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ForumsShowcase → "Du-uuuude! Not the sta-aaaack!"
"Du-uuuude! Not the sta-aaaack!"
2004-09-10, 8:21 PM #1
[http://www.geocities.com/bearded_jarl/stackwall.jpg]

My first ever real attempt at a texture. Feel free to use, if needed.

-Damn, that level gets annoying after a while, doesn't it?
2004-09-10, 8:31 PM #2
Looks like you sprayed the top half blue with blotches the bottom half green with blotches then went nuts on filters. It looks like the sky and grass or something. Then it looks like wallpaper peeling off a junky green wall? Not bad for a first I guess, I like the green part even though it's nothing special it just looks cool, but other then that it's a bit "WTF is it..ish."
Think while it's still legal.
2004-09-10, 9:19 PM #3
I think it's meant to be a rug texture... or... yeah.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-09-10, 9:37 PM #4
That's not going to tile well. Large green/black spots tend to stick out.
2004-09-10, 9:44 PM #5
It's not a rug texture, it's the wall texture to the 'stack' level from Goldeneye. I think the white needs to have a tiny tan tint to it, instead of being greyscale, and maybe sharpen up that edge between the green and white and make it straighter. Pretty good for a first real attempt though.
2004-09-10, 9:53 PM #6
It has too much of a fabric look. Needs to look like spraypainted brick walls or something.

2004-09-10, 10:39 PM #7
what is it?
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2004-09-10, 10:46 PM #8
In Goldeneye, there was a level called "The Stack" that had a green/white textrue on EVERY SINGLE WALL.

Th white needs to be more textured. I think it may have had some sort of grid-type pattern on it, perhaps a yellowish (aged) tint, and the green needs to be darker with more of a painted brick wall look, as opposed to the astro-turf look it has now.
2004-09-11, 4:03 PM #9
Quote:
Originally posted by MBeggar
what is it?


OMQ KILL TEH INFEDIL!! OMQO OQOQMOQM!!!!11111111!!!1!
2004-09-11, 9:26 PM #10
Okee dokee. If I really do anything with it, I'll be sure to include the siggestions.
I tried to simulate the flaking paint with a drop shadow.

-I guess this is the first thread of any theoretical quality I've ever made on these forums. 427 posts and 0 intelligence. Oh well.

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