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ForumsShowcase → For every quart of muscle...
For every quart of muscle...
2004-04-02, 2:28 PM #1
There is hatred.

[http://www.tmunplugged.net/portfolio/images/votjt/shot0008.jpg]

[http://www.tmunplugged.net/portfolio/images/votjt/shot0009.jpg]

[http://www.tmunplugged.net/portfolio/images/votjt/shot0010.jpg]

(what is this... the fourth time ive done this? [http://forums.massassi.net/html/smile.gif] Yeah, its not lit yet, and im using a buttload of ydnar textures) oh and it's the valley of the jedi tower))

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|The Valley of the Jedi Tower|Smaug's Lair

[This message has been edited by Cazor (edited April 02, 2004).]
2004-04-02, 2:29 PM #2
Yes!

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Roach - I believe in God, only I spell it Nature.--Frank Lloyd Wright

0 of 14.
omnia mea mecum porto
2004-04-02, 2:32 PM #3
hehehehe good luck [http://forums.massassi.net/html/smile.gif]
2004-04-02, 2:32 PM #4
Cool! [http://forums.massassi.net/html/smile.gif]

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Bond, Power, CA, The Force, Saber, IC, Epic, Oily Mexican Food, BG, /\ |> /\ /\/\, Sentences.
Now you know where I've been.
May the mass times acceleration be with you.
2004-04-02, 2:40 PM #5
Nice, but most of those were made by ydnar and possibly edited by rgoer
A desperate disease requires a dangerous remedy.

A major source of objection to a free economy is precisely that it gives people what they want instead of what a particular group thinks they ought to want. Underlying most arguments against the free market is a lack of belief in freedom itself.

art
2004-04-02, 2:40 PM #6
<3

I love that level. Ahhh memories...
2004-04-02, 2:58 PM #7
yeah i just noticed that. it says rgoer on the directory but ydnar on some of the textures, so i got kinda confused.

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|The Valley of the Jedi Tower|Smaug's Lair
2004-04-02, 5:05 PM #8
meh... I dont like it yet.

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Lat rocks my box with sox
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2004-04-02, 5:08 PM #9
It needs work... also, I think the original tower was slightly cone-shaped... if you could do that here, give the exterior walls a slight slant, it would look a lot better.

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And everything under the sun is in tune, but the sun is eclipsed by the moon...
DSettahr's Homepage | Cantina Cloud | Rally NY
2004-04-02, 5:10 PM #10
It looks great so far, but definately still needs work.

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"The Oracle told me I would die with my boots on. I've worn tennis shoes ever since." - Axis
2004-04-02, 5:17 PM #11
Quote:
<font face="Verdana, Arial" size="2">Originally posted by DSettahr:
It needs work... also, I think the original tower was slightly cone-shaped... if you could do that here, give the exterior walls a slight slant, it would look a lot better.

</font>



Ive built this design so many times, and tried to slant it every time, but it didn't work. every time i try it either gives sparklies, misalighned brushes, or both. this is the most simple design yet(and the one with the least errors(none that i have seen so far(yay))), and it still wont let me do that. I really wanted to have it slanted, but it just wont work.


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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|The Valley of the Jedi Tower|Smaug's Lair
2004-04-02, 5:38 PM #12
[http://www.tmunplugged.net/portfolio/images/votjt/shot0011.jpg]
Addes light sources in the cargo areas.

[http://www.tmunplugged.net/portfolio/images/votjt/shot0012.jpg]
And for inside the tower.

[http://www.tmunplugged.net/portfolio/images/votjt/shot0013.jpg]
And for the platform.(sine also suggested that i rotate the metal texture near the mechanical things hanging off the walls, and scaled up the outer grey texture)

(Note: of course these lights arent going to light the whole map, most are for places that dont get natural light from the skybox. yeah, there are four of those those small square lights inside each of the top areas near the doors. If you dont understand, just wait until i actually do the lightmap)

and yeah, i dont know what happened but i batch converted the 3 files and they saved over themselves and the resize wasnt as smoothe as it should have been. sorry for the quality.

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|The Valley of the Jedi Tower|Smaug's Lair
2004-04-02, 6:20 PM #13
Interesting. I love it when people recreate classic maps for other games... but theres one thing that always bugged me about the original map... there was that HUGE ship just floating there, but it made no sound. It's as silent as the UFOs on those Sci-Fi channel abduction documentaries... heck, I've heard louder monks than that ship.

