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ForumsShowcase → Geo, what?
Geo, what?
2004-04-15, 5:22 PM #1
[http://130.111.151.66/tex/base_01.jpg]

[http://130.111.151.66/tex/base_02.jpg]

[http://130.111.151.66/tex/base_03.jpg]

[http://130.111.151.66/tex/base_04.jpg]

Geo-comp.

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Baby Mama's Drama
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2004-04-15, 5:23 PM #2
Nice textures... what game is this for?

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Don't be unwise judge me not by my size. You wont believe your eyes watch the xwing rise!
2004-04-15, 5:27 PM #3
It's for http://www.map-center.com 's Texture Challenge that coincides with http://www.levelsource.com 's Geocomp, which is JA.

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Baby Mama's Drama
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2004-04-15, 6:08 PM #4
Is that metal or concrete?

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Map-Review | My Portfolio | The Matrix: Unplugged
2004-04-15, 9:04 PM #5
...What the devil are they suppose to be?


[Ok, that might have been a little harsh...]

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I used to believe that we must fight the future, lest change come without our consent. I was wrong. The truth is that we must embrace the future, for only with change can we remain the same.

[This message has been edited by GBK (edited April 16, 2004).]
And when the moment is right, I'm gonna fly a kite.
2004-04-15, 10:13 PM #6
I assume that it's Granite and Marble?

Looks just like the stuff that corporate buildings are made out of in any case.
If it breaks, you get to keep both pieces.
2004-04-16, 12:17 AM #7
The GeoComp is for Q3, zully.
2004-04-16, 3:40 AM #8
Really awesome stuff, Zuljin. What's the URL to your site again?

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ye are of nothing, and your work of nought: an abomination is he that chooseth you
www.wudan07.com
2004-04-16, 4:16 AM #9
I don't think most of you understand the concept behind a geocompetition. They're base textures used to emphasize level geometry.

And yes, I made a mistake. It's Q3, not JA.

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Baby Mama's Drama
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2004-04-16, 11:48 AM #10
Isn't it for the Quake 3 Engine, therefore compatable with JO and possbably with JA.

(Don't you need to move the .shader files from "Scripts" to "Shaders" to get them to work though. [http://forums.massassi.net/html/confused.gif] )

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  • The more I learn, the more I can use in my levels.
  • The more I Level Edit, the better I become at Level Editing.
2004-04-16, 5:16 PM #11
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Zuljin:
I don't think most of you understand the concept behind a geocompetition. They're base textures used to emphasize level geometry.

And yes, I made a mistake. It's Q3, not JA.

</font>


in that case, a grid texture should do nicely [http://forums.massassi.net/html/smile.gif]

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2004-04-16, 6:14 PM #12
as usual, it looks suck-tastic
(thats a good thing)

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2004-04-17, 5:34 AM #13
[http://130.111.151.66/tex/base_05.jpg]

[http://130.111.151.66/tex/base_06.jpg]

[http://130.111.151.66/tex/base_07.jpg]

[http://130.111.151.66/tex/base_08.jpg]

[http://130.111.151.66/tex/base_09.jpg]

Played with a couple to increase the versatility. And made a new one. Blahbity blah.

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Baby Mama's Drama
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2004-04-17, 6:06 AM #14
that third one is awesome, I love the color

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*
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2004-04-17, 8:55 AM #15
I think such textures should be shown in action.

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