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ForumsShowcase → tronish
tronish
2004-03-25, 7:59 PM #1
This is a little duel level that I've been working on the last couple of days which needs some explanation. The central platform is composed of different segments that turn off (disappear) when damaged, then reappear after about 10 seconds. The obvious theme here is that two players can duel each other down there and damage the floor as they please in attempts to get the other player to fall through. Think Tron except this regenerates and there's only one platform instead of two and there's no ball thing, etc... What a great movie, that Tron was. Anyway, there will be a forcefield that will be switch activated and time delayed or something so that players can be forced to play in the pit there or they can leave the forcefield off and play around the whole arena. Please don't say anything about the textures or lighting looking bad because I haven't really done anything with either of those yet as I like to focus on the archi first. However, I am open to suggestions about how to texture it, etc.

[http://blargh.mine.nu/test/214/2.jpg]


[http://blargh.mine.nu/test/214/21080317300.jpg]


[http://blargh.mine.nu/test/214/3.jpg]

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"the mouse is my chisel."
MotS mp:
Little House of Hazards
Surface Disposal Outpost

[This message has been edited by adrenal_medulla (edited March 26, 2004).]
"the mouse is my chisel."
MotS mp:
Little House of Hazards
Surface Disposal Outpost
2004-03-25, 9:44 PM #2
Looks good... but you need an image host that allows hotlinking. Try using the image corner.

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And everything under the sun is in tune, but the sun is eclipsed by the moon...
DSettahr's Homepage | Cantina Cloud | Rally NY
2004-03-25, 10:53 PM #3
Don't try image corner this weekend, it's going down because i take the server to a lan party...

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ILLEGAL PORNOGRAPHIC VIDEOS NEWEST GAMES MP3Z AND MOVIES!!!
Last edited by mb; today at 10:55 AM.
2004-03-25, 10:58 PM #4
The lighting looks wonky. In fact, it looks like you used SOWTF2MAP.

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Map-Review | Digital Core | The Matrix: Unplugged

Farewell, MaDaVentor. In our hearts, you'll always live on.
2004-03-26, 4:09 AM #5
Yeah, like I said, I haven't done anything with the lighting. I always time out with image corner (56k).
"the mouse is my chisel."
MotS mp:
Little House of Hazards
Surface Disposal Outpost
2004-03-27, 7:23 AM #6
Nice work, and I'm sure it'll be even better when you finalize the texturing. The mix of angular and round shapes in the architecture works nicely. It looks like things could get a little cramped, but it probably won't be too much of a problem.

One question- what method did you use to construct the awnings? They're not models, are they?
2004-03-27, 9:47 AM #7
Thanks. Naw, they're just patches - a simple patch mesh with the vertices moved around a bit.
"the mouse is my chisel."
MotS mp:
Little House of Hazards
Surface Disposal Outpost

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