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ForumsShowcase → Head
Head
2004-05-09, 6:59 AM #1
[http://junkguy.web1000.com/head.jpg]

High poly head model (1334 polys) for JK, made with 3ds max 6 using splines. I'm gonna either replace Kyle's head, or make a whole body. This is for an unannounced JK mod. It's not textured yet, and the eyes may be temporary. Please give any suggestions.

[This message has been edited by IDJunkguy (edited May 09, 2004).]
2004-05-09, 7:09 AM #2
I don't like the shape of it for some reason, but it is indeed impressive work...

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<landfish> FastGamerr > Satan
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2004-05-09, 7:09 AM #3
Awesome... buuut whatcha going to do about the 300poly/mesh limit? .'/ You're gonna have to rekey everything...

Anyways that is l33t. [http://forums.massassi.net/html/smile.gif]

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The Mega-ZZTer's Gaming Haven! | Mega-ZForums

Bot Pack JO | Let's Roll JK | Bespin JA | Patch Enforcer JK/MotS | Pac-Man JK

"how harsh... Jedi Kirby loves his 'Special' and unique way of talking." - jEDIkIRBY, circa 2002

2004-05-09, 7:58 AM #4
I managed to convert the model into 3DO, here's a screenshot in Jed. The 3DO has no eyeballs, because I exported the eyeballs seperately so they can be animated after.
[http://junkguy.web1000.com/head3do.jpg]
2004-05-09, 8:10 AM #5
The first, and foremost importent issue is that you must cut the model down to 300 polygons per mesh. If you're using the JK bones, you'll need to make the whole head 300 polygons. Else you'll have to key it so that the parts of the head all move with the head.

Second issue is that the eyes are fine, but he's lacking in cheakbones, an upper lip, and his eyes are far too close together. All of this can be fixed with the current model.

Otherwise, I say it's quite decent, it just needs a bit of work. You might want to use a real face in the background of 3DSM.

JediKirby

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"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-05-09, 8:26 AM #6
I will cut it into three meshes (I'm quite sure the limit is 512 polys, not 300). I will rekey the whole guy. I'll try to mess around with the little details, but I doubt it can be seen ingame after it is textured. And I did use a real face in the background in 3ds max 6.

[This message has been edited by IDJunkguy (edited May 09, 2004).]
2004-05-09, 8:33 AM #7
The upper lip looks to flat to me.

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Run Away!!
The tired anthem of a loser and a hypocrite.
2004-05-09, 9:10 AM #8
I fixed the irregular lip and small/flat nose. I lowered the polycount to 320 polys (so I don't need multiple meshes), and it doesnt look toooo different. Here's a screenshot of the low poly model (with fixed lip and nose).
[http://junkguy.web1000.com/headlowpoly.jpg]
2004-05-09, 10:19 AM #9
Still looks odd, skeletal...

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_ _________________ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2004-05-09, 10:20 AM #10
Now he just needs a jawbone, and a cheakbone: The 2 things that are importent to the shape of a head. These will be the noticable things in the model, trust me.

JediKirby

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"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-05-09, 12:54 PM #11
Don't you guys get it? This no ordinary guy: This is the Red Skull of Captain America fame before he became... red, and after his eyes were plucked out by some over-zealous fascist.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-05-10, 12:27 AM #12
A suggestion from me:
Chop up the mouth into small meshes so that when he speaks, his mouth will move!

/Edward
Edward's Cognative Hazards

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