Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsShowcase → Using Single Sprites is Obsolete
Using Single Sprites is Obsolete
2004-07-16, 4:30 PM #1
So I'm gonna use a zillion to make the ultimate JK explosion!!
[http://img36.exs.cx/img36/6159/rocketexplosion.gif]

the explosions for the army mod I'm working on

and also new smoke and bullet holes. the smoke puffs are sprites, the holes aren't.
[http://img4.exs.cx/img4/9247/neweffects.jpg]

------------------
GetThingSignature(Ace1);
I am _ Ace_1 _ , and I approve this message.
2004-07-16, 5:06 PM #2
That looks awesome! [http://forums.massassi.net/html/eek.gif] Could you perhaps explain in further detail what you've done though, and post a few more [larger] pics. I'm really interested. Nice work indeed.

------------------
~ Vader's Corner ~
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2004-07-16, 5:58 PM #3
nice [http://forums.massassi.net/html/eek.gif]

------------------
What once was...
2004-07-16, 6:17 PM #4
That kicks butt

------------------
mir·ow ( V ) Pronunciation Key (meer-oh)
Someone or something that possesses unfathomable awesomeness
2004-07-16, 6:18 PM #5
Cartooney, but very very cool.

------------------
Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2004-07-16, 6:42 PM #6
Woah, where'd this come from?

------------------
jEDIkIRBY - Putting the Romance back into Necromancer.
Proud Leader of the Minnessassian Council

Live on, Adam.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-07-16, 7:26 PM #7
He probably did what I did a while back, which is jsut make the debris from an explosion trail explosions. You did it a lot better than I did, though, that looks really cool.

------------------
WOOSH|-----@%
Warhead[97]
2004-07-16, 8:12 PM #8
Daddy likee.

------------------
Member of the Minnessassian Council
2004-07-16, 8:24 PM #9
HOLY CRAP! I have to play.

------------------
~Nightfire Mod~
Spoting an error in post will result in a $100 reward.
Offer expires on 6/6/06. Valid one per customer, per day.

Rangi
2004-07-16, 9:00 PM #10
HOLY GOD!!! [http://forums.massassi.net/html/eek.gif]

...

..

[http://forums.massassi.net/html/eek.gif]

*blinks*

Un...believe...able...

Ace1, you make it look so easy...

*blinks again*

huh...woah.. [http://forums.massassi.net/html/eek.gif]

------------------
What.
2004-07-16, 11:06 PM #11
Ok, here's insane detail on how I did it... Bob is half right.. I made the explosion randomly fire "thingies" that trail with more explosion "sprites" (I didnt exactly use sprites, 3dos that have the texture on them, so I can get translucency if I want, and besides I never liked JK sprites, they would bug up on me alot), and the explosion it self randomly fires more "sprites". I also made the thingies bounce like crossbow bolts so they will move through hallways and stuff.

Heres a still picture of the explosion...
[http://img20.exs.cx/img20/4100/explodingspam.jpg]

and yes, I know the C4 looks like spam hehehe

------------------
GetThingSignature(Ace1);
I am _ Ace_1 _ , and I approve this message.
2004-07-17, 12:03 AM #12
When you said the smoke puffs were sprites, I didn't quite believe you, because sprites can't have Translucency.

Anyway, looks nice!

/Edward
Edward's Cognative Hazards
2004-07-17, 3:57 AM #13
But if they're not sprites, how'd you get them to face the player? Because if this mod is MP as opposed to SP, other players could see the explosions from another angle, and they would just look flat. I assume you used something like this cog to solve your problem.

Code:

# Local Jedi Knight Cog Script
# face_player.cog
# Forces a thing to always face the player.
# Greven
# Http://welcome.to/theworkshop/

flags=0x40

symbols

int		player	local

thing       vehicle                        linkid=1

message     startup
message     pulse
end

# ==========

code

startup:

player = GetLocalPlayerThing();

SetPulse(0.001);
return;

# ==========

pulse:

SetThingLook(vehicle, VectorSub(GetThingPos(vehicle), GetThingPos(player)));

return;

end


If not, feel free to use it. It can be found in "Island Ruins," an old level by MaDaVentor whom you've probably heard of and might even know (he died last December from a brain tumor [http://forums.massassi.net/html/frown.gif] ) - it was used to make a moon constantly face the player. It was local, so it worked for other players as well as the host.

------------------
~ Vader's Corner ~
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2004-07-17, 4:02 AM #14
Wow.............

2 things, first, you are gunna change the bullet casings, cause for a rifle, they need to be bottlenecked type. Second, can I use this technique in a few of my mods?

