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ForumsShowcase → OpenGL Test
OpenGL Test
2004-05-06, 12:30 PM #1
Well I've been doing C++ OpenGL Tutorials for about 3 weeks and this is what I've came up with so far:

- A room and a hall to walk around in (but with no collision detection yet [http://forums.massassi.net/html/smile.gif] )
- Movement Keys (move with cursor keys & hold shift to run)

got the textures off the internet for testin purposes... you can download the executable here.

Open to all comments and suggestions.

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"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"
-Michael Kyle
2004-05-06, 12:37 PM #2
Cool, now wanna give me GLAUX.DLL? [http://forums.massassi.net/html/tongue.gif]

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Map-Review | My Portfolio | The Matrix: Unplugged
2004-05-06, 12:54 PM #3
You can get your very own GLAux.dll right here:

http://www.cweom.de/onetwo3do/glaux.zip

Just copy it into the same directory as the executable. Pretty cool, Sith.

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Bliss is ignorance.

[This message has been edited by RingMaster481 (edited May 06, 2004).]
2004-05-06, 12:59 PM #4
http://www.cweom.de/onetwo3do/download.htm
You can get glaux.dll there, it doesn't seem to want to run on 2k/xp machines though.

I read up on that dll, and apparently it's quite out-of-date, so you might want to rewrite your software so it doesn't need that dll (I know that problibly means rewriting it) If I can get it working I'll let you know what I think [http://forums.massassi.net/html/smile.gif]

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Bunnies jump farther when you kick em!
2004-05-06, 2:10 PM #5
Oh yea.. sorry.. I forgot to mention that you have to have that DLL, anyways... just put that DLL in your windows/system folder and it should work (it does for me and im on XP). Now I have to go figure out how to do some collision detection.

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"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"
-Michael Kyle
2004-05-06, 8:10 PM #6
Hmm i putted in the Glaux.dll and now it says Initialization Failed when i try to run it oh and i'm on XP

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Snake

[This message has been edited by SolidSnake_Jedi (edited May 06, 2004).]
Snake
2004-05-07, 4:59 AM #7
Your not running it out of a compressed folder are you? Because I tryed to run it without extracting it and I got the same error, so make sure you unzip it first before running it.

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"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"
-Michael Kyle
2004-05-07, 1:37 PM #8
Very nice for your introduction to OpenGL. I found that head bobbing seems to be frame rate dependent. You should change it so it is time dependent. You should also cull backfaces.

[This message has been edited by Zy (edited May 07, 2004).]
2004-05-07, 2:47 PM #9
You spin so quickly... *passes out*

I must learn how to make these!
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-05-07, 10:50 PM #10
Interesting. Good work.

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Frozen by ICARUS
Frozen in the past by ICARUS
2004-05-08, 12:16 AM #11
No i didnt run it from a compressed folder, and i dont normally do that -_- i extracted all the files to a new folder and then i had to download the glaux.dll cause it was missing so i putted in the glaux.dll in that folder as well and then i got that message

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Snake
Snake
2004-05-08, 5:20 AM #12
thats pretty cool

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[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2004-05-08, 5:40 PM #13
the glaux.dll goes in the windows\system folder... it doesnt seem to spin too fast on my computer.... and yes i need to cull the backfaces... and i still need to implement collision detection

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"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"
-Michael Kyle

[This message has been edited by MysteriousSith (edited May 08, 2004).]

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