That map would have been intended for a cooperative "quest". I just thought that every TC needs deathmatch maps, and if this doesn't go with that TC, then it'll still fit with any futuristic Earth-based theme. Actually, the map was inspired by the
Perfect Dark level "Datadyne Central".
As for the screenshots, yes, I'm currently using only LEC 8-bit textures, but I've found they're fairly suitable in here (with the exception of the ceiling; is there a high-detail celing tile MAT at Massassi?) Also, just as an interesting fact, each of the four faces of the building is comprised of roughly 2,000 JK surfaces... All of the other skyscrapers that will be visible from there will certainly be less than that (likely using a single texture that includes both glass and concrete walls) As for the gameplay of the level itself, I've divided the map into three floors:
- Roof: Up here, players will have very light cover availible, most likely in the form of machinery bolted down, or the penthouse. Two elevators connect all three floors (if the map included the entire tower, they'd go down to ground floor, as well as the basement) Also, there will be an "emergency" staircase in the center of the building as well, which will also connect the floors. I haven't decided how I'm going to prevent players from going down the building that way... (perhaps I should have anything lower be blown to smithereens) A helipad (of hoverpad) will be present right in front of the elevators, and will likely have a helicopter placed there.
- Mechanical floor: I really haven't done anything here yet, though I have ideas. This is where the bulk of the building's machinery is stored; heating and air conditioning, air filtering, exhaust, and backup generators will fill this floor. It will be dark, and gameplay here will be slower than the rest of the building, with any players in there sneaking arround to surprise each other,
- Top Floor: This is the location picutred in the second screenie. A pseudo-reflective floored hallway encircles the building's vital "core", with elevator shafts and the staircase inside. To the south (the room visible off of it) will be an "open-air" office section, with office furniture all over, and a few walls (and perhaps a full cubicle or two). The east and west sections will be private offices, each branching off of a hallway. The north end will house the offices of any "big people", such as a company president or CEO; the offices here will appear more extravagant than the rest of the building, perhaps having statues, and mabye a fountain.