------------------
Major projects working on:
SATNRT
JK Pistol Mod
Aliens TC
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2004-07-17, 4:11 AM #15
Just a suggestion, but I would suggest using some slightly more realistic looking explosion sprites to mix together. Here's a couple of images I found that I think would look good:
[http://bestanimations.com/Military/Explosions/Explode-01.gif]
[http://bestanimations.com/Military/Explosions/Explode-04.gif]
[http://bestanimations.com/Military/Explosions/Explode-05.gif]
------------------
Haggis: "For God's sake, snap out of it man! That bottle is empty! It's been empty since the first day we got to this godforsaken place and you drank it all! You're losing touch with reality!"
Otter stares at Haggis, a suspicious expression on his face.
Otter: "You just want my whiskey! I'm on to you!"

[This message has been edited by SAJN_Master (edited July 17, 2004).]
Think while it's still legal.
2004-07-17, 8:31 AM #16
Quote:
<font face="Verdana, Arial" size="2">Originally posted by jEDIkIRBY:
Woah, where'd this come from?

</font>


*me losses bowel control*

------------------
[url="http://www.techaven.net/Ivory&Blood_Bit1.mp3

http://www.techaven.net/Ivory&Blood_Bit2.mp3"]http://www.techaven.net/Ivory&Blood_Bit1.mp3

http://www.techaven.net/Ivory&Blood_Bit2.mp3[/url]
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2004-07-17, 8:37 AM #17
mommy...

------------------
<S51> Give a man a sandwich and you'll feed him for an hour, teach him to make a sandwich and he'll get pissed, hit you and tell you to make him another sandwich.
Holy soap opera Batman. - FGR
DARWIN WILL PREVENT THE DOWNFALL OF OUR RACE. - Rob
Free Jin!
2004-07-17, 9:45 AM #18
daddy...

------------------
What.
2004-07-17, 11:03 AM #19
I C DEFAULT MAT

j/k

------------------
...
...
2004-07-17, 12:55 PM #20
Hay, SAJN... I have this feeling that those are more than 16 cels... I have explosions from a program called 3D Games Maker. Those have 16 cels. Anyone want them?

Oh, and they have become my Standard explosions for any JK Mod I do from now on.

And also, GIMME THAT ACE MOD!

/Edward


[This message has been edited by Edward (edited July 17, 2004).]
Edward's Cognative Hazards
2004-07-17, 1:56 PM #21
I used to use a cog to make the sprite face the player but I found it was easier to use a 3do with multiple sides and there is little difference in the way it looks, unless you get up really close to the explosion, but if you do get close you know what happens. I'm planning on releasing a version SOON because I have all the weapons finished and made a desert cammo soldier model. Anyway here is more stuff blowing up...

SAJN_Master/JASRCC_Uber0010/AgentJ(? making sure), I used that third one and it looks awsome now, I'll credit you in the mod
[http://img13.exs.cx/img13/9958/grenexplosion1.gif]
[http://img16.exs.cx/img16/7956/grenexplosion2.gif]

I can try more sprites and make different explosions too, because right now I have 3 weapons that explode the same.

------------------
GetThingSignature(Ace1);

[This message has been edited by Ace1 (edited July 17, 2004).]

[This message has been edited by Ace1 (edited July 17, 2004).]
I am _ Ace_1 _ , and I approve this message.
2004-07-17, 2:00 PM #22
Those pics were actually posted by me under my brother's name by accident. Just credit it to Agent J, that's my original tag. Also, may I suggest making one BIG explosion sprite, then have the smaller sprites coming out of the larger one?

Also, your mod really interests me, and I was wondering if you'd like any help, because this seems like a project I'd like to be a part of. Some past projects I've been involved in are Space Soldiers 3/Fatal Resistance, Army TC, and Team Battle. I mainly do animation, if your interested in seeing any of my work you can check it out here: http://members.cox.net/c.delsesto/portfolio/anim.html

[This message has been edited by JASRCC_Uber0010 (edited July 17, 2004).]
GOOGLE FIND THESE SITES PLEASE KTHXBYE
http://www.stevebcartoons.com
http://www.kingcola.com
2004-07-17, 10:55 PM #23
Quote:
<font face="Verdana, Arial" size="2">Originally posted by JASRCC_Uber0010:
Also, may I suggest making one BIG explosion sprite, then have the smaller sprites coming out of the larger one?
</font>


You mean Napalm? [http://forums.massassi.net/html/biggrin.gif]

/Edward
Edward's Cognative Hazards
2004-07-18, 6:21 PM #24
Ace 1 you are the most elite explosion maker existing.

