW? I remember you posting screenshots for your Quake 2 mods, so is it Quake 2?

------------------
<landfish> FastGamerr > Satan
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2004-03-04, 4:50 AM #5
i smell the inspiration. [http://forums.massassi.net/html/smile.gif] keep working on it, 'cause i'm sure it's going to turn out quite well.

------------------
Current Maps | Inclusion | Restless Endeavor

There is a thin line between insanity and stupidity. I am that line.
Current Maps | Newest Map
2004-03-04, 6:07 AM #6
Thanks for the comments! I was looking at the blue lights, and they do look very out of place, this was supposed to be a blue-ish map (Blood Asp's influence), but then I started drifting off into other things. The shots above are only one part of the map (middle).

The map turned out to be a 3 x 3 in hallways. Very curvy and stressful on my compiling time. I actually got all that done while at my friends house on one of his fast computers, which allowed me to actually build and compile the map the way it's supposed to be done. The game is Quake 2, as it is always.

Again, thanks for the comments [http://forums.massassi.net/html/smile.gif]

Yun



------------------
We are human beings trying to be spiritual, we are spiritual beings trying to be human.
We are human beings trying to be spiritual, we are spiritual beings trying to be human.
2004-03-04, 8:21 AM #7
It looks good so far... as far as textures go, I would say to try a grey/black kinda scuffed/scratched/scruffy kinda metal thing, along the same lines, but black and nasty looking.

------------------
Drugs & Stupidity, Tons of it.
2004-03-04, 1:24 PM #8
Lighting in the second shot looks all wrong to me, though it might just be the angle. Or me.

I like the purple lights, it gives a nice contrast, as well as that neon look.

I approve.

------------------
MadQuack on Military school: Pro's: I get to shoot a gun. Con's: Everything else.
"I'm going to beat you until the laws of physics are violated!!" ! Maeve's Warcry

RIP -MaDaVentor-. You will be missed.
My Parkour blog
My Twitter. Follow me!
2004-03-04, 2:40 PM #9
The second shot is from under the bridge of the first shot (center of the pic)

The third is on the other end of the big hall? of the first and second shot, facing the opposite direction.

------------------
We are human beings trying to be spiritual, we are spiritual beings trying to be human.
We are human beings trying to be spiritual, we are spiritual beings trying to be human.
2004-03-05, 5:18 AM #10
About the blue(purple) lighting, I'm not really sure what I should do with it, it does look good ingame, but also a bit out of place.

Also, the lighting looks weird in the second picture because it's from directly overhead, I'm considering moving the source to lamp posts or such things.

Yun

------------------
We are human beings trying to be spiritual, we are spiritual beings trying to be human.
We are human beings trying to be spiritual, we are spiritual beings trying to be human.

↑ Up to the top!