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ForumsShowcase → Il Villagio
Il Villagio
2004-10-26, 7:11 AM #1
Here are some screens of a MP/SP WIP. I wanted to continue to work on an old level of mine that looked similar to this, but it was destroyed. I sent copies of it to people for beta testing, though. So if anyone has a level that looks like this (it had a bar with a danceroom on the second floor and the danceroom had a glass floor), please contact me!

[http://img28.exs.cx/img28/4299/JSHOT008.jpg]

[http://img28.exs.cx/img28/721/JSHOT009.jpg]

[http://img28.exs.cx/img28/2729/JSHOT010.jpg]
Who made you God to say "I'll take your life from you"?
2004-10-26, 10:08 AM #2
Somewhat bland, but a nice concept and good atmosphere seem to keep this level interesting. I like the archi in that ramp you show in the 2nd shot. You're definately improving.

Overall, I would suggest just adding some more features, but I see it's a WIP. I would suggest making it SinglePlayer since MotS MultiPlayer is virtually non-existant now-adays. On the other hand, in it's heyday, MotS SinglePlayer was the best thing since sliced bread. IMO, SP is the way to go.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2004-10-26, 10:42 AM #3
This is for JK. I've added a small sewer system (goes well with a small town, no?) and have begun to work on other areas. More screens to come.
Who made you God to say "I'll take your life from you"?
2004-10-26, 5:05 PM #4
As promised...here's some of the sewage system.

[http://img93.exs.cx/img93/3303/JSHOT011.jpg]

[http://img93.exs.cx/img93/259/JSHOT012.jpg]

Tell me what ta think!
Who made you God to say "I'll take your life from you"?
2004-10-26, 5:08 PM #5
Not too detailed, but how detailed can a sewer system be I guess...?
||Arena of Fire || Grand Temple of Fire ||

The man who believes he can and the man who believes he can't are both right. Which are you?
2004-10-26, 5:20 PM #6
Like every other JK map, it had to have a sewer system?

The unoriginality factor is up there. Otherwise, it's fantastico.

JediKirby
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-10-26, 5:32 PM #7
Blue sewage?

:p
2004-10-26, 5:33 PM #8
Kirby, there's a sewer system because it's a town. People live there, and they need to dispose of their waste somehow to keep their town clean. Many JK levels have sewer systems because they are levels of towns (like this one). There's no harm in having it, in fact, not having it would make it worse because it would be less complex of a level and there would be fewer places to go. Plus, the sewer acts as an alternate passage to various parts of the level. I myself like sewer systems in levels. It adds character.
Who made you God to say "I'll take your life from you"?
2004-10-26, 5:47 PM #9
Make it Single-Player. It's getting harder and harder to be online at the same time as and coordinate games with the fer JKers still out there.

I like what I've seen of this level so far. You're not showing off with mind boggling feats of editing, but then again, it's just a town, and all the textures and archi seem to 'fit'.

Watch out for that hard lighting line in the first pic, though. Once cleave at the apex of your arch on that bridge will solve the problem.

To add a little more atmosphere to your sewer, aside from the obligatory pipe-itis that some editors tend to get, I suggest that you look for EL3CRTO's rain cog here at Massassi. Included with that are some droplet sprites that, with some ambient sounds of your own inclusion (by that I mean coding them in, not recording them), you can make some leaks.

A few other beams and such might add to the feel as well, maybe some control boxes, and, if you make a small rat model, you can assign the mousebot class cog and AI to it, and have some little rats to go scampering about your sewer system.

Try to add more depth to those walls. At the risk of being too repetitive, add some methodically placed vertical beams on the walls. Experiment with the GetBent plugin for JED (also here at Massassi) to add some curvacity to those sewers, as that helps water flow. You might also want to add an orange-ish sector tint and make that water appear a little mroe grungy.

Good luck, Trige, you have a lot of potential there before you, and I've just outlined a few things you can do to start to put it into form.

Oh, and if you do go with SP, don't forget to add the creepy sewer people.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-10-26, 5:56 PM #10
Thanks a bunch, Gris. That's some really helpful info. At this point, I want to get a basic layout for the town, then I plan to go back and add more detail. I don't have any plugins for JED right now (actually, I can't remember if I ever did). I'll try the GetBent plugin though. Also, I see that there's a lighting plugin that supposedly delivers realistic lighting. Anyone used it before? Is it any good?
Who made you God to say "I'll take your life from you"?
2004-10-26, 7:02 PM #11
looks sweet man
"Angel of the Lord, what are these tortured screams?" And the angel said unto me, "These are the cries of the carrots, the cries of the carrots! You see, Reverend Maynard, tomorrow is harvest day and to them it is the holocaust."
2004-10-26, 7:03 PM #12
Oh, I see, it's JK, my apologies.

