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ForumsShowcase → Love Canal (W.I.P.)
Love Canal (W.I.P.)
2004-06-28, 1:02 PM #1
Welcome to love canal, america's favourite toxic waste dump, located in upstate New York.

I was bored, so I decided to make a multiplayer deathmatch map set in the infamous community.


[http://www.pwizard.com/lovecanal1.jpg]

I just started this level today, so pretty much all there is now is the dioxin pipe and the two houses.


Features will include:

1. houses you can explore, complete with basements full of sludge (true to history)

2. a waste dump with exposed waste drums

3. pools of sludge here and there

4. exploding waste drums scattered throughout

5. The toxic environment constantly whittles away at your health in small increments, so health packs and revives are in especially high demand. Even if you don't get fragged, you will eventually die if you idle in the environment for too long w/o looking for health pickups.

Comments and questions welcome.

This is for JK, BTW.


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The University of North Carolina has finally found a network server that, although missing for four years, hasn't missed a packet in all that time. Try as they might, university administrators couldn't find the server. Working with Novell Inc., IT workers tracked it down by meticulously following cable until they literally ran into a wall. The server had been mistakenly sealed behind drywall by maintenance workers.

[This message has been edited by Pagewizard_YKS (edited June 28, 2004).]
2004-06-28, 1:22 PM #2
very intresting approach.. finally something for idle afkr's! HA!

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-- [url="mailto:Jatso_jk1@hotmail.com"]mailto:Jatso_jk1@hotmail.com[/url]Jatso_jk1@hotmail.com</A>--The Bounty Hunters Arc Forum--Firehound Inc.--
-- Jatso_jk1@hotmail.com--The Bounty Hunters Arc Forum--Firehound Inc.--
2004-06-28, 2:30 PM #3
I only think your should be hurt in places with high concentration of uncontained sludge, like the basements you talked about
bah, just my 2 cents.

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Member of the Minnessassian Council
2004-06-28, 2:55 PM #4
Lookin' gooood....
Edward's Cognative Hazards
2004-06-28, 3:36 PM #5
Cool

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"May your gravity well be shallow, and your deBroglie wavelength short."
Stuff
2004-06-28, 3:51 PM #6
So what happends when you die due to the environment do you get a negative kill or do you just have to respawn? Cause I mean there will always be the cheap noobs that just camp the health kit spawns and that could lead to some very low scoring games... like first place at -10 kills.

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They call him El Diablo... *whip crack*
They call him El Diablo... *whip crack*
2004-06-28, 5:53 PM #7
Looks great. Maybe to stop people camping on the health you should have random spawning health packs. e.g. you pick one up and it reapears somewhere else.

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Rangi
2004-06-28, 7:15 PM #8
Quote:
<font face="Verdana, Arial" size="2">Originally posted by El Diablo:
So what happends when you die due to the environment do you get a negative kill or do you just have to respawn? Cause I mean there will always be the cheap noobs that just camp the health kit spawns and that could lead to some very low scoring games... like first place at -10 kills.

</font>



I'm thinking about having health items spawn randomly (for a small MP map, I can have everything spawn in different ghost positions w/o having to worry about hitting the 3do limit)

also, the map will be basically houses encircling a lower area which will be the toxic waste dump. b/c this map will be fairly open (you should be able to see everyone when they are not inside a house) I doubt camping will be a problem b/c since you can see everyone, campers would be totally exposed to all other players and they would not last very long.


Even if noobs try to hide out in a house, they will soon know better than to try that s*** b/c the damaging environmental effects are worse inside the houses than they are outside. To combat this, though, I'm going to put powerful items like most of the revives and heavy weapons inside the basements, which are the most deadly places of all. When you go into the basement, you will die in under 5 minutes if you don't grab the revive and get out again.

BTW, outside the houses in the main map, the damage that you constantly take would be a random integer between 1 and 5 health points every few seconds. In other words, not that much, but it can do a lot of damage if you let it add up by not keeping healthy.

