Oh, I see, it's JK, my apologies.
As for the light plugins, I only know of two: Light Fantastic and CleaveLight. I don't have a strong recommendation for either, but you might find some use for thme.
From what I can remember, all Light Fantastic does add a light to the center of each selevted sector and adjust the range accordingly. You can also suggest the intensity - I believe the options are light, shadow, and dark, or something along those lines. Light Fantastic can save you a lot of time and trouble, but from my experince it doesn't give you the precision you'll need. Certain areas will vary so much from other areas, I just don't think it's worth it, in my opinion. I've gotten by without it, but you could always experiment for yourself.
Cleave Light I would not recommend at all, it's buggy and extremely laggy. If you have a large or even moderate sized level, this plugin can run forever. Basically, what it does is it cleaves up all the surfaces of every selected sector for maximum "lighting efficiency" but at the cost of performance. It's just not very practical, and can result in some messy textures. I would advise you stay clear.
If you want a good lighting solution, I would recommend dynamic lights. THey really are very good, if perhaps a bit buggy at times. However GBK wrote a cog that handles and controls all the dynmaic lights running in your level. If you'll PM me I'll see if I can find it and I'll give it to you. It really is very helpful and makes micro-managing Dls much easier.
Also, I really like Grismath's idea of making a mouse 3do and then assigning it the mousebot parent template. Where'd you get that idea Grismath, I really like?
Well, that's all for now, hope this helps!