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ForumsShowcase → Acrophobia, part two.
Acrophobia, part two.
2004-05-31, 9:20 AM #1
The beginnings of Acrophobia in JA:
[http://www.massassi.net/ec/images/14271.jpg]
[http://www.massassi.net/ec/images/14272.jpg]
[http://www.massassi.net/ec/images/14273.jpg]
[http://www.massassi.net/ec/images/14274.jpg]

Any comments or suggestions are welcome.

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Current Maps | Inclusion | Restless Endeavor

There is a thin line between insanity and stupidity. I am that line.
Current Maps | Newest Map
2004-05-31, 9:46 AM #2
I like the basic form. [http://forums.massassi.net/html/smile.gif]

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2004-05-31, 9:48 AM #3
Throw in a portalskythingy, or something.
2004-05-31, 9:49 AM #4
Looks... good.

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<landfish> FastGamerr > Satan
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2004-05-31, 10:19 AM #5
It is amazing what proper lighting does for a game. JK - JA

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OSC Empire | A.H.N.U.L.D.
[Jim7 PING reply]: 666secs
Think while it's still legal.
2004-05-31, 10:54 AM #6
If we didn't already have too many children and not enough federal aid, I'd demand more manbabies, Aspy.

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Roach - Caught in the war of hemispheres.
0 of 14.
omnia mea mecum porto
2004-05-31, 11:18 AM #7
ba da ba ba ba.

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Saberopus: omfq musical genuis j00 >mozart
Thrawn42689: Mozart = n00b
2004-05-31, 11:27 AM #8
I think you lost the shape on the two outside towers. They felt more towering, and less wide, in JK.

Also, I think those angles need to be curves at the top.

JediKirby

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<]-[ellequin> Nothing is quite as satisfying as placing a .177 lead pellet in between the eyes of a cat.
<]-[ellequin> I think I will leave it's corpse there, to warn all the other cats to keep out of my hibiscus patch

Live on, Adam.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-05-31, 12:17 PM #9
Need detail!

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Map-Review | My Portfolio | The Matrix: Unplugged
2004-05-31, 12:25 PM #10
Yes, you now have very nice looking basic architecture, now add lots of detail.

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Call me Vedder.
Author of: A Pirate's Tale (Mots SP)
APT homepage
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<phantom> They're a bunch of socially inadequate <beep> whores who have little or no lives.
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DMDMD

http://veddertheshredder.com
2004-05-31, 12:25 PM #11
Interesting. It's a promising start for a map. And it's not at all hard to imagine why it is named so...

Thrawn is certainly right. I think it needs also some details that you cannot walk on.

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Frozen by ICARUS
Frozen in the past by ICARUS
2004-05-31, 1:11 PM #12
Sadly, I have to admit, that puts the JK version to shame. [http://forums.massassi.net/html/frown.gif]

But good on you for making such a sexplosive map, regardless of the engine. [http://forums.massassi.net/html/smile.gif]

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~ Vader's Corner ~

[This message has been edited by Daft_Vader (edited May 31, 2004).]
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2004-05-31, 2:30 PM #13
Reprising my role as a man in a place with steadily rising drool-bucket prices, i shall cry out the following:

"DO YOU HAVE ANY IDEA HOW MUCH DROOL-BUCKETS COST AROUND HERE!??!!?!?"

Ok. i'm done. ahem. Looks good, but looks more like it was rendered in base UT rather than JA. Can hardly wait to see a version of this is UT2k4 [http://forums.massassi.net/html/biggrin.gif]

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"Iraqniphobia - The fear of non-existant weapons of mass-destruction."
50000 episodes of badmouthing and screaming like a constipated goat cant be wrong. - Mr. Stafford
2004-05-31, 3:13 PM #14
Well, unless something changed, it does say JA.
But yeah, looks good, just a little more variety in textures.
2004-05-31, 4:12 PM #15
I have no idea why this is getting drool bucket remarks... it's NOT that complex. It's good, but it's NOT amazing. It needs a lot of work until it'll be fantastico.

