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ForumsShowcase → Volunteer for Medical Research (testers needed!)
12
Volunteer for Medical Research (testers needed!)
2004-12-15, 8:08 PM #1
I've programmed a Volumetric Renderer a while back for a research project and published some results on the web. Somehow this little project is actually generating some interest, even without any promotion on my part.

The single most popular question I get is will it work on my ???? graphics card. Since I only tested the thing on 2 cards (ATI 9200se and ATI 9700pro) I can't really answer that question.

I'm looking for "medical" volunteers to download this program and see if it runs on thier system. Just remember to post back with what gfx card you used and did it run. You will need a video card capable of supporting vertex shader 1.1 and pixel shader 1.4

Download: http://newport.eecs.uci.edu/~kwank/Voxel/VoxelRender.zip
2004-12-15, 8:12 PM #2
That thing is hot. Really nice. It worked on my card, Radeon 9800 Pro 128.
Warhead[97]
2004-12-15, 8:43 PM #3
Works on my GeForceFX 5200, although the framerate is choppy.

2004-12-15, 9:19 PM #4
Works fine with a GeForce FX 5700LE. I'd ask you how you did it, but it looks complicated, and the answer would be long and drawn out, and I would fall asleep after the fourth sentence. LOOKS GREAT THOUGH!
Who made you God to say "I'll take your life from you"?
2004-12-15, 9:28 PM #5
Thanks for the stats. So it does work with NVidia cards! For some reason an university researcher could not get it to run with her NVidia.

Framerates expected to be choppy with ATI-9200s and FX-5200 class cards. Volume rendering eats up a lot of texture memory and fill rate.

In case if it was not apparent, most of the included volume datasets are obtained from CT and MRI scans from real subjects.
2004-12-15, 9:31 PM #6
I can't get it to work on my nVidia. But's its only a GeForce2 MX 400, which is 64mb.
"Nulla tenaci invia est via"
2004-12-15, 10:00 PM #7
I think only GeForce3+ will work on the NVidia side. Vertex shader 1.1 and pixel shader 1.4 are required.
2004-12-15, 10:18 PM #8
Wow, that's very impressive.

Strange, it runs on my FX 5200 just fine.:confused:
2004-12-15, 11:23 PM #9
Tested on my FX 5200 128Mb. Ran perfectly, framerate looked good to me. Awesome job, by the way. Wish I could make something like that...
2004-12-16, 4:17 AM #10
Runs on my 9700Pro, and I'll do a test on my GF3 when I get home.

(I tried it already over VNC, and it failed, but that could be because of VNC. So I'll let you know when I get to the PC.)
2004-12-16, 4:26 AM #11
Works like a charm on ati mobility 9600.



EDIT: And with my radeon 9800pro too.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2004-12-16, 4:44 AM #12
Doesn't seem to do anything on my GF4 Ti4200
2004-12-16, 4:54 AM #13
all I get is a green screen when loading the files on my 9800pro :( am I doing something wrong?
"...Those living for death will die by their own hand, Life's no ordeal if you come to terms, Reject the system dictating the norms..."
2004-12-16, 5:09 AM #14
It crashes before starting up on my school's integrated Intel thingy. That's no surprise.
2004-12-16, 7:34 AM #15
Whoooo.... pretty.

Runs perfectly on a 6800 GT
Stuff
2004-12-16, 9:21 AM #16
Quote:
Originally posted by JEDI-Salvation
all I get is a green screen when loading the files on my 9800pro :( am I doing something wrong?


Ditto for the most part. Only I loaded one of the images, and got the green screen. It seemed like if I waited for awhile (awhile being 5 or more minutes) eventually something would show up, but it looked nothing like your attached image. This is all on my Radeon 9600XT 128mb.
"In the beginning, the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - Douglas Adams
Are you finding Ling-Ling's head?
Last Stand
2004-12-16, 10:24 AM #17
The object in the attached image isn't in the zip.

