Hi!
I'm here to show you what I've done so far. I got so many good ideas from last time, and I couldn't make up my mind which to have... So I took all at once!![:D](../../smileys/biggrin.gif)
![http://edward.leuf.org/show/JKArena1.jpg [http://edward.leuf.org/show/JKArena1.jpg]](http://edward.leuf.org/show/JKArena1.jpg)
![http://edward.leuf.org/show/JKArena2.jpg [http://edward.leuf.org/show/JKArena2.jpg]](http://edward.leuf.org/show/JKArena2.jpg)
![http://edward.leuf.org/show/JKArena3.jpg [http://edward.leuf.org/show/JKArena3.jpg]](http://edward.leuf.org/show/JKArena3.jpg)
![http://edward.leuf.org/show/JKArena4.jpg [http://edward.leuf.org/show/JKArena4.jpg]](http://edward.leuf.org/show/JKArena4.jpg)
![http://edward.leuf.org/show/JKArena5.jpg [http://edward.leuf.org/show/JKArena5.jpg]](http://edward.leuf.org/show/JKArena5.jpg)
Now, there are still a few things missing like the rain, random objects, etc.
Rain... That is a problem... One way is through way too many ajoins, another is through way too many particles. Any chance I can make a whole particle system without running into limits?
/Edward
I'm here to show you what I've done so far. I got so many good ideas from last time, and I couldn't make up my mind which to have... So I took all at once!
![:D](../../smileys/biggrin.gif)
![http://edward.leuf.org/show/JKArena1.jpg [http://edward.leuf.org/show/JKArena1.jpg]](http://edward.leuf.org/show/JKArena1.jpg)
![http://edward.leuf.org/show/JKArena2.jpg [http://edward.leuf.org/show/JKArena2.jpg]](http://edward.leuf.org/show/JKArena2.jpg)
![http://edward.leuf.org/show/JKArena3.jpg [http://edward.leuf.org/show/JKArena3.jpg]](http://edward.leuf.org/show/JKArena3.jpg)
![http://edward.leuf.org/show/JKArena4.jpg [http://edward.leuf.org/show/JKArena4.jpg]](http://edward.leuf.org/show/JKArena4.jpg)
![http://edward.leuf.org/show/JKArena5.jpg [http://edward.leuf.org/show/JKArena5.jpg]](http://edward.leuf.org/show/JKArena5.jpg)
Now, there are still a few things missing like the rain, random objects, etc.
Rain... That is a problem... One way is through way too many ajoins, another is through way too many particles. Any chance I can make a whole particle system without running into limits?
/Edward