What! slightly negative comments? Just for that I wont bother finishing it. (kidding) This is just a test level for 3dos I'm in the process of modelling. The pic a really early shot of a very detailed zeppelin model I have planned, I was just testing a few things like texturing (8 bit) and framerate on a slow system running in software mode. The idea is to produce the most convincing looking zeppelin possible within the limitations that were present back in 97. By convincing, I'm not so much talking about historical accuracy as a balance between looks and playability.
btw: I keep some of the sky surfaces unflagged so that when I'm flying around the level I can tell how close I am to hitting the ceiling, I suppose they could be wall textures but I don't really care enough at this point. The flatshaded look was achieved using a rendered image of the object as a single texture. (to do that all you need is forceremap and a 3rd party 3d app that can import/export geometry to jed)Eventually I'll use several textures on the surface of the blimp because I don't want the textures to be blurred when the player is walking over them.
Oh, one more thing, you shouldn't rule out possibility of being able to cause this zeppelin to explode. Taking turns defending it or bringing it down could be fun.
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Working hard to bring you a mission statement and profile signature in the new year.
[This message has been edited by Simblimke (edited April 26, 2004).]
Working hard to bring you a mission statement and profile signature in the new year.