As for the light plugins, I only know of two: Light Fantastic and CleaveLight. I don't have a strong recommendation for either, but you might find some use for thme.

From what I can remember, all Light Fantastic does add a light to the center of each selevted sector and adjust the range accordingly. You can also suggest the intensity - I believe the options are light, shadow, and dark, or something along those lines. Light Fantastic can save you a lot of time and trouble, but from my experince it doesn't give you the precision you'll need. Certain areas will vary so much from other areas, I just don't think it's worth it, in my opinion. I've gotten by without it, but you could always experiment for yourself.

Cleave Light I would not recommend at all, it's buggy and extremely laggy. If you have a large or even moderate sized level, this plugin can run forever. Basically, what it does is it cleaves up all the surfaces of every selected sector for maximum "lighting efficiency" but at the cost of performance. It's just not very practical, and can result in some messy textures. I would advise you stay clear.

If you want a good lighting solution, I would recommend dynamic lights. THey really are very good, if perhaps a bit buggy at times. However GBK wrote a cog that handles and controls all the dynmaic lights running in your level. If you'll PM me I'll see if I can find it and I'll give it to you. It really is very helpful and makes micro-managing Dls much easier.

Also, I really like Grismath's idea of making a mouse 3do and then assigning it the mousebot parent template. Where'd you get that idea Grismath, I really like?

Well, that's all for now, hope this helps! :)
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2004-10-27, 4:01 PM #13
Quote:
Also, I really like Grismath's idea of making a mouse 3do and then assigning it the mousebot parent template. Where'd you get that idea Grismath, I really like?


From the depths of my braaaain.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-10-28, 10:51 AM #14
The Cinema! WooT! Now showing: NOTHING! Showing later: Superman VS. JAWS!

So yeah, tis the theatre, likes? dislikes?
[http://img24.exs.cx/img24/1862/JSHOT013.jpg]

[http://img24.exs.cx/img24/3388/JSHOT014.jpg]
Who made you God to say "I'll take your life from you"?
2004-10-28, 11:53 AM #15
Now thats original. It's looking really good. Now don't get too antsy on releasing this too early at the sacrifice of detail. People these days prefer detail
This is retarded, and I mean drooling at the mouth
2004-10-28, 12:16 PM #16
All it needs now is half naked women, pigcorps and a raildet to blow open the screen.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2004-10-28, 12:30 PM #17
Quote:
Originally posted by ZOOIkes
All it needs now is half naked women, pigcorps and a raildet to blow open the screen.


YES!

The president of Naughty Dog games once said: "If you don't do it the first time or better, you probably shouldn't do it at all." Not to be a jerk, but if you don't add your own flare or style to this level, this will be a pretty unoriginal level. Add some things that make it different and cool, and then it will be awesome.
"I'm afraid of OC'ing my video card. You never know when Ogre Calling can go terribly wrong."
2004-10-28, 1:56 PM #18
Dun you worry bout the "unoriginallity". I've got something stashed away that I plan on throwing in here that I've NEVER seen in any JK level before...
Who made you God to say "I'll take your life from you"?
2004-10-29, 4:09 PM #19
************CAUTION*************
Not for the hungry or empty-stomached!
********************************

Welcome to Candy Cane Lane. This part of the level can only be accessed one way, and it is difficult, but worth it.

[http://img42.exs.cx/img42/9170/JSHOT015.jpg]

Graham Cracker house topped off with gumdrops!

[http://img42.exs.cx/img42/9671/JSHOT016.jpg]
Who made you God to say "I'll take your life from you"?
2004-10-29, 5:08 PM #20
Hahaha!! Gold!! :D
DO NOT WANT.
2004-10-29, 5:55 PM #21
[http://www.jbeldin.com/personal/homer_drool.jpg]
GOOGLE FIND THESE SITES PLEASE KTHXBYE
http://www.stevebcartoons.com
http://www.kingcola.com
2004-10-29, 9:04 PM #22
Yum! :D

2004-10-30, 1:04 PM #23
If anyone wants to make a candy (pack of smarties or something), I'd be happy to throw it in the level (you'll get credit if I use it). Just send me the 3DO file, and any custom mats that you use for it. Try to make any candies roughly the size of kyle to twice the size of kyle. Thank-you.
Who made you God to say "I'll take your life from you"?

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