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ForumsShowcase → I was bored too (MotS Stuff)
I was bored too (MotS Stuff)
2004-06-26, 6:35 AM #1
I got bored so I started a little single player level for MotS. I'm not going to put a lot of time into it, but I do plan on finishing it... its just a typical sith temple level. So... what do you think of it so far:

[http://img34.photobucket.com/albums/v104/MysteriousSith/Jedi%20Knight/SHOT0000.jpg]

[http://img34.photobucket.com/albums/v104/MysteriousSith/Jedi%20Knight/SHOT0001.jpg]

[http://img34.photobucket.com/albums/v104/MysteriousSith/Jedi%20Knight/SHOT0002.jpg]

[http://img34.photobucket.com/albums/v104/MysteriousSith/Jedi%20Knight/SHOT0003.jpg]

yeap... oh yeah and Kyle is just temporary.

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"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"
-Michael Kyle

MAK Studios 3D
2004-06-26, 7:21 AM #2
The sky looks nice.

Good work.
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2004-06-26, 7:34 AM #3
Sweet

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Member of the Minnessassian Council
2004-06-26, 7:37 AM #4
Pretty nice.

Build time so far?

Add vegetation and lighting, it should spice things up. Maybe some sithy swamp water. [http://forums.massassi.net/html/smile.gif]

(if theres already lighting, make it darker)
[EDIT: DEBRIS! Broken statues, rocks, parts missing out of the archi, make it look old! [http://forums.massassi.net/html/biggrin.gif] ]
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Signature.

*so original*

[This message has been edited by Oberfeldwebell (edited June 26, 2004).]
*insert some joke about pasta and fruit scuffles*
2004-06-26, 10:12 AM #5
Make it look like someone came through there with a sledgehammer and beat the crap outa the place. And the swamp water and plants is a good idea too.
2004-06-26, 10:28 AM #6
Looks nice so far.......Be sure to throw a couple of vornskrs in there [http://forums.massassi.net/html/smile.gif]

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Fear, It Controls The Fearful. The Strong. The Weak. The Innocent. Fear Is My Ally!

The Arcane Sith
2004-06-26, 4:57 PM #7
The outside canyon walls look anti-boxy [http://forums.massassi.net/html/smile.gif]
Try making bumps and ditches in the ground (grass)

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Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2004-06-26, 5:35 PM #8
inside needs to be darker, much darker.

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*
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2004-06-26, 5:56 PM #9
ehh... the canyon walls aren't boxy... unless you are talking about right over the temple but i cant do anything about that because of the way the sectors are.

Im making the temple look more rundown and darker.

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"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"
-Michael Kyle

MAK Studios 3D

[This message has been edited by MysteriousSith (edited June 26, 2004).]
2004-06-26, 6:22 PM #10
I said anti-boxy (it was supposed to be a compliment before I nit-pick)

[edit] my nit-pick was on the ground which is why I put (grass) next to it [/edit]

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Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"

[This message has been edited by SG-fan (edited June 26, 2004).]
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2004-06-27, 9:51 AM #11
Wonderous, you just need bumpy grass.

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Wake up, rise and shine, Gotta take another pint, Dig heads and watch out for the night.
"NAILFACE" - spe
2004-06-27, 11:19 AM #12
Ok... i fixed the grass.. here is a screenshot from the editor... i highlighted one of the sectors with the grid nodes to make it easier to tell the ground height difference:

[http://img34.photobucket.com/albums/v104/MysteriousSith/Jedi%20Knight/bumpyground.jpg]

(I turned the lighting off so thats why the everything is so bright.)

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"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"
-Michael Kyle

MAK Studios 3D
2004-06-27, 4:28 PM #13
That sky... it looks like RoX! <3
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-06-27, 6:09 PM #14
You... you... you did that in JKEdit? I salute your bravery, sir. Good job.

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"May your gravity well be shallow, and your deBroglie wavelength short."
Stuff
2004-06-27, 6:13 PM #15
Quote:
<font face="Verdana, Arial" size="2">Originally posted by kyle90:
You... you... you did that in JKEdit? I salute your bravery, sir. Good job.

</font>


NOOOOOO! The secret has been revealed! [http://forums.massassi.net/html/redface.gif]

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To Achieve You Must Believe....To Believe You Must Achieve.
2004-06-27, 6:26 PM #16
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Keith Marshall:
NOOOOOO! The secret has been revealed! [http://forums.massassi.net/html/redface.gif]

</font>


LOL

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"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"
-Michael Kyle

MAK Studios 3D
2004-06-28, 3:38 AM #17
I congradulate you for making JKEdit look good [http://forums.massassi.net/html/tongue.gif]

Truth be told, I am in complete love with JKEdit's cog interface (I like it much better than JEDs)

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Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2004-06-28, 6:12 AM #18
Lots of people are getting bored around here O_o

When Im bored, I cant model because im TOO BORED!! >_<

Anyways, my monitor is to dark for me to see the screens lol (im at my mom's house till tuesday :S)

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<GothiX> Jenny = goddess
* GothiX <3 Jenny
----------
Projects:
-The Matrix Unplugged: http://ut2k3net.com/cazor

Companies:
-Hi-Fi Entertainment: http://www.hifi-entertainment.com
-Capcom USA: www.capcom.com

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