Freelancer: I never said I didn't use vertex lighting. I use it in every area I create. I simply meant that vertice lighting only affects 3DOs by giving it one complete shade (kind of like setting a sector to a certain extra-light value). Vertice lighting doesn't give 3dos form, so I make the textures of the 3dos so that they have form.
Get it?
Let's say I texture a 3DO with one flat, grey texture of the same value. When I load it into the level, and calculate the lighting, then play the level, the 3DO will appear that one flat value determined by how much bright the room is lit by the vertice lighting calculations (unless you have a dynamic light present, but those are buggy and don't help framerate at all). By adding value gradations to the textures themselves (in paint shop pro), I can give the illusion that the 3DO has form, shading, etc.
If i were using a newer engine that uses nothing but dynamic lights (which takes far longer to calculate; i.e. QIII engine), i wouldn't really have to do this.
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Donny Versiga
ICQ: 85623400
E-mail: punkindrublic5@aol.com
Wasting away my life building levels and playing guitar
[This message has been edited by bombshellrapture (edited April 10, 2004).]
Donny Versiga
ICQ: 85623400
E-mail: punkindrublic5@aol.com
Wasting away my life building levels and playing guitar