2004-12-16, 12:05 PM #18
Works fine on my nVidia Albatron GeForce FX5700 256mb card.

Looks good.

Just out of curiosity, do the colors mean anything in the sample files?
Marsz, marsz, Dąbrowski,
Z ziemi włoskiej do Polski,
Za twoim przewodem
Złączym się z narodem.
2004-12-16, 1:52 PM #19
Quote:
Originally posted by The_Mega_ZZTer
The object in the attached image isn't in the zip.


... I know that. I don't get anything that's even remotely similar in appearance to his image above. When I load up ANY of the files provided, after fiveish minutes, I MIGHT get a grayish green blob in the center of the screen that I can rotate around. That's all it looks like. A blob. There's maybe one highlight that's a much lighter shade of green, and that's it. I said I "Know that" above. How did I know that? None of those blobs even remotely resembled a foot.
"In the beginning, the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - Douglas Adams
Are you finding Ling-Ling's head?
Last Stand
2004-12-16, 4:37 PM #20
9600XT, ran like a charm.

You by the way, rock. :D

VOXELS FOREVER!!!!!
"Well, if I am not drunk, I am mad, but I trust I can behave like a gentleman in either
condition."... G. K. Chesterton

“questions are a burden to others; answers a prison for oneself”
2004-12-16, 5:16 PM #21
Radeon 9600 Works great. Maybe your teacher should update the video card drivers. :confused: It could help. (even though I use old drivers for my card to run JK correctly lol) :D
Naked Feet are Happy Feet
:omgkroko:
2004-12-16, 6:04 PM #22
9800pro, and no probs at all, nice proggy too
2004-12-16, 8:09 PM #23
Ric_Olie: The colors are mapped to a density value that was captured by the medical scanner. Ideally bones should be one color, flesh is another color etc. The colors can be changed by editing the xfer_func.tga file.
Transparency of each density voxel is initially set by the alpha channel of the tga. It can also be changed in program from the "Transfer map" menu option. Transparencies allows the user to isolate skin, bone, flesh, etc. Although it is somewhat difficult to pinpoint things with the UI I have now.

I didn't realize that the foot wasn't in the zip. Here's two more datasets for you to play with:

TeddyBear: http://newport.eecs.uci.edu/~kwank/TBear.zip (632kB)
Foot: http://newport.eecs.uci.edu/~kwank/foot.zip (4.4 MB)

Thanks for the stats everyone. At least I now know it works on more than 2 ATI cards, but strangely I don't know what is causing some people's decent video cards not to work with this program. Do you always get a green screen, even with a different dataset loaded?
2004-12-16, 8:47 PM #24
I don't always get one. Like I said, eventually I get SOMETHING, but that something is a blob. Doesn't seem to matter what set I open up.

Actually, I take that back.

I just loaded the program again with the Head file. The Head itself is only SLIGHTLY brighter than the green background. You seriously have to just about strain to see it.

+ a few minutes. The background suddenly went gray, and now I can actually SEE the head. It's just a green and a pale yellow though. It should be noted that I was messing with the Transfer Map settings. If that has anything to do with it...

I think it's just taking obcene amounts of time to load for me.
"In the beginning, the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - Douglas Adams
Are you finding Ling-Ling's head?
Last Stand
2004-12-17, 12:56 PM #25
Ok, so one of my co-workers is doing Driver Cert's today, so got a chance to steal a box of test cards and throw them in one of our testing rigs along with your proggy. The following cards tested Successfully:

9100 64 AGP
9200se 128 AGP
9200 256 PCI
9550 128 AGP
9600se 128 AGP
9600 128 AGP
9600pro 128 AGP
9600xt 128 AGP
9600xt 256 AGP
9800pro 128 AGP

