(first of all, please don't start giving me compliments or flames for the modelling. In NWN, there are 15 parts for each armor where you can choose what the appearance must look like, as well as the color. I can only give a character a certain look with the existing parts, but I couldn't model anything specific)
I'm currently DMing a module in Neverwinter Nights for a group, using an already existing module, and building/replacing/removing resources in it to suit my own purposes. One of the things that I noticed awhile ago is that I completely disliked what one of the main villains in the storyline looked like...
So, I went into the Neverwinter Nights Toolset and started changing the armor and the helmet. I turned the villain into a female(as that's what she's supposed to be), made a few changes here and there, modified the helmet, as well as give her a sword of her own for good measure. In the end, I got the following result...
... something that I pretty liked. However, I did receive some feedback from the friendly folks over at #massassi. Apparantly, she didn't look threatening enough for a bad guy, especially due to her build. So I reverted the armor back to the male model, made some more changes, and got the following result...
Any particular feedback on what I could change?
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Burrie - an old, pissed, dillusional, ghetto Scott-Dutchman with an Austrian accent
[This message has been edited by burrie (edited May 09, 2004).]
I'm currently DMing a module in Neverwinter Nights for a group, using an already existing module, and building/replacing/removing resources in it to suit my own purposes. One of the things that I noticed awhile ago is that I completely disliked what one of the main villains in the storyline looked like...
So, I went into the Neverwinter Nights Toolset and started changing the armor and the helmet. I turned the villain into a female(as that's what she's supposed to be), made a few changes here and there, modified the helmet, as well as give her a sword of her own for good measure. In the end, I got the following result...
... something that I pretty liked. However, I did receive some feedback from the friendly folks over at #massassi. Apparantly, she didn't look threatening enough for a bad guy, especially due to her build. So I reverted the armor back to the male model, made some more changes, and got the following result...
Any particular feedback on what I could change?
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Burrie - an old, pissed, dillusional, ghetto Scott-Dutchman with an Austrian accent
[This message has been edited by burrie (edited May 09, 2004).]
The answer is maybe.