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ForumsShowcase → Where on Earth are we gunna put all this acid?
123
Where on Earth are we gunna put all this acid?
2004-09-20, 2:09 PM #41
I've come to realize, over the short period of time that I've known him, that Halucid, while he doesn't deliver often, delivers rock-solid gold when he does. Congratulations mate, now I have something to try and aspire to! ;)
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2004-09-20, 2:17 PM #42
Halucid makes MaDa proud.

Absolutely, positively, sure of it.
May the mass times acceleration be with you.
2004-09-20, 3:49 PM #43
This deserves the appropriate question:

Is that JK?
2004-09-20, 3:51 PM #44
[Execute "Massassi Showcase Default Reply" program]

Please select from one of the following pre-approved replies;
1) I love you.
2) Can I have your man babies?
3) OMG!?! IS THAT TEH JK?!
4) That's better then JA!
5) *splodes*
6) :eek: :eek: :eek:
7) OMG! Fake! Ph0tosh0p3d!!
8) All of the above

[You have selected 3]



OMG!?! IS THAT TEH JK?!
Lyrics are highly overrated.
2004-09-20, 4:10 PM #45
I select option 8 :eek: :eek:

You've made my day Halucid - that is some truly unbelievably stunning work - with work like this, I don't care how often you deliver the goods... as long as they get released ;)

Once, again - :eek: wowzers :eek: :D

-Jackpot
"lucky_jackpot is the smily god..." -gothicX
"Life is mostly froth and bubble, but two things stand in stone,
Kindness in another's trouble, courage in your own"
- "Ye Wearie Wayfarer"
|| AI Builder: compatible with both JK & MotS || My website ||
2004-09-20, 4:23 PM #46
That's friggin awesome,

My room mate was like "DUDE, where can I download that JA level?"
"Time doesn't heal, It kills what is ment to die." - R.A
2004-09-20, 4:23 PM #47
Quote:
Originally posted by Acharjay
You must be new - ignore all these people telling you your levels are stupid. My levels used to look like that, but I got better over time. Keep trying!


This has GOT to be in the wrong forum....or thread even....
I need a signature SO amazing, and SO funny, that when you read it, you say, "Hey, that's pretty funny."
2004-09-20, 4:29 PM #48
He's joking.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-09-20, 5:05 PM #49
Oops, yeah... those screenshots kinda melted my brain.
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2004-09-20, 5:14 PM #50
Now that's cool.
Nouveau Vintage
2004-09-20, 5:56 PM #51
Very cool indeed, awesome architecture. And equally as good textures of course.
Seishun da!
2004-09-20, 6:07 PM #52
wow ... you put everyone else to shame ...
2004-09-20, 6:28 PM #53
At second glance, I can believe that the second set of shots are indeed JK. However, it is possible that the first set of shots could be of another game with a kyle model. I won't be satisfied until I see a HUD or gun model from JK. (I know, I'm thickheaded.)
Who made you God to say "I'll take your life from you"?
2004-09-20, 6:52 PM #54
Erm, it's hardly anything impossible. It's simply better than most JK work because he put a lot of effort into making it professional and void of amatuer imperfections.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2004-09-20, 7:33 PM #55
What the heck... that's obviously the JKA kyle, and you can tell that it's vertex lighting, it's just very GOOD vertex lighting.

JediKirby
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-09-20, 11:51 PM #56
Quote:
Originally posted by Thrawn42689
You lie. JK wasn't invented until the early 1980s, at least.

Bah! I INVENTED JK back in '76. But then that damn Lucas had to come by and steal all my glory! He was like "lemme see that!", and I was like "I have a bad feeling about this", and the rest is history!
Quote:
Originally posted by DSettahr
Congrats. You beat the system and got SotD twice for the same level.

Betchya I can make it to 3 ;)
Quote:
Originally posted by Yoshi
Whats the wrench time on a level like this?

Well, a less disrtacted editor could make something like this in about 2-3 weeks... but with my full-time job and girlfriend combined with S.S.D.D., well, it's taking me a long time.
Quote:
Originally posted by Trige
how did you get the texture to curve and still be aligned on the conveyor belt thing?

