A) ive already said that we cant have any more detail. it just wont work for how man of these are going to be on the screen at once. 10x the detail is just absurd, at least for the Q3 engine, or if we even want to appeal to anyone, because those kinda models just wouldnt work even on high end PCs, not to mention, once again, the number of models on the screen at one time.
B) if you've seen the movies, you would know that the sentinel basically IS a sphere with tentacles. there's not much thats detailed abou it other than the eyes, the legs underneath, and a few lips in the sides of the head, which the model has. the tentacles also take a lot of the polys away, because in order for them to have a somewhat smoothe curve when animated, they needed to be split up into 5 segments, and having them all muplitplied by 5 is a lot.
C) yeah... no weapons on the walls because it's a WIP and no one's modeled them yet. hopefully i can find someone, though. modelers arent as hard to find as coders... oh man i wish it was like that, though.
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