------------------
~Nightfire Mod~
Spoting an error in post will result in a $100 reward.
Offer expires on 6/6/06. Valid one per customer, per day.

Rangi
2004-07-18, 7:36 PM #25
Uber's suggestion would be nice in some cases. Either way, I'd suggest clustering it a bit more...

If you really want to have something trailing out really far, make it smoke.

------------------
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2004-07-18, 8:11 PM #26
Awesomeness!

------------------
Life of Grismath
and
Rites of Xanthus
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-07-18, 8:45 PM #27
Ace1 just saved JK.

------------------
What.
2004-07-19, 6:00 AM #28
No, Ruthervain did that already, Ace1 just gave it a blood transplant [http://forums.massassi.net/html/wink.gif]

------------------
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2004-07-19, 1:31 PM #29
Kaboom!

------------------
Working hard to bring you a mission statement and profile signature in the new year.
Working hard to bring you a mission statement and profile signature in the new year.
2004-07-19, 5:44 PM #30
looks cool, but not very realistic. Explosions don't shoot out usually, maybe make it cluster a bit more, and make something else shoot out, like dibrease (SP?)

JediKirby

------------------
jEDIkIRBY - Putting the Romance back into Necromancer.
Proud Leader of the Minnessassian Council

Live on, Adam.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-07-19, 6:05 PM #31
I'll make the C4 have a bigger explosion and the frag grenade explosion trail smoke. The rockets will explode the same as now.

I'll have more shots of my mod soon, what would anyone like to see?

Those that want to use this idea, anyone can use this idea to make their own explosions, why not?

Also be ready for JediKnightAdvanced Beta0.02, but for some reason it's not pos... [edit: never mind].

# -----------------------------

Oberfeldwebel, if your reading, I got your message, but, for some reason, it's not letting me reply to your address in the message, is there another way I can contact you?

AgentJ, I couldn't reply to your message either, maybe my account is messed up, but I sent a reply to the address in your profile here.

------------------
GetThingSignature(Ace1);

[This message has been edited by Ace1 (edited July 19, 2004).]
I am _ Ace_1 _ , and I approve this message.
2004-07-19, 6:08 PM #32
Finally, a mod with bullet holes that arent sprites which cause the bullet hole to look like it isnt in the wall when you look from the side x_x. Looking good ^_^

------------------
<GothiX> Jenny = goddess
* GothiX <3 Jenny
----------
Projects:
-The Matrix Unplugged: http://ut2k3net.com/cazor

Companies:
-Hi-Fi Entertainment: http://www.hifi-entertainment.com
-Capcom USA: www.capcom.com
2004-07-20, 10:00 AM #33
Ace, the e-mail in my profile no longer exists. If you want to contact me my e-mail is c.delsesto@cox.net or my AIM screenname is cddxtreme. Thanks.
GOOGLE FIND THESE SITES PLEASE KTHXBYE
http://www.stevebcartoons.com
http://www.kingcola.com
2004-07-20, 12:51 PM #34
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Jenny_Kitty:
Finally, a mod with bullet holes that arent sprites which cause the bullet hole to look like it isnt in the wall when you look from the side x_x. Looking good ^_^
</font>


Its been done before, Aliens TC and JK Pistol Mod (as soon as it gets posted) have it, and Nightfire also.

------------------
Major projects working on:
SATNRT
JK Pistol Mod
Aliens TC
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2004-07-21, 12:09 PM #35
!!! wow i would give your mod 10/10 just for that c4!!


p.s jkadvanced rules!
p.p.s check your email!

------------------
It is generally inadvisable to eject directly over the area you just bombed.
When the pin is pulled, Mr. Grenade is not our friend.
Join the Army, Go to distant lands, meet interesting people, kill them!

Don't draw fire, it irritates the people around you.
Intel: We put the 'um...' in Pentium
2004-07-23, 3:28 PM #36
Those are some impressive explosions! Terrific work.
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2004-07-24, 11:36 PM #37
Nice work, just one suggestion? Could you add light to the trailing explosions as well? I see in the screenshots that only the initial explosion lights up the surroundings, it would look really great if you could get the trails to do that as well.

[By the way, this is a very creative way to use 3dos and the bouncing/reflecting feature of JK. Great job.]

------------------
No signature for you.

[This message has been edited by Gandalv the Gray (edited July 25, 2004).]
No signature for you.

↑ Up to the top!