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ForumsShowcase → Negative Gain
Negative Gain
2005-01-16, 11:02 AM #1
[http://www.massassi.net/ec/images/15415.jpg]

As my level series is well underway, I thought I might as well make a thread to show my progress. This is of the first episode where Magrucko Daines, who you play, has to recover a lost cargo crate containing spice ... that just happened to fall into a weird temple.

The level will be puzzle based, only a few enimies I imagine. This is my tribute to Tomb Raider after all, so alot of good ol' jumping puzzles! *evil smile*

:cool:
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2005-01-16, 11:12 AM #2
what exactly is a goit anyway?

Looks good man, suprised youre still mapping.
"...Those living for death will die by their own hand, Life's no ordeal if you come to terms, Reject the system dictating the norms..."
2005-01-16, 11:39 AM #3
Looks like Atlantis.


/me likes
Think while it's still legal.
2005-01-16, 6:26 PM #4
And just what does Atlantis look like, eh?
"In the beginning, the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - Douglas Adams
Are you finding Ling-Ling's head?
Last Stand
2005-01-16, 6:29 PM #5
Probably referring to the JK map :p

Lookin good dude.
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2005-01-17, 10:04 AM #6
It looks like the chateau map in CS.
2005-01-17, 11:56 AM #7
Quote:
Originally posted by JEDI-Salvation
what exactly is a goit anyway?



maybe some kind of goybot??? I don't know;)
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2005-01-17, 1:35 PM #8
^-- haha.

Looks good. I've been looking forward to this project for a while.... the title is really catchy. :o
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2005-01-17, 2:14 PM #9
Thanks guys! Appreciated!

A 'goit' is a phrase Rimmer from Red Dwarf calls people, not as well known as 'smeg' of course.. :)
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2005-01-17, 2:28 PM #10
That looks pretty good. My only problem with the first pic is that its essentially a big square room. Add some more architecture to the walls and corners.
2005-01-17, 3:03 PM #11
concerned about the mis-aligned texture on the floor... other than that.. i am GLAD to see someone else other than me editing JK still... more people need to edit JK.. what's wrong with you people?!
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2005-01-17, 3:11 PM #12
Quote:
Originally posted by Spiral
concerned about the mis-aligned texture on the floor... other than that.. i am GLAD to see someone else other than me editing JK still... more people need to edit JK.. what's wrong with you people?!


please look a bit below this thred....:(
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2005-01-17, 3:27 PM #13
Quote:
Originally posted by Spiral
concerned about the mis-aligned texture on the floor... other than that.. i am GLAD to see someone else other than me editing JK still... more people need to edit JK.. what's wrong with you people?!


One cleave will do the trick lol! :)

[http://www.massassi.net/ec/images/15426.jpg]

^ This is outside the temple ... ish thing our hero finds himself in. This level uses no 3dos yet bar a door, the walkplayer, and a ship.

[http://www.massassi.net/ec/images/15425.jpg]

^ There are three routes during the level; "triangle", "square", and "oval". This is at the start of the triangle route. At the end of this route will be a switch to open up the "square" route, and at the end of that a switch to open the "oval" route.

This room has annoyed me to hell and back. At first it was just a blocky rectangle with lots and lots of jumps, but then I decided I wanted to re-do it, and so created what you see in the shot. I cant edit it no more because there's too many vertices believe it or not, and the result is slight homming.

If you fail any of the "routes" you will find yourself in water, where you can follow a channel which links up with a main channel where you can swim back into the main area. Lovely stuff.

ALSO~! I just noticed the dark bit behind a pillar to the right of the screen, which has now been fixed.
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2005-01-17, 3:46 PM #14
Very nice. I like your approach to gameply. It's inventive, fresh, and pretty unexploited in JK. The exterior shot is very... I can't put my finger on it, building blockish. Everything is so much bigger than the player. I like the effect. That texture in the back on the side wall of the temple is rather undetailed, but from that distance, I suppose it should be. Your mipmapping is all in order, I hope?
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2005-01-17, 3:47 PM #15
There's a patch Hell Raiser made for JK that eliminates the homming problem.

And those shots look sweet. Can't say I like what you've presented of the plot so far. :p

2005-01-17, 7:42 PM #16
Looks good so far. Maybe some trees could be added?
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2005-01-17, 8:24 PM #17
use the lighter.dll, goit![/obiwanvoice]
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ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-01-17, 8:46 PM #18
I *hate* jumping puzzles....but at least its JK.
My girlfriend paid a lot of money for that tv; I want to watch ALL OF IT. - JM
2005-01-17, 9:04 PM #19
This is the project that will make me re-install JK.

But it won't make me try to edit it again. Sorry, I"m just too hooked on GTK. It's like building with Legos. (Legos, man, Legos! Who could ask for more?)

Brilliant job so far, at any rate. Seems like games have really been turning away from puzzles in this day and age. (Trying make my new project as puzzle-intensive as well.) Also, I must say I respect your use of large architecture, which I fear to no end, as well as your policy of using architectural details instead of models. As far as criticism, I'd reccomend using a larger variety of textures, but it looks like you're starting to work that in already.
2005-01-17, 11:52 PM #20
Now thats just good 'ol archi and lighting. Not much I can say to help improve it. :D

Quote:
Originally posted by Spiral
concerned about the mis-aligned texture on the floor... other than that.. i am GLAD to see someone else other than me editing JK still... more people need to edit JK.. what's wrong with you people?!


And this is why the Hub is neccessary. There's at least, 5 people I know (including myself) working on decent sized projects, more on levels, but you wouldn't know about it comming here.... :rolleyes:

[/Mini Rant :p]

Quote:
The_Mega_ZZTer
There's a patch Hell Raiser made for JK that eliminates the homming problem.


Sige did. :p
-Hell Raiser

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