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ForumsShowcase → City level updates
City level updates
2005-01-09, 11:40 PM #1
Few small things, I like this lack of visuable adjoin limit. I'm not so limited.

[http://www.frankoyer.com/pictures/jkstuff/City009.jpg]

[http://www.frankoyer.com/pictures/jkstuff/City0010.jpg]
"Nulla tenaci invia est via"
2005-01-09, 11:58 PM #2
:eek: ²
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2005-01-10, 12:43 AM #3
Hot damn!
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2005-01-10, 1:14 AM #4
You should run Sige's lighter pluging on that. Just for kicks. But make some backups.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-01-10, 4:41 AM #5
Hot diggity damn! +1 to JK Editing. :D

Hehe, I just realized that kinda looks like something you'd see in a Tony Hawk game. ;)
-Hell Raiser
2005-01-10, 5:08 AM #6
Quote:
Originally posted by Emon
You should run Sige's lighter pluging on that. Just for kicks. But make some backups.


I'd even like to get ahold of the raw level when it's finished, to play with things like that.

JediKirby
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2005-01-10, 7:57 AM #7
Thats pretty awesome.
-El Scorcho

"Its dodgeball time!" -Stormy Waters
2005-01-10, 9:25 AM #8
Looking damn shankalicious. Great. Marvellous. Fantastic.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-01-10, 10:47 AM #9
:eek:

Awsome! I can't wait to cruise around in that level.
No sig.
2005-01-10, 11:38 AM #10
Do the cars move? Hmm, you should make them driveable, that'd be interesting.
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2005-01-10, 11:43 AM #11
JK Ralley anyone? ;)
-Hell Raiser
2005-01-10, 12:05 PM #12
can you get on the roofs of teh buildings?
"Angel of the Lord, what are these tortured screams?" And the angel said unto me, "These are the cries of the carrots, the cries of the carrots! You see, Reverend Maynard, tomorrow is harvest day and to them it is the holocaust."
2005-01-10, 12:26 PM #13
HOLY ****! That's the best goddamn level I think I've seen a while...
2005-01-10, 12:35 PM #14
i have a good working driveablevehicle.cog, but only MotS.....

:(
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2005-01-10, 12:36 PM #15
Quote:
Originally posted by G-Man
i have a good working driveablevehicle.cog, but only MotS.....

:(


Easily translatable to JK. ;)
-Hell Raiser
2005-01-10, 1:04 PM #16
than do it... :P
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2005-01-10, 2:48 PM #17
Wow... :eek: I have long waited for a level like this, it reminds me of that project where everyone got a city block and built it up, except it was abandoned from what I remember. 9/10 for this one!
"Ours is not to question, but who is to question us" -Me
2005-01-10, 3:56 PM #18
You could probably replace the player with a different model, and use ParseArg to reset some of the movement things to help recreate the feel of a car.
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2005-01-10, 6:12 PM #19
Quote:
Originally posted by NOFpuXnk
can you get on the roofs of teh buildings?


Well, I was going to limit this before. It was to the point where if I did anymore detail it went over the visualable adjoin limit. I might require that to play the level but I really don't care, I think it's essencial. Framerate isn't to bad either so.

With the visual adjoin limit gone, I will definatly allow rooftop access. And many interior designs.
"Nulla tenaci invia est via"
2005-01-10, 7:01 PM #20
With all these limits going away we might just could build a real death star :D . Probably not...That level looks awesome.
America, home of the free gift with purchase.
2005-01-10, 11:12 PM #21
Actually...we could make a deathstar in like 5 or 10 years. A kind of Ode to JK thing. By then it may be dead (though who knows, really), and all the limits on editing will DEFINITELY be gone.
D E A T H
2005-01-11, 12:25 AM #22
right on.
i can see you have put much time into this.
keep up the good work
"Angel of the Lord, what are these tortured screams?" And the angel said unto me, "These are the cries of the carrots, the cries of the carrots! You see, Reverend Maynard, tomorrow is harvest day and to them it is the holocaust."
2005-01-11, 4:45 AM #23
There is a drivable vehicle cog hidden in the WiReFrAmE gob if my memory serves me correctly :D

Half accident really..

Amazing. I think the textures do the level alot of justice, great use of them!
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2005-01-11, 5:31 PM #24
:eek: :eek: Reminds me of GTA3, only a bit cleaner and and brighter.

Awesome work.
2005-01-11, 9:39 PM #25
You should make it into a GTA level... make the charactors from GTA 3, GTA :VC and GTA: SA as skins you can pick.. and make the cars drivable... that'd be awesome.. MP GTA.. make sure there are alot of random people walking around, and make them respawn off the screen, so you never run out of people to kill :)

EDIT: looks awesome, but u might wanna think about scaling down the texture of the road.. it looks VERY.. JK-ish.. Especially since it seems so blurry, yet the cars are nice and crisp looking.
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2005-01-11, 10:44 PM #26
Yeah I do need to make another road texture. I've just had it since I started and got used to it or something. I'll try something new. Maybe more of a road texture with lines but I like the atmospher the stones portrey.

Where can I find that light pluging I would like to give it a try haha?
"Nulla tenaci invia est via"
2005-01-11, 10:47 PM #27
http://www.txstate.edu/~an1047/lighter.zip
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-01-11, 10:55 PM #28
Hm, I can't get it to work. No readme or anything.
"Nulla tenaci invia est via"
2005-01-11, 11:19 PM #29
Just put it in JED\plugins and run lighter.dll from the plugins menu.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-01-11, 11:31 PM #30
Yeah it was giving me an error. The first itme I did it, the surfaces were cleaved but I got no light effects. Now it just errors me.
"Nulla tenaci invia est via"
2005-01-12, 12:21 AM #31
What errors? Probably have to ask Sige about it.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-01-12, 6:42 AM #32
Hey you sould show that pic inside the house.....
;) :) :D
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2005-01-12, 8:15 AM #33
It all looks good, except one thing stands out when I look at it. In the first shot, what is all of that stuff around the building in the background? It looks like it's covered in a metal fence.
Who made you God to say "I'll take your life from you"?
2005-01-12, 9:03 AM #34
I believe scaffolding for it's construction. You'll note above a certain point the texture breaks off.
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2005-01-13, 3:28 AM #35
:eek: :eek:

Z@nardi, you never cease to amaze me with your attention to detail and high-quality work :D

Please, please, please keep the wonderful screenshots coming (especially if we ever get the SotD working again...) :D

-Jackpot
"lucky_jackpot is the smily god..." -gothicX
"Life is mostly froth and bubble, but two things stand in stone,
Kindness in another's trouble, courage in your own"
- "Ye Wearie Wayfarer"
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