A very SP nice level. And the puzzles are entertaining.
The architecture of the level is good. It adds to the tomb-like feeling and all of it isn't boxy. There are details, like broken bricks and cyrstal designs, here and there. It fits well with the puzzles and atmosphere and doesn't become distracting. And the textures shaders are used well and seem all aligned properly and appropriately placed. The light entities aren't randomly placed but instead many come from light sources (like from tourches) and still allow the dark atmosphere to exist, which is a good thing. The only concern is how small most of the rooms are. Sometimes, the player may feel "closed" in.
The scripted events and gameplay are the best part of this level. Instead of the usual (and somewhat overplayed) shooting and sabering of many SP levels, this level focuses on puzzles and using the brain. Personally, this nature for the level makes it somewhat unique. The scripting behind the puzzles is awesome and adds depth, and the puzzles themselves are fun. Not too hard and not too easy I thought (except, the jumping one which was a bit annoying due to the small ledges). There are cutscenes too which are performed nicely by the scripting. Custom voices and small plot line add to them. And, personally, the special effects are neat too (some of which haven't been seen in our levels).
The level lasted around 30-40 minutes for me. It depends on person I guess due to the puzzles. The area is somewhat small, but deep in content.
So I suggest anyone who like SP and has a brain and patience, try this out.
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Snail racing: (500 posts per line)
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The Massassi JO/JA Single Player contest info (I don't know why I have this still in my sig)