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ForumsShowcase → First Level: Octoma
First Level: Octoma
2004-03-13, 5:15 PM #1
This is my first level for um... well anything.. it's for jk and don't ask me where I came up with the name cause I'm not quite sure...(it might have been because the level is vaugly octagon shaped...) perphaps you culd give me your rating of the pics...
[http://www.freewebs.com/zetacentral/jk/shot1.png]
[http://www.freewebs.com/zetacentral/jk/shot2.png]
[http://www.freewebs.com/zetacentral/jk/shot3.png]
[http://www.freewebs.com/zetacentral/jk/shot4.png]
[http://www.freewebs.com/zetacentral/jk/shot5.png]

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[This message has been edited by Anydrez (edited March 13, 2004).]
2004-03-13, 5:18 PM #2
Pics coulda been better, but the level is nice. Great job for a first level I'll tell ya [http://forums.massassi.net/html/wink.gif]

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D E A T H
2004-03-13, 5:21 PM #3
Somehow it reminds me of DF, but I don't know why. *scratches head*
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-03-13, 5:35 PM #4
The archi and texturing is really boxy and bland, thats why it looks like a DF game.

At least your trying to put some archi into it, you may want to increase your screen resolution in game tho, makes the screens bigger.

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Inter arma silent leges
The Gas Station
2004-03-13, 6:35 PM #5
Yeah, it's "okay" for a first. Try working on the textures, archi, and umm... lighting tends to make things look a little better to.

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"The Oracle told me I would die with my boots on. I've worn tennis shoes ever since." - Axis
2004-03-13, 6:42 PM #6
After playing it, I've determined that the layout is good. You just need to work on the archi, the texturing, and the lighting. Also, I'd suggest getting rid of the conc, and leaving just the conc trap.

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And everything under the sun is in tune, but the sun is eclipsed by the moon...

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[This message has been edited by DSettahr (edited March 13, 2004).]
2004-03-13, 6:54 PM #7
maybe I shouldn't have asked for ratings... waaa... I didn't think it was that bad... I mean leik... jhs sucks with all it's bugs and it's a zone favorite.; I suppose it could use some lighting...dangit I suck at lighting though...

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2004-03-13, 7:25 PM #8
Just practice with the lighting stuff. I can't say it'll definitely work but I'm sure others can [http://forums.massassi.net/html/wink.gif].
I'm usually doing mods, not levels, so I have minimal skills with lighting. I'll get to levels later, though; got one started from last year, but I took a BIG break from it.

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I am Darth Slaw.
The Dark Lord of the Sith,
And part of the Nightfire mod team
May the mass times acceleration be with you.
2004-03-13, 8:30 PM #9
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Anydrez:
...jhs sucks with all it's bugs and it's a zone favorite...

</font>


Heh, well now i wouldnt put the good-ness of any level in the hands of zoners... they will play anything that they can ruin with their 'hacks'.

But yeah... i think some of it could stand to be more detailed, but in other areas (like in image 4) some nicer fitting textures would do the job.

Overall, it looks nice for a first level



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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|The Valley of the Jedi Tower|Smaug's Lair
2004-03-14, 6:28 AM #10
The zone still exists?

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"The Oracle told me I would die with my boots on. I've worn tennis shoes ever since." - Axis
2004-03-14, 10:01 AM #11
Unfortunately, I believe it does.

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2004-03-14, 10:06 AM #12
Hey now, dont be knocking on JHS.

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And everything under the sun is in tune, but the sun is eclipsed by the moon...

DSettahr's Homepage
2004-03-14, 10:44 AM #13
Hmm...you are Juz's brother right? Might want to get him to help you.

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In Tribute to Adam Sliger. Rest in Peace

10/7/85 - 12/9/03
In Tribute to Adam Sliger. Rest in Peace

10/7/85 - 12/9/03
2004-03-14, 10:56 AM #14
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Ubuu:
Hmm...you are Juz's brother right? Might want to get him to help you.

</font>


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"It has become appallingly obvious that our technology has exceeded our humanity."

-Albert Einstein
2004-03-14, 11:46 AM #15
Way better than my first attempt.

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"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"
-Michael Kyle

The Arcane Sith
2004-03-14, 8:09 PM #16
Lighting would definately help.
******
I beat the internet. The last guy was hard.
2004-03-14, 8:47 PM #17
1) Use more than 5 textures.
2) Use different textures.
3) Dont use those flashing directional signs as a ceiling mat. Its obnoxious, ugly, but for some stupid reason its hugely popular with new JK editors. [http://forums.massassi.net/html/confused.gif]
4) Lighting. You have to light the level.

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2004-03-15, 8:44 AM #18
Please press the + key on your keyboard so you can raise the size of the view portal to the same width/height of your HUD! You will be amazed!

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EvilMagic.net: Brian's Web Log
2004-03-15, 5:37 PM #19
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Brian:
Please press the + key on your keyboard so you can raise the size of the view portal to the same width/height of your HUD! You will be amazed!

</font>


Yeh.. I know about that, it's just that it goes chopy on my computer when I do and I forgot to do that before taking the pics, I will do big pics when I release.

Um.. yes, I am Juz's Bro but it's hard to contact him(I dislike using the phone) and he's proly to busy to help me with my jk lvls anyway..


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2004-03-16, 12:21 AM #20
What are your computer specs?

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EvilMagic.net: Brian's Web Log
2004-03-16, 12:25 AM #21
You could also take a look at this:

http://www.massassi.net/guide/

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EvilMagic.net: Brian's Web Log
2004-03-16, 1:50 PM #22
I had the same impression Grismath... I think it's the low resolution and lack of bilinear filtering combined with the use of those stone textures...
As for the comment referencing DF's textures and architecture as being boxy and bland just isn't true. To some extent boxy is, but this can be overcome in ways... and if the level is well made, it's not very noticeable. A current example would be what's been seen of DT4, and one of my other favorites was always Code Red... In regards to texturing... well, I've always found DF's textures to be just beautiful when used right.
Sorry, just had to defend DF.
Other than maybe those stone textures... well, actually green one should change too... yeah, pretty much retexture all of it. And please, stitch your textures. Those stone ones would look nice I think, if you chose a more appropriate ceiling and darkened everything a bit. If you really can't do the lighting (which can be confusing due to the odd way it's handled...), you could always try using sector lighting... It'd actually be more like DF then, lol. But, it's an easy solution for new editors, until they get used to vertex lighting. It can be useful at times, and can get better results depending on the architecture for those used to vertex though (without doing a bunch of cleaving and rearrangement and tweaking, I mean). Anyways, to do this, just set the one light to a near 0 intensity, press control+l to run lighting. Then go through in sector mode, and set what you think is an appropriate lighting value (0-1... 1 being fully lit, .5 half lit, etc). It doesn't get some of the nice effects you can get with vertex lighting, but it's better than nothing.

(Ok, admittedly, I was bored as hell when writing this post...)

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_ _________________ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
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Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2004-03-16, 2:13 PM #23
Um... yeh... that would be usefull to me if I hadn't already read and reread the entire massassi tutorial so um... yeh.. I suppose I should retexture it and light it.. know any good texture packs that would work with this lvl? That would be easy for a newb texturer like me to use.

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2004-03-16, 4:17 PM #24
Theres nothing wrong with the JK textures. I'm especially fond of 09Fuel myself.

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