Its a simple and easy tecnique I use all the time.... just lay down the 1st texture as you normally would... then stitch it to one of the perpendicular side surfaces, and use that surface as a guide tool for stitching around the curve. It takes all of 1 minute, and it ensures that the textures stay aligned even when a slide animation is applied.
Quote:
Originally posted by Ace1
Is that the JKA kyle I see?

Of course! Even tho I gave JKA a harsh rating, it really is my favorite JK mod... so when are ya finishing it? huh?
Quote:
Originally posted by Darth Slaw
Halucid makes MaDa proud.

Absolutely, positively, sure of it.

:) I hope so.

Emon's right... nothing is impossible.... in JK at least. Theres always work-arounds. In order to make a map like this, you just have to put all laziness aside andjust realize it can be done. Dont skimp on detail and a great idea just cuz it's a little challenging. What self-respecting editor would do that?

Now as for the MaDaMemorial Pack, it will be done.... even if I have to make every map myself! Of course I hope it wont come to that... I'm very glad that kyle is still working on his map... but considering how much Adam has given the Massassi community, I'm very surprised that there aren't more participants.... especially from the old-school Massassian big-names, who may have even known him better than I.... You know who you are.... dontchya think you should make just one last map?
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2004-09-21, 3:21 AM #57
i have to reinstall JK and JED and and... I TOUGHT I CAN LEAVE JK BEHIND! BUT NO! YOU &%$ยง"%( MUST SHOW SCREENSHOTS LIKE THIS... argh... gngngnngngn I will have to practice, practice, practice.

I still don't believe it's JK :P

You are the less laziest guy I ever met. You are mad. Die!
My levels
2004-09-21, 1:25 PM #58
OMG!1 ARE THOSE FIRST 2 JK?!?!!!???!!!111++1+11?!?11:eek::eek::eek::eek::eek:

Looks more like some stair way from URU...
RELEASE!:D:cool::D
Edward's Cognative Hazards
2004-09-21, 2:02 PM #59
Quote:
Originally posted by halucid
Its a simple and easy tecnique I use all the time.... just lay down the 1st texture as you normally would... then stitch it to one of the perpendicular side surfaces, and use that surface as a guide tool for stitching around the curve. It takes all of 1 minute, and it ensures that the textures stay aligned even when a slide animation is applied.
Heh, I'll have to remember that. :)
May the mass times acceleration be with you.
2004-09-21, 2:41 PM #60
Quote:
Originally posted by Edward (On the Editing Forum a month ago)
Hm... Hard work, but effective...
Hm... Pass!


Tsk, Tsk.... 'zactly what I'm talkin' about!:rolleyes:
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2004-09-21, 2:50 PM #61
If those mats are self-made (feel stupid for even questioning that), then you need to make a damn tutorial! &$^#@, you need to make a tutorial in every aspect of JK!


Or, I could sum it up in three words: Best. Screenshots. EVER!!!!


:eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek:
Folder: LucasArts
Size: 7.41 GB (7,957,329,759 bytes)
Size on Disk: 5.16 GB (5,544,473,484 bytes)
Contains: 28,807 Files, 1187 Folders
Last Updated: 3/29/05
2004-09-21, 3:42 PM #62
They're made by Madaventor, who passed away over a year ago due to brain cancer. These levels, and the Madamemorial level pack are a tribute to him as an editor, as a texture artist, but most importently, as a friend, and as a person.

JediKirby
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-09-21, 4:24 PM #63
Quote:
Originally posted by drizzt2k2
oh my god...this is probably the only REAL time I truly believed this was Jedi Academy until I saw the model.

:eek: :eek:
All your bacon are belong to me

< robT> Name ONE thing that your windows comp can do that my MAC cant
< bawss> Right click.

http://www.bash.org/?462310
2004-09-22, 3:50 AM #64
*worship*

halucid, you remain a superior editor.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-09-22, 5:59 AM #65
Quote:
Originally posted by Darth Slaw (Regarding hal's curved model texturing method
Heh, I'll have to remember that. :)


I also. It would greatly reduce the number of times I want to kill myself when faced with the task of stitching a weird surface.
-El Scorcho

"Its dodgeball time!" -Stormy Waters
2004-09-22, 7:27 AM #66
OMG, That has to be seriously the most ownage i have EVER SEEN in JK DF2, just, FINISH IT ALLREADY. i MUST play that!

damm you for being at 10 on the scale of ownage where i am only 4 :mad:

that so owns me :eek: :eek:
I am Darth PJB!
well, go on, run away!

i have a plastic lightsaber and a jedi cape.. am i a nerd?

