I started this project last saturday and it's about ready by now. It's a mini game level for JA SP. The name actually means a Rifle Range. This level contains only one room, a rifle range.
The mini game has two functions: An infinite Practice and a Game of 50 rounds.
There are 5 possible targets, and only one is randomly visible, in the Game only for a short period of time. You get a score increment if you hit the target during that limited time. The visible time of the target shortens towards the end, making the Game progressively difficult.
In addition to that, the Game has three difficulty settings: Easy , Normal , and Hard . The setting affects the initial time the target is visible, as well as the Factor that shortens the time towards the end.
Weapon choices are E-11 Blaster rifle, and Tenloss Disruptor. The difference is significant because of the slow velocity of the blaster projectile, compared to the speed-of-light velocity of the disruptor beam.
The Game gametype also has a Quick Death function, obligatory, that ends the mini game if you miss the target, or shoot too slow and the target disappears before the bullet reaches it. The late missed shot quick death can be avoided by using a switch that raises late shot miss shields behind the targets.
Long story short, this level contains the most complicated scripting you have seen since the original Raven SP levels Far more complicated than my old Lighthouse or the more recent Syndicate with all it's devilish puzzles.
Since one screenshot basically reveals the whole map, I'll only post one screenshot:
The level is currenly in a late beta phase, and will be released for public soon.
The mini game has two functions: An infinite Practice and a Game of 50 rounds.
There are 5 possible targets, and only one is randomly visible, in the Game only for a short period of time. You get a score increment if you hit the target during that limited time. The visible time of the target shortens towards the end, making the Game progressively difficult.
In addition to that, the Game has three difficulty settings: Easy , Normal , and Hard . The setting affects the initial time the target is visible, as well as the Factor that shortens the time towards the end.
Weapon choices are E-11 Blaster rifle, and Tenloss Disruptor. The difference is significant because of the slow velocity of the blaster projectile, compared to the speed-of-light velocity of the disruptor beam.
The Game gametype also has a Quick Death function, obligatory, that ends the mini game if you miss the target, or shoot too slow and the target disappears before the bullet reaches it. The late missed shot quick death can be avoided by using a switch that raises late shot miss shields behind the targets.
Long story short, this level contains the most complicated scripting you have seen since the original Raven SP levels Far more complicated than my old Lighthouse or the more recent Syndicate with all it's devilish puzzles.
Since one screenshot basically reveals the whole map, I'll only post one screenshot:
The level is currenly in a late beta phase, and will be released for public soon.
Frozen in the past by ICARUS