I've been working with JED on and off for like half a year, and I've made some stuff now and then, but this is the first level I'm actually releasing.
It takes place on top of a 1,300 ft satellite communication building, informally known as the "JK Tower", of a fictional radio station (KJKL) But when KJKL is suddenly taken off the air, all that is left is a lonely structure, due to be demolished some time soon. A few computers are still running, but other than that, it is a perfectly abandoned location for a shootout.
 ![http://blargh.mine.nu/test/239/2.jpg [http://blargh.mine.nu/test/239/2.jpg]](http://blargh.mine.nu/test/239/2.jpg) 
 
 ![http://blargh.mine.nu/test/239/3.jpg [http://blargh.mine.nu/test/239/3.jpg]](http://blargh.mine.nu/test/239/3.jpg) 
 
 ![http://blargh.mine.nu/test/239/4.jpg [http://blargh.mine.nu/test/239/4.jpg]](http://blargh.mine.nu/test/239/4.jpg) 
 
 ![http://blargh.mine.nu/test/239/5.jpg [http://blargh.mine.nu/test/239/5.jpg]](http://blargh.mine.nu/test/239/5.jpg) 
 
Not finished yet. Comments, suggestions, flames?![http://forums.massassi.net/html/smile.gif [http://forums.massassi.net/html/smile.gif]](http://forums.massassi.net/html/smile.gif)
P.S. Screens were taken with SSR4000 Pro.
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He who passeth in shall passeth out.
                
                
            It takes place on top of a 1,300 ft satellite communication building, informally known as the "JK Tower", of a fictional radio station (KJKL) But when KJKL is suddenly taken off the air, all that is left is a lonely structure, due to be demolished some time soon. A few computers are still running, but other than that, it is a perfectly abandoned location for a shootout.
![http://blargh.mine.nu/test/239/2.jpg [http://blargh.mine.nu/test/239/2.jpg]](http://blargh.mine.nu/test/239/2.jpg) 
 ![http://blargh.mine.nu/test/239/3.jpg [http://blargh.mine.nu/test/239/3.jpg]](http://blargh.mine.nu/test/239/3.jpg) 
 ![http://blargh.mine.nu/test/239/4.jpg [http://blargh.mine.nu/test/239/4.jpg]](http://blargh.mine.nu/test/239/4.jpg) 
 ![http://blargh.mine.nu/test/239/5.jpg [http://blargh.mine.nu/test/239/5.jpg]](http://blargh.mine.nu/test/239/5.jpg) 
 Not finished yet. Comments, suggestions, flames?
![http://forums.massassi.net/html/smile.gif [http://forums.massassi.net/html/smile.gif]](http://forums.massassi.net/html/smile.gif)
P.S. Screens were taken with SSR4000 Pro.
------------------
He who passeth in shall passeth out.
 

![http://blargh.mine.nu/test/239/6.jpg [http://blargh.mine.nu/test/239/6.jpg]](http://blargh.mine.nu/test/239/6.jpg) 
 ![http://blargh.mine.nu/test/239/7.jpg [http://blargh.mine.nu/test/239/7.jpg]](http://blargh.mine.nu/test/239/7.jpg) 
 

![http://blargh.mine.nu/test/239/71085706475.jpg [http://blargh.mine.nu/test/239/71085706475.jpg]](http://blargh.mine.nu/test/239/71085706475.jpg) 
 ![http://blargh.mine.nu/test/239/8.jpg [http://blargh.mine.nu/test/239/8.jpg]](http://blargh.mine.nu/test/239/8.jpg) 
 ![http://forums.massassi.net/html/wink.gif [http://forums.massassi.net/html/wink.gif]](http://forums.massassi.net/html/wink.gif) ) and, as JediKirby points out, you can get away with boxy architecture so far as realism goes with this type of level/theme, but just don't over do it - there are beams and what-nots inside buildings, so just aim for whatever seems credible but doesn't hugely impact on framerate
) and, as JediKirby points out, you can get away with boxy architecture so far as realism goes with this type of level/theme, but just don't over do it - there are beams and what-nots inside buildings, so just aim for whatever seems credible but doesn't hugely impact on framerate  ![http://forums.massassi.net/html/biggrin.gif [http://forums.massassi.net/html/biggrin.gif]](http://forums.massassi.net/html/biggrin.gif)
![http://forums.massassi.net/html/tongue.gif [http://forums.massassi.net/html/tongue.gif]](http://forums.massassi.net/html/tongue.gif) I just think you should make it concrete.
  I just think you should make it concrete.