In the basements, The damage will be within 5 to 10 health points every second. You would have 20 seconds at most that you could live down there, but i'm thinking of adding a 3 second grace period on the revives that let you get out into a safer area before the damage begins.


I also might replace the supershield with a hazard-suit powerup that will give you full protection from toxic damage for 30 seconds. In a smaller map like this you could kill quite a few people in that ammount of time, especially if everyone but you is constantly being weakened.



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The University of North Carolina has finally found a network server that, although missing for four years, hasn't missed a packet in all that time. Try as they might, university administrators couldn't find the server. Working with Novell Inc., IT workers tracked it down by meticulously following cable until they literally ran into a wall. The server had been mistakenly sealed behind drywall by maintenance workers.


also, I don't think I'll count it against your score if you die from toxic damage. for one, it wouldn't be remotely fair, and two, its bad enough just losing all your weapons w/o losing any points too. Also, health will be fairly plentiful, so non-campers shouldn't die from this too often.

This will be a great level to help chronic campers quit the habit. [http://forums.massassi.net/html/smile.gif]

[This message has been edited by Pagewizard_YKS (edited June 28, 2004).]

[This message has been edited by Pagewizard_YKS (edited June 28, 2004).]
2004-06-29, 5:17 AM #9
Cool.

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2004-06-29, 5:31 AM #10
Sweet. I'll be d/l ing this lvl.

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TOO DAMN CLOSE!!
2004-06-30, 3:27 AM #11
Take out the health pickups. That way no one can camp them. And it will make the game more challenging so you know that you will die for sure.

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Office Building Arena
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Who made you God to say "I'll take your life from you"?
2004-06-30, 4:50 AM #12
Looks awesome! Maybe something else you could do is have acid rain, at least in certain locations. That would make the idea of having constant damage more feasible. You could at least, say, have a few toxic drips falling down from a waste pipe, but you could have a really good powerup underneath - something you have to risk everything for.

I also like the idea of random powerup locations. Just make them plentiful so that everyone doesn't constantly die from environmental hazards.

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2004-06-30, 8:15 AM #13
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Trige:
Take out the health pickups. That way no one can camp them. And it will make the game more challenging so you know that you will die for sure.

</font>



yeah, but then how could you heal yourself if you don't have force heal? The game would be hugely skewed towards lightsiders and players with heal would have a HUGE advantage.

the acid rain idea is cool, but it would be detrimental to framerate.

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The University of North Carolina has finally found a network server that, although missing for four years, hasn't missed a packet in all that time. Try as they might, university administrators couldn't find the server. Working with Novell Inc., IT workers tracked it down by meticulously following cable until they literally ran into a wall. The server had been mistakenly sealed behind drywall by maintenance workers.

[This message has been edited by Pagewizard_YKS (edited June 30, 2004).]
2004-07-01, 7:10 AM #14
Well, if there are any lightsiders, they're still at the disadvantage because the darkside forces are much more damage causing.

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The Editor of bad levels such as:

Battle Ground Oasis The Forgotten Tomb
Office Building Arena
SpacePort Oasis
Wookie Camp
Fade to Black
Thriving Desert
Who made you God to say "I'll take your life from you"?
2004-07-01, 7:33 AM #15
make it so that the conc or the rail det is in the middle of a large pool of acid so you basically have to get the hazard suit to get it.

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2004-07-01, 4:09 PM #16
Five minutes is a long time to be in the basement... Don't you think it should be 15 seconds or so?

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2004-07-03, 4:42 AM #17
happydud, he says 20 seconds if you read the whole thing. [http://forums.massassi.net/html/tongue.gif]

Quote:
<font face="Verdana, Arial" size="2">Originally posted by Trige:
Well, if there are any lightsiders, they're still at the disadvantage because the darkside forces are much more damage causing.</font>


Not if they use force heal/absorb/protection/etc... [http://forums.massassi.net/html/tongue.gif]

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