Mental Help. :p
What you see is cog interpreting player mouse aiming as onscreen Mouse X/Y movement.
The cursor is FireProjectile()'d from the camera 'MouseX, 0.0025, MouseY', so relative position checking for menu clicks and whatnot are quite easy. You'd just make a menu sprite (or 3do if you wanna get fancy and can scale it down outside of JED ), test and see where the boundaries are with debug output, then code in the boundaries and associated code for clicks. (I did ALOT of QuickBasic coding in High School, working with meeses and menus )
It has trails because of my special templates and coding style that I use to debug things.
So yea. Countin flowers on the wall, playin solitare till dawn.......
What you see is cog interpreting player mouse aiming as onscreen Mouse X/Y movement.
The cursor is FireProjectile()'d from the camera 'MouseX, 0.0025, MouseY', so relative position checking for menu clicks and whatnot are quite easy. You'd just make a menu sprite (or 3do if you wanna get fancy and can scale it down outside of JED ), test and see where the boundaries are with debug output, then code in the boundaries and associated code for clicks. (I did ALOT of QuickBasic coding in High School, working with meeses and menus )
It has trails because of my special templates and coding style that I use to debug things.
So yea. Countin flowers on the wall, playin solitare till dawn.......
-Hell Raiser