I've been working with JED on and off for like half a year, and I've made some stuff now and then, but this is the first level I'm actually releasing.
It takes place on top of a 1,300 ft satellite communication building, informally known as the "JK Tower", of a fictional radio station (KJKL) But when KJKL is suddenly taken off the air, all that is left is a lonely structure, due to be demolished some time soon. A few computers are still running, but other than that, it is a perfectly abandoned location for a shootout.
Not finished yet. Comments, suggestions, flames?![http://forums.massassi.net/html/smile.gif [http://forums.massassi.net/html/smile.gif]](http://forums.massassi.net/html/smile.gif)
P.S. Screens were taken with SSR4000 Pro.
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He who passeth in shall passeth out.
It takes place on top of a 1,300 ft satellite communication building, informally known as the "JK Tower", of a fictional radio station (KJKL) But when KJKL is suddenly taken off the air, all that is left is a lonely structure, due to be demolished some time soon. A few computers are still running, but other than that, it is a perfectly abandoned location for a shootout.
Not finished yet. Comments, suggestions, flames?
![http://forums.massassi.net/html/smile.gif [http://forums.massassi.net/html/smile.gif]](http://forums.massassi.net/html/smile.gif)
P.S. Screens were taken with SSR4000 Pro.
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He who passeth in shall passeth out.



) and, as JediKirby points out, you can get away with boxy architecture so far as realism goes with this type of level/theme, but just don't over do it - there are beams and what-nots inside buildings, so just aim for whatever seems credible but doesn't hugely impact on framerate ![http://forums.massassi.net/html/biggrin.gif [http://forums.massassi.net/html/biggrin.gif]](http://forums.massassi.net/html/biggrin.gif)
I just think you should make it concrete.