Literally. I'm mainly posting to prove that this project is still well alive, and will be on an epic scale to put 02 to shame.
![http://massassi.net/ec/images/15064.jpg [http://massassi.net/ec/images/15064.jpg]](http://massassi.net/ec/images/15064.jpg)
The big garagedoor will soon be a wall of water surging up to wash our intrepid hero away as he scrambles upward.
![http://massassi.net/ec/images/15062.jpg [http://massassi.net/ec/images/15062.jpg]](http://massassi.net/ec/images/15062.jpg)
Here's a status shot in JED to show you how much I've completed thus far. Unfortunately, I'm having new idea-itis, and whenever I finish one area, I want to add ten more. Believe me when I say that when (if) this is completed, it will be chock full of gameplay goodness. [EDIT: Actually, this shot is worthless, as I actually have oodles more in two separate JED files that I'm going to beam into this one before I'm finished.]
I do have a question, though. Should I add separate paths to completion? Will people even play through and notice if such paths exist? For LoG 01 (which I admit sucked) there was an alternate, far cooler way to finish the level, but very, very few people figured this out, and almost everyone just took the easy and non-sensical way out. If I do add more choices, I'd rather have it be in such a manner that the player could just as easily pick one over the other and might have to reload and try a different route, even though both were viable.
![http://massassi.net/ec/images/15064.jpg [http://massassi.net/ec/images/15064.jpg]](http://massassi.net/ec/images/15064.jpg)
The big garagedoor will soon be a wall of water surging up to wash our intrepid hero away as he scrambles upward.
![http://massassi.net/ec/images/15062.jpg [http://massassi.net/ec/images/15062.jpg]](http://massassi.net/ec/images/15062.jpg)
Here's a status shot in JED to show you how much I've completed thus far. Unfortunately, I'm having new idea-itis, and whenever I finish one area, I want to add ten more. Believe me when I say that when (if) this is completed, it will be chock full of gameplay goodness. [EDIT: Actually, this shot is worthless, as I actually have oodles more in two separate JED files that I'm going to beam into this one before I'm finished.]
I do have a question, though. Should I add separate paths to completion? Will people even play through and notice if such paths exist? For LoG 01 (which I admit sucked) there was an alternate, far cooler way to finish the level, but very, very few people figured this out, and almost everyone just took the easy and non-sensical way out. If I do add more choices, I'd rather have it be in such a manner that the player could just as easily pick one over the other and might have to reload and try a different route, even though both were viable.