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ForumsShowcase → New Screenshots!!!
New Screenshots!!!
2004-08-18, 4:10 AM #1
[http://www.massassi.net/ec/images/14756.jpg]

[http://www.massassi.net/ec/images/14755.jpg]

[http://www.massassi.net/ec/images/14753.jpg]

[http://www.massassi.net/ec/images/14754.jpg]

[http://www.massassi.net/ec/images/14752.jpg]

[http://www.massassi.net/ec/images/14751.jpg]

any feedback?

[Edit: I include no Lightning yet.]

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SpriteMod (JO 2003)

[This message has been edited by G-Man (edited August 18, 2004).]
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2004-08-18, 5:07 AM #2
It looks like a good start, some interesting architecture going on. Keep working at it!

Add some trimming and detail where the walls meet the floor and ceiling. Vary the textures so you can differentiate between wall floor and ceiling. Keep in mind that people walk on the floor, so it'll be dirtier, also think about the enviroment and climate, is it cold wet and damp? Show that the place is 'weathered', rather than brand new. Last but not least, LIGHTING. Learn to do it! Work your texture alignment aswell, try to get things lined up and natural looking.

You can do it!

-ProAni

[This message has been edited by ProAnimator (edited August 18, 2004).]
2004-08-18, 5:42 AM #3
Some interesting texture and (and some interesting architect too?) would be nice. Maybe a theme or something? And the level seem small (not much height).

There is nothing really to look at yet. I just a hallway, grating and a window. Is this a significant portion of the level? I assume this will be worked, so keep it up. Maybe add rooms that catches the player's eye.

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Snail racing: (500 posts per line)

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The Massassi JO/JA Single Player contest info (I don't know why I have this still in my sig)
SnailIracing:n(500tpostshpereline)pants
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2004-08-18, 5:45 AM #4
Quote:
<font face="Verdana, Arial" size="2">Originally posted by ProAnimator:
Last but not least, LIGHTING.]</font>


I allready know how to make LIGHTNING, but I don't include it like in here

http://forums.massassi.net/html/Forum5/HTML/011507.html

http://forums.massassi.net/html/Forum5/HTML/011406.html



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SpriteMod (JO 2003)
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2004-08-18, 5:31 PM #5
Er, looks good, but what's the theme?

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Space Colony Inc. Phoenix Suburban City Dereliction Camp Marshall
"I'm afraid of OC'ing my video card. You never know when Ogre Calling can go terribly wrong."
2004-08-18, 11:39 PM #6
It looks really simple, but for some reason, their's just something about it that makes it look really interesting. I like how the ceiling is at more of a person-height for once.

and btw, is this JK or mots?

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I am _ Ace_1 _ , and I approve this message.
I am _ Ace_1 _ , and I approve this message.
2004-08-19, 2:43 AM #7
The low ceiling makes me feel claustrophobia. I don't know if that's what you're going for, but it could work to your advantage.

The first shot, if coupled up with some good code for a cutscene or a puzzle, has the potential to be amazing.

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Life of Grismath
and
Rites of Xanthus
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-08-19, 5:58 AM #8
I think a lot of the claustrophobia is coming from how oversized the textures are. I do like the design of the hallway, however simple.

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Map-Review | My Portfolio | The Matrix: Unplugged

Banks and banks of humming machinery! I've never seen so many knobs. We're going to have to do something, Charlie! Try pushing that button there. No? How about that one? No, not that one either. I know! I'll try pushing this one. Hold my hat will you? Good fellow.
2004-08-19, 7:13 AM #9
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Lord_Grismath:

The first shot, if coupled up with some good code for a cutscene or a puzzle, has the potential to be amazing.

</font>


any ideas? Lord "of Puzzles" Grismath?

And any news what happen to Grismath(LOG) next...


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SpriteMod (JO 2003)
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2004-08-21, 9:25 AM #10
hmm... I actually can't think of anything that would make sense with it at the moment. What I do suggest you do, though, is align those textures.

As for LoG, I'll actually work on it right now. Thank you. [http://forums.massassi.net/html/biggrin.gif]
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-08-21, 11:20 AM #11
make it to where the player runs into a forcefield, then he has to run around the level looking for power conduates to slash!!!

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I am _ Ace_1 _ , and I approve this message.
I am _ Ace_1 _ , and I approve this message.

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