JediKirby

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<]-[ellequin> Nothing is quite as satisfying as placing a .177 lead pellet in between the eyes of a cat.
<]-[ellequin> I think I will leave it's corpse there, to warn all the other cats to keep out of my hibiscus patch

Live on, Adam.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-05-31, 4:33 PM #16
You dont need to shove millions of details in a level for it to be fun, kirby. I mean look at Jk.

Looks great. Only thing i can think of that im not sure if you're going to add later, because it would be easy to do, is make the lighting from the skybox red. doesnt make sense to have a sky be black and red and give off white light [http://forums.massassi.net/html/smile.gif]

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|My Portfolio|My Levels
2004-05-31, 4:36 PM #17
Looks nice...I want [http://forums.massassi.net/html/biggrin.gif]

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There is no signature
D E A T H
2004-06-01, 2:44 AM #18
Some quick replies...

The map is in its early stages. I have just outlined the basic architecture. I'm not going to cram a ton of detail into the map, but I'm by no means done working on it.

The light cast by the shader suns is orange. The sky has a color-shifting shaders, so it appears orange, red, blue, and even grey at times. The textures I used were blues and flat browns/concrete textures, but of course they aren't that color anymore. It's kind of hard to pick that up in the screenies.

This map is different than the JK version. I widened the gap between the catwalks to accomodate the differences in force powers, weapons, etc. I also brought the side towers closer in to the main tower so that there the overall distance wasn't so long. I'm trying to make it playable without force powers and still allow fast movement.

I want each version of this map to be somewhat unique to each respective engine. Simplicity was required in the JK version because I was doing things completely with architecture and had to deal with visible adjoins. Obviously, I can do more in JA, but I do like the clean look of the map so far. Things will appear to stay quite simple, but it'll look quite complex when carefully examined.
Current Maps | Newest Map
2004-06-01, 11:01 AM #19
minor updates:
[http://www.massassi.net/ec/images/14287.jpg]
[http://www.massassi.net/ec/images/14288.jpg]
[http://www.massassi.net/ec/images/14289.jpg]
Current Maps | Newest Map
2004-06-01, 12:46 PM #20
More curves, otherwise, it's sex.

JediKirby

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<]-[ellequin> Nothing is quite as satisfying as placing a .177 lead pellet in between the eyes of a cat.
<]-[ellequin> I think I will leave it's corpse there, to warn all the other cats to keep out of my hibiscus patch

Live on, Adam.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-06-01, 12:48 PM #21
Looks already better! Just the kind of detail additions I meant.

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Frozen by ICARUS
Frozen in the past by ICARUS
2004-06-01, 4:19 PM #22
curves are bad. they cause choppy lighting unless i create an entire face out of patches and merge them.

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Current Maps | Inclusion | Restless Endeavor

There is a thin line between insanity and stupidity. I am that line.
Current Maps | Newest Map
2004-06-01, 5:18 PM #23
I really don't see anything more you can add to it architecturally wise.

Good job!

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Code to the left of him, code to the right of him, code in front of him compil'd and thundered. Programm'd at with shot and $SHELL. Boldly he typed and well. Into the jaws of C. Into the mouth of PERL. Debug'd the 0x258.
2004-06-01, 7:13 PM #24
nice towery thing.. reminds me of the craddle from goldeneye somehow and the sky texture from diablo2.. the level in act 2 the 2nd last waypoint.. except its red!

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2004-06-01, 10:06 PM #25
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Blood Asp:
curves are bad. they cause choppy lighting unless i create an entire face out of patches and merge them.
</font>


-samples 3 -gamma 2
2004-06-02, 4:29 AM #26
Fixed some lighting issues, added some detailing to the outside towers and the center tower's interior:
[http://www.massassi.net/ec/images/14290.jpg]
[http://www.massassi.net/ec/images/14291.jpg]
[http://www.massassi.net/ec/images/14292.jpg]
I'm gonna add a couple little bits and pieces to the outside towers, and I think that'll wrap things up.
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