There was only one card that did not work, and that was our old 7000 64 AGP (does not have the right shader versions) so all I got when testing that card was a black window. I tested all other cards with the Head and the Foot, I was a bit surprised as I did not see much of a performance difference between most of the cards, the only card that stood out was the 9800pro which ran the foot very well, while the rest of the card choked a bit on that one. Anyway, that my waste of company time for today :D
"Well, if I am not drunk, I am mad, but I trust I can behave like a gentleman in either
condition."... G. K. Chesterton

“questions are a burden to others; answers a prison for oneself”
2004-12-17, 2:00 PM #26
WinXP, Geforce 4 MX420 did not work, it crashed when I started it.
2004-12-17, 2:42 PM #27
The 9600XT 128 is exactly what I have, so if that keeps testing out, what could be going on here? Something with drivers?
"In the beginning, the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - Douglas Adams
Are you finding Ling-Ling's head?
Last Stand
2004-12-17, 6:02 PM #28
Works for my 128mb GF FX5200. Choppy framerate though.

Other specs:
2.6gHz P4
256mb DDR RAM
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2004-12-17, 7:37 PM #29
updated drivers, works perfectly, well done man
"...Those living for death will die by their own hand, Life's no ordeal if you come to terms, Reject the system dictating the norms..."
2004-12-17, 7:41 PM #30
Cool little program.

Works fine on my 9600xt 128mb.
My signature puts the 'hat' in 'phat'.
2004-12-17, 8:03 PM #31
doesn't seem to want to work on my GF4 ti 4200
works fine on my 9800 pro however.
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2004-12-17, 8:30 PM #32
Quote:
Originally posted by West Wind
The following cards tested Successfully:

9100 64 AGP
9200se 128 AGP
9200 256 PCI
9550 128 AGP
9600se 128 AGP
9600 128 AGP
9600pro 128 AGP
9600xt 128 AGP
9600xt 256 AGP
9800pro 128 AGP


Holy! Thanks a bunch. Must be great having access to so much hardware.
2004-12-17, 10:18 PM #33
ATI Mobility Radeon 9600 64Mb - Worked fine
GeForceFX 5700 256Mb - Worked fine
"Whats that for?" "Thats the machine that goes 'ping'" PING!
Q. How many testers does it take to change a light bulb?
A. We just noticed the room was dark; we don't actually fix the problems.
MCMF forever.
2004-12-18, 9:43 AM #34
Quote:
Originally posted by West Wind
There was only one card that did not work, and that was our old 7000 64 AGP (does not have the right shader versions) so all I got when testing that card was a black window.


Yea, that's the card I tested and it did the same thing. The only thing that showed up was a grey line.
2004-12-19, 4:30 PM #35
I couldn't get it to work on my
ATI Mobility Radion on my pavilion ze4100
Also couldn't get it to work on my
GeForce 4MX
:o I wanna see it too! :(

On the ATI I get: Failed to load color transformation texture and it seems to work to some limited extent

On GeForce 4mx I just get a crash
2004-12-19, 4:44 PM #36
Predictably works fine on my 9800 pro.
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2004-12-20, 10:30 AM #37
Hate the mobilitys, drivers never get updated for them >.<
"Whats that for?" "Thats the machine that goes 'ping'" PING!
Q. How many testers does it take to change a light bulb?
A. We just noticed the room was dark; we don't actually fix the problems.
MCMF forever.
2004-12-23, 10:04 AM #38
Didnt work

Pll 233 mgz

win 98

64 megs ram

ya it sucks
2004-12-23, 11:11 AM #39
works like a dream

9500pro OC (with a flashed bios)
"i've seen alot of kids (i'm 35) come on here and ask for advice about girls. look at potato here. he makes a tape and sings to a girl. some girls will laugh in your face, some behind your back and then some might love you for it. potato is a man. a man with a girl. -Darth Evad
2004-12-24, 6:49 PM #40
Doesn't work on whatever POS card is in my home machine... some 32 mb ATI card.
Stuff
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