And here you have bullet holes. But not just any bullet holes; bullet holes that are actually "on the walls"! I don't know for sure, but this is likely the first time it's been done this way (without using sprites). And 3do colliding is removed, so no more floating bullet holes from jk making bad collision calculations and hitting droids :).
And you'll also get to look at the current P99 model (textures are still a work in progress). Just for fun, I gave it Bond's tux arms and some nice hands, since 007 != Kyle
And we have a bullet counter (for the amount of the clip remaining) and we are improving the HUD.
More bulletholyness!
Now, let's whip out the M4A1 and zoom in on some unsuspecting grans down this corridor. What's this? Ohh, optional (pixelated :p) blood feature.
Now let's unload some action on that other gran and watch him go "ouch!"
Ahh, I love the smell of roasted reeyees in the morning :D.
Also, if you are interested in lending a hand to the mod, talk to a_person. We particularly need mappers. Thx.
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for(i = 0; i < 00; i = i + 1) Print("massassi is good");
PrintInt(i); //print the integer value of infinity
And you'll also get to look at the current P99 model (textures are still a work in progress). Just for fun, I gave it Bond's tux arms and some nice hands, since 007 != Kyle
And we have a bullet counter (for the amount of the clip remaining) and we are improving the HUD.
More bulletholyness!
Now, let's whip out the M4A1 and zoom in on some unsuspecting grans down this corridor. What's this? Ohh, optional (pixelated :p) blood feature.
Now let's unload some action on that other gran and watch him go "ouch!"
Ahh, I love the smell of roasted reeyees in the morning :D.
Also, if you are interested in lending a hand to the mod, talk to a_person. We particularly need mappers. Thx.
------------------
for(i = 0; i < 00; i = i + 1) Print("massassi is good");
PrintInt(i); //print the integer value of infinity
May the mass times acceleration be with you.