Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsShowcase → Trying to make a inside Level
Trying to make a inside Level
2004-06-17, 6:24 AM #1
http://www.massassi.net/ec/images/14393.jpg

http://www.massassi.net/ec/images/14395.jpg

http://www.massassi.net/ec/images/14394.jpg



[This message has been edited by G-Man (edited June 17, 2004).]
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2004-06-17, 8:01 AM #2
Use img and /img to render the image on this thread (they have to be in brakets [ ] for it to work).

------------------
Try not, do; or do not.
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2004-06-17, 8:09 AM #3
Hm... Too small... Better textures... Different wallpaper per room... Better level in general?

/Edward
Edward's Cognative Hazards
2004-06-17, 8:10 AM #4
It's...well interesting. Try sprucing it up a bit with new textures, and make the architexture a bit more interesting. Don't worry about going too amazingly fancy though, because I hate how people always say inside of houses and rooms look too boxy...The room I'm in right now is a box with one corner cut out and slanted. Get some lighting done, retexture it, and just make it more detailed, and it'll look alot better.

------------------
Maker of the Levels:
Sand Trap
Sand Trap (Night)

Writer/Author of the fanfic: Dragonball Aftershock

_.~'AKA DBF_SuperSaiyan'~._
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2004-06-17, 8:42 AM #5
I think that you should change the textures, everything is grey.

------------------
"Church, women are like Voltron, the more you can hook up, the better it gets!"
-Tucker
Red vs Blue

Ph34r t3h Cute Ones
"I'm only civil because I don't know any swear words."

-Calvin
2004-06-17, 11:09 AM #6
And don't forget about lighting. It's key.

------------------
I felt like destroying something beautiful.
"Nulla tenaci invia est via"
2004-06-18, 2:41 AM #7
Thanks for the Hints.

I trying to do my best.
(soon I have a lot of time because of holidays)
[http://forums.massassi.net/html/smile.gif]
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2004-06-18, 4:20 AM #8
If this is your 1st or 5th attempt at making a JK level, its looking pretty good, just the textures are kind of bland, try sprucing it up with some different colors, like a wooden roof, and tiled floor.

------------------
Dark-Vane
[This message has been edited by Vane (edited Tuesday, 1212).]
There's only one thing that im scared of, and it's Pixels... THERE EVERYWHERE!!!! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! *runs through a wall*
2004-06-18, 10:53 AM #9
Hey, third pic is great. Nice work on the clock. Little things like that help add to the atmosphere quite a bit, and I'm glad to see you took the time to make it. Keep heading in that direction, and you'll do fine. [http://forums.massassi.net/html/smile.gif]

Edit: After looking at that couch, option 2 is I'm being a little naive and you downloaded them from the 3do section. [http://forums.massassi.net/html/wink.gif] Still nice to see you took the time either way.

------------------
Have a good one,
Freelancer

[This message has been edited by Freelancer (edited June 18, 2004).]
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2004-06-18, 11:06 AM #10
Ah, I love the smell of 00_grey#.mat in the morning [/sarcasm]
I agree with them^^^, but it has potential. Keep working and it'll be great. [http://forums.massassi.net/html/smile.gif]
The first shot kinda reminds me of wolfenstein [http://forums.massassi.net/html/smile.gif]

It's JK. Yay!

Don't nobody say anything about why we still mod for an "old, outdated, inflexible game engine"

Oh yeah, don't forget to add some windows -- it'll look kinda anomalous without them.

------------------
nytfyre m0d || f33l t3h p0w3r || t3h l0st c0gz || OMF > *

[This message has been edited by Darth Slaw (edited June 18, 2004).]
May the mass times acceleration be with you.
2004-06-18, 11:26 AM #11
Actually... it looks EXACTLY like a fully-lit version of my basement. If that's what you were shooting for, I have to say great work... and stay outta my basement.

------------------
"halucid is not really intelligent but is simply a better simulator of human conversation." Googlism

...how easy life would be... if only it came with a consistancy checker.
Fabricator of Neurotic for MLP4
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2004-06-18, 12:19 PM #12
You got it in game, and that's enough convincing for me. You're on your way.

Windows, Plants, Trim on the floor, light 3DOs, actual lighting, stairs, corner cuts, door-frames (Meaning, instead of just a box connected to another box, make it a door frame, where the ceiling and the sides are closer together), and from the previous, make the hallways larger, so that 2 people could walk full chested down the hallway, but only one through the doors. If you incorporate even 3 of these simple aspects, you'll be on your way to a much better level.

JediKirby

------------------
-Proud Leader of the Minnessassian Council
<]-[ellequin> Nothing is quite as satisfying as placing a .177 lead pellet in between the eyes of a cat.
<]-[ellequin> I think I will leave it's corpse there, to warn all the other cats to keep out of my hibiscus patch

Live on, Adam.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-06-19, 11:48 AM #13
Quote:
<font face="Verdana, Arial" size="2">Originally posted by jEDIkIRBY:
You got it in game, and that's enough convincing for me. You're on your way.

Windows, Plants, Trim on the floor, light 3DOs, actual lighting, stairs, corner cuts, door-frames (Meaning, instead of just a box connected to another box, make it a door frame, where the ceiling and the sides are closer together), and from the previous, make the hallways larger, so that 2 people could walk full chested down the hallway, but only one through the doors. If you incorporate even 3 of these simple aspects, you'll be on your way to a much better level.

JediKirby

</font>


*takes notes*
>.>
<.<

------------------
nytfyre m0d || f33l t3h p0w3r || t3h l0st c0gz || OMF > *
May the mass times acceleration be with you.
2004-06-20, 11:45 AM #14
To animate the clock is hard work whe I want to make it realistic, maybe i need a 12 hour cog.
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2004-06-20, 12:00 PM #15
No, animating the clock wouldn't be that hard actually.

------------------
nytfyre m0d || f33l t3h p0w3r || t3h l0st c0gz || OMF > *
May the mass times acceleration be with you.
2004-06-20, 12:53 PM #16
Yo G-Man, you have MSN?

------------------
Dark-Vane
[This message has been edited by Vane (edited Tuesday, 1212).]
There's only one thing that im scared of, and it's Pixels... THERE EVERYWHERE!!!! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! *runs through a wall*

↑ Up to the top!