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ForumsShowcase → Human Rinds. Muncha muncha tasty Human!
Human Rinds. Muncha muncha tasty Human!
2004-08-07, 2:22 PM #1
[http://www.omnisu.com/silo_normal.jpg]
[http://www.omnisu.com/silo_bump.jpg]

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http://www.omnisu.com/
2004-08-07, 3:31 PM #2
Ok.
2004-08-07, 3:37 PM #3
textures on #1 are better [http://forums.massassi.net/html/tongue.gif]. admit it, you were waiting for someone to say that [http://forums.massassi.net/html/biggrin.gif]

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Saberopus: omfq musical genuis j00 >mozart
Thrawn42689: Mozart = n00b
2004-08-07, 3:39 PM #4
The second one is an /r_lightmap 1 shot.

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http://www.omnisu.com/
2004-08-07, 5:30 PM #5
so you could answer with that [http://forums.massassi.net/html/biggrin.gif]

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Saberopus: omfq musical genuis j00 >mozart
Thrawn42689: Mozart = n00b
2004-08-07, 5:43 PM #6
I hate you.

Compiling light took two hours. And samplesize 1 is not friendly to your bsp size.

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http://www.omnisu.com/
2004-08-07, 7:24 PM #7
/me dies.

the level of detail is very nice. the textures are also nice in their simplicity.

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Saberopus: omfq musical genuis j00 >mozart
Thrawn42689: Mozart = n00b
2004-08-07, 11:41 PM #8
Bumpmap/-dirty?
2004-08-08, 1:06 AM #9
Very nice!

By the way, I've been working on my goldeneye bunker again.

Oh, and quick question. I can't seem to get my custom textures working, whats wrong?

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"Judging by the name of the author, and the name of the work, I'd guess it's an energy "beam". You know, like in the Japanese cartoons where those guys with big hair fly around, talk philosophy, and shoot fireballs at each other." - Hellequin
*insert some joke about pasta and fruit scuffles*
2004-08-08, 2:16 AM #10
That's a rather general question...

If it's JA, the most typical cause is that JA simply refuses to see shaders not in a PK3, so things that work fine in Q3 fail in JA. JA also does not support the 'texturename.blend.tga' naming scheme common to many texture packs for Q3. All the files - and the shaders - need to be changed.

GothicX: Both.

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http://www.omnisu.com/
2004-08-08, 7:16 AM #11
uh, no JM. you have to put the shader in your 'shaders' folder and then put the shader name in the 'shaderlist.txt' so radiant and JA recognizes it. i barely ever put shaders in pk3's, and when i do its right before i release a level.[edit]er, well... if thats not right.. then my PC defies the laws of JA shaders [http://forums.massassi.net/html/smile.gif][/edit]

looks pretty good... just a bit dark. er, and shouldnt the lights be giving off a yellow-ish light?

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|My Portfolio|My Levels

[This message has been edited by Cazor (edited August 08, 2004).]
2004-08-08, 7:36 AM #12
Hmm, it looks good, except that I constantly look that it's JK... However, good job.

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<landfish> FastGamerr > Satan
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2004-08-08, 5:10 PM #13
the lightmap shot makes me think thats what the rebel base on hoth would look like if they had more money to spend on bases and stuff.

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<Dormouse> there are very few things quite as comforting as smelling like a close friend.

We are only human, perfect in our imperfections. - Erin amie du Dor

<Dormouse> it's really cute in the way that a sherman tank with a fuzzy steering wheel is cute
My girlfriend paid a lot of money for that tv; I want to watch ALL OF IT. - JM
2004-08-09, 4:10 PM #14
[http://www.omnisu.com/silo_final_1.jpg]
[http://www.omnisu.com/silo_final_2.jpg]
[http://www.omnisu.com/silo_final_3.jpg]

I'm considering releasing it as an SP map for RtCW, simply because RtCW has real guns in it. As it is, it's far too confining for JA.

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http://www.omnisu.com/
2004-08-09, 4:45 PM #15
It's look quite dark (I guess it works with the atmosphere.)

RTCW SP eh? I hated those .aas files and such. Good luck!

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2004-08-09, 5:52 PM #16
Clever use of MaDaVentor's textures.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-08-10, 1:19 AM #17
I didn't use any of Mada's textures.

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http://www.omnisu.com/

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