...A while back, Ruthven asked if it were possible to light the second level of the mod dynamically. After playing around with the light for a bit, I determined that it was not possible to make it look decent enough to be worth it.
A few weeks ago, I came up with an idea of how to fix the problem with having single source dynamic lights for large open levels. I decided to test it out on the sg1 mod level 2, first and these are it's initial results:
Please excuss the level itself. It's still a WIP.
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Try not, do; or do not.
A few weeks ago, I came up with an idea of how to fix the problem with having single source dynamic lights for large open levels. I decided to test it out on the sg1 mod level 2, first and these are it's initial results:
Please excuss the level itself. It's still a WIP.
------------------
Try not, do; or do not.
Math is infinitely finite, while the universe is finitely infinite. PI = QED