If gravity is a crule mistress, and bar tenders with bad grammar are untrustworthy, what is air?
2004-09-22, 11:28 AM #67
Whoa... If that first map is JK, then you've done incredible work! I originally thought mine was pretty good (which wass somewhere between UT and Q3A in quality), but I'm seeing JO/JA put to shame by this work. Perhaps I now feel that I should get back to working harder... Unfortuantely with my work, I still have the looming limit of 32768 surfaces per level... (my project is a 3-level mission, which will have near the limit for each, but each section will last for perhaps a full hour).

Anyway, I must say that it's amazing work. In the first shots, I see what I presume to be excelent work with sectors (that ring-like area is a real trick to make witout HOMs), and that filtere lighting effect looks very cool. Please allow these projects to reach completion; From what I read here, it would be the best plan for your health. ;)
Wake up, George Lucas... The Matrix has you...
2004-09-22, 1:49 PM #68
Quote:
Originally posted by nottheking
In the first shots, I see what I presume to be excelent work with sectors (that ring-like area is a real trick to make witout HOMs),


I'm guessing he made them as 3do's then you dont get detail HOM
I am Darth PJB!
well, go on, run away!

i have a plastic lightsaber and a jedi cape.. am i a nerd?

If gravity is a crule mistress, and bar tenders with bad grammar are untrustworthy, what is air?
2004-09-22, 3:13 PM #69
impressive work.

Second set of shots needs some work on lighting.
The BlackPanther
Making 3D models one vertex at a time... and wether you like it or not!
2004-09-22, 5:44 PM #70
Quote:
Originally posted by halucid
All right, I haven't done much of any lighting yet........ so I don't wanna hear it!


Grrr.... scowl.... :mad: Lighting always comes last. Less work that way. Besides, I plan on making 'em all dynamic anyway, once I master GBK's flicker.cog ... anyway thanks. If the great BlackPanther approves, then I'm :) :D :)
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2004-09-22, 10:59 PM #71
It's nice to see that JK can look so good after so many years.
you're doing all of us proud :)
The BlackPanther
Making 3D models one vertex at a time... and wether you like it or not!
2004-09-23, 8:48 PM #72
Those sorts of curvy things are actually easier to do in JED than in radiant. I know, because I wrote the tutorial on how to do it.

I looked back at it again recently. I can't do anything in JED anymore. But you're making me want to learn all over again.
2004-09-23, 8:51 PM #73
I also love what you've done with the subway textures. I never imagined the roof of a subway car could make such a wonderful wall.
2004-09-24, 6:44 AM #74
wow, indeed.
2004-09-24, 6:53 AM #75
The first 2 shots are awesome, quite obviously JK, but awesome. The ASF3 shots look about rough to be honest, individual sections of architecture look good but they don't seem to fit together right (in my opinion).
Detty. Professional Expert.
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2004-09-24, 1:05 PM #76
Quote:
Originally posted by DeTRiTiC-iQ
The first 2 shots are awesome, quite obviously JK, but awesome. The ASF3 shots look about rough to be honest, individual sections of architecture look good but they don't seem to fit together right (in my opinion).


Eh, yeah... I know what you mean.... if there's one thing I've learned since my 1st map, it's that no matter how good it looks, it can always be better. In my defense, it's not done. I know the sections yer refering to, an I have some extra cleaves, lighting, and texturing to go. It'll look better. Promise.

JM, I was equally as impressed with the subway set... it was much more multipurpose than I originally thought. Nice and clean. Ya think I should put in the texture with the JM graffiti? ;)

BTW... JED=love
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2004-09-24, 5:01 PM #77
Ive got SUCH a hard on right now
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2004-09-24, 5:51 PM #78
Yes, you should. :D Mada did make that set for me, though since I merely had to ask for 'a wall for over there', I never really experimented with it's usage. Having a texture artist at your beck and call is a great way to map. Such a pity Zully is so hard to bend to my whims. :(
2004-09-24, 9:29 PM #79
Quote:
Originally posted by halucid

BTW... JED=love


heh-heh, I liked that so much I decided to put it in my sig. :D
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2004-09-24, 11:05 PM #80
Need!!!....More!!!....Screenies!!!
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