The Matrix: Lobby Shootout
(Optimized for 56K. Click on smaller images to view larger images.)
Do you know how I made it? It's simple, really. You only realize that there is no bath, and thus you do not bathe. This allowed me to work for an entire week, uninterrupted.
Thanks to Thrawn and Cazor of TMU for sending me the majority of the textures. They come from a Max-Payne map and Cazor's version of the level as well.
Other textures are from the lab texture pack. The window texture in the last shot, I'm proud to say, is my first texture.
The entire level is to exact scale (Or at least, as humanly close as I could get it). Even the seems on the pillars are set to the exact height as they are seen in comparison to the actors.
The level is complete except for a flicker, and collide issue with the 3DO (Which I'll be fixing eventually) plus a few texture additions to the detector (Such as the indicator above Neo when he walks through, as well as a green tinted texture for the Baggage Tester). Another addition will be a pre-deathmatch white room where I hope to have oodles of JK guns come flying in on carts from all directions. Once you've made your weapon selections, you activate the weapon holders, and you're teleported to the room. Each time you die after, you'll start back in the white room with the weapons already in place.
There will be multiple versions of this level, such as a version where invisible slants are cut into the wall, allowing WoW mods (Specifically SSR-Pro 4000, which this level was initially created for) to simulate 90-degree wall-walking. As well, Descent Pilot's cooked up a little cog for me to allow the tiles to shatter as they're being shot. Ace1 offered to even spice it up a bit more and make it all chunky and funstuff like that.
My question for you all, is if I should make a slight reflection (slight being more of a shine)?
Now I just have to convert these yellow and black mats Thrawn gave me for my next level...*whistles*
Questions? Comments? Suggestions? More Fanta?
JediKirby
[edit]Freaking /matrix/[/edit]
[edit]Freaking capital M in /matrix/[/edit]
[edit]Freaking all capital .JPG[/edit]
------------------
jEDIkIRBY - Putting the Romance back into Necromancer.
Proud Leader of the Minnessassian Council
Live on, Adam.
[This message has been edited by jEDIkIRBY (edited August 15, 2004).]
(Optimized for 56K. Click on smaller images to view larger images.)
Do you know how I made it? It's simple, really. You only realize that there is no bath, and thus you do not bathe. This allowed me to work for an entire week, uninterrupted.
Thanks to Thrawn and Cazor of TMU for sending me the majority of the textures. They come from a Max-Payne map and Cazor's version of the level as well.
Other textures are from the lab texture pack. The window texture in the last shot, I'm proud to say, is my first texture.
The entire level is to exact scale (Or at least, as humanly close as I could get it). Even the seems on the pillars are set to the exact height as they are seen in comparison to the actors.
The level is complete except for a flicker, and collide issue with the 3DO (Which I'll be fixing eventually) plus a few texture additions to the detector (Such as the indicator above Neo when he walks through, as well as a green tinted texture for the Baggage Tester). Another addition will be a pre-deathmatch white room where I hope to have oodles of JK guns come flying in on carts from all directions. Once you've made your weapon selections, you activate the weapon holders, and you're teleported to the room. Each time you die after, you'll start back in the white room with the weapons already in place.
There will be multiple versions of this level, such as a version where invisible slants are cut into the wall, allowing WoW mods (Specifically SSR-Pro 4000, which this level was initially created for) to simulate 90-degree wall-walking. As well, Descent Pilot's cooked up a little cog for me to allow the tiles to shatter as they're being shot. Ace1 offered to even spice it up a bit more and make it all chunky and funstuff like that.
My question for you all, is if I should make a slight reflection (slight being more of a shine)?
Now I just have to convert these yellow and black mats Thrawn gave me for my next level...*whistles*
Questions? Comments? Suggestions? More Fanta?
JediKirby
[edit]Freaking /matrix/[/edit]
[edit]Freaking capital M in /matrix/[/edit]
[edit]Freaking all capital .JPG[/edit]
------------------
jEDIkIRBY - Putting the Romance back into Necromancer.
Proud Leader of the Minnessassian Council
Live on, Adam.
[This message has been edited by jEDIkIRBY (edited August 15, 2004).]
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