Please, I beg of you, make some noise! [http://forums.massassi.net/html/wink.gif]

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"halucid is not really intelligent but is simply a better simulator of human conversation." Googlism

...how easy life would be... if only it came with a consistancy checker.
Fabricator of Neurotic for MLP4

[This message has been edited by halucid (edited April 02, 2004).]
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2004-04-02, 7:04 PM #14
Good this far. Unfortunately I am mr. poopypants and say that it needs the canyon around it, like in the original level. Good work, however.

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<landfish> FastGamerr > Satan
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2004-04-02, 7:10 PM #15
Yeah, im working on that. Im thinking about how i can do it without it looking like crap. Prolly gonna end up making a portalsky... if i can figure out how to do that.

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|My Portfolio|My Levels
2004-04-02, 7:16 PM #16
Looks good, though I think it would be nice you made a classic version of the map and a more detailed version (I know it's supposed to replicate the old one but I think the map would look better with more detail).
2004-04-02, 7:29 PM #17
It's gradually going to get more detailed, but if you wanna get technical, the old one had 8 sides, and this has 32, so about 3/4 of the map is 4 times as detailed, plus the many map models, maybe bumps it up to 5. But yeah, it will get more detailed over time. I guess if you want a map that is the same detail as the old one, you could download my first map of this: http://massassi.net/levels/files/2630.shtml although extended use may result in limb loss.

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|My Portfolio|My Levels
2004-04-02, 8:42 PM #18
Nice! All that's missing now is a very detailed Maw...
Edward's Cognative Hazards
2004-04-03, 7:39 AM #19
if i do make a SP version, ill probably use this: http://jk2files.com/file.info?ID=3961

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|My Portfolio|My Levels
2004-04-03, 8:24 AM #20
I highly suggest that you devote some thought and effort into making the walls slanted. It will improve the quality of the map tremedously... Having the walls straight like that... just doesnt work asthetically, imo.

Also, are you going to add more detail to the catwalks? Like guardrails, and some support beams underneath?

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And everything under the sun is in tune, but the sun is eclipsed by the moon...
DSettahr's Homepage | Cantina Cloud | Rally NY
2004-04-03, 2:40 PM #21
If i could make them slanted, then i cant have the models on the walls, which i really like. Possibly if i can slant the walls that are under the two docking rooms, but that would be all i can do. I have put a lot of effort into it. like i said, ive made the design sevral times and this is the first one that doesnt give errors, and i kinda want to keep it that way. Possibly if i try something with striaght, slanted patch meshes under the docking rooms (big square holes in the sides if you dont follow me) it could give a more JK-ish look. Oh, and yeah, some supports will be added, since parts of the orignal level defied the laws of even star wars physics in Jk, but probably not gaurd rails. I think that would get too crowded, and would lose the Jk-ness of it.


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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|My Portfolio|My Levels

[This message has been edited by Cazor (edited April 03, 2004).]
2004-04-03, 3:10 PM #22
"If i could make them slanted, then i cant have the models on the walls"

Would I be correct in assuming you don't know you can rotate models around all 3 axis using the key angles (note that 's' at the end) and 3 values "yaw pitch roll"?
2004-04-03, 3:53 PM #23
...you... can? sweet(although i wish they would have put that in the misc_model entity info :\). well that would take care of the model problem, but the problem with the docking areas still is the main reason why i cant do it, but thanks for telling me about that.

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|My Portfolio|My Levels
2004-04-04, 5:32 AM #24
Woah, that's not the same ship that was there in JK, right? I don't remember... that was so long ago [http://forums.massassi.net/html/biggrin.gif]
But I don't remember it looking like that...

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Do you have stairs in your house?
Do you have stairs in your house?
2004-04-04, 7:20 AM #25
you also can use -patchmeta to get rid of sparklies... JA's -patchmeta is much better than JO's.

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Current Maps | Inclusion | Restless Endeavor

There is a thin line between insanity and stupidity. I am that line.
Current Maps | Newest Map
2004-04-04, 7:33 AM #26
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Blood Asp:
you also can use -patchmeta to get rid of sparklies... JA's -patchmeta is much better than JO's.
</font>

Except that there is no difference. And patchmeta sucks on a map compile - you'd be better off compiling it into an ASE.
2004-04-05, 2:15 AM #27
Looks pretty good. I hate the ship though.

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All your my forums, belong to me.
Duel Roadkill
Who wants to play BOOM 3?
BOOM 3
SHOLVAS KREE!
2004-04-05, 4:45 AM #28
Its...High (not stoned [http://forums.massassi.net/html/biggrin.gif])

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-thank you man, raly appriciate it

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