The first, and foremost importent issue is that you must cut the model down to 300 polygons per mesh. If you're using the JK bones, you'll need to make the whole head 300 polygons. Else you'll have to key it so that the parts of the head all move with the head.
Second issue is that the eyes are fine, but he's lacking in cheakbones, an upper lip, and his eyes are far too close together. All of this can be fixed with the current model.
Otherwise, I say it's quite decent, it just needs a bit of work. You might want to use a real face in the background of 3DSM.
JediKirby
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