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ForumsShowcase → Still Alive...And Well?
Still Alive...And Well?
2005-02-08, 10:53 AM #1
These are some shots of some of the new areas from The Maze.

[http://www.massassi.net/ec/images/15535.jpg]
[http://www.massassi.net/ec/images/15536.jpg]
[http://www.massassi.net/ec/images/15537.jpg]
[http://www.massassi.net/ec/images/15538.jpg]
[http://www.massassi.net/ec/images/15539.jpg]
[http://www.massassi.net/ec/images/15540.jpg]

Questions? Comments?
Who made you God to say "I'll take your life from you"?
2005-02-08, 11:26 AM #2
Holy lighting goodies!
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2005-02-08, 12:58 PM #3
from what i can see the look great but, there dark so i can't see them to well
dream of breezes through broken trees, and whisper back with equality in thought.

****JediKirby****
2005-02-08, 1:21 PM #4
Man, Trige, you are starting to get really good. JK needs more editors like you, so keep it up! You will go far! :)

As for actual suggestions, a long curvy pipe down the top of that corridor in the last pic would be great. I think it would add a nice spine of support to the side columns, as well as add to the look. BTW, I assume the super cool shadows are the result of the Lighter plugin? ;)
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-02-08, 2:41 PM #5
Yep, all lighting done by lighter plugin except for the bar screenshot.
Who made you God to say "I'll take your life from you"?
2005-02-08, 6:53 PM #6
Very nice.
2005-02-08, 8:03 PM #7
Superlative work.
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2005-02-08, 10:38 PM #8
Nice work, but the textures... meh.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-02-10, 11:39 AM #9
Thanks for all of the comments. I've decided not to include these in The Maze afterall. I feel like they don't really fit with the rest of the level, so I'm saving them for something else. But, I have continued working on The Maze (adding new areas with overlapping, duplicate sectors so it will be hard to find your way through them in game as well as in JED). Also, I've been adding new secrets here and there. Hopefully, it won't take too much longer to complete, but I want to make it the most difficult thing to complete, yet still able to complete it. I'll probably end up requesting cogs sometime soon, so if any of you coggers that look here want to help, just keep an eye out. My goal for this is to be Co-op, and it will consist of 2-3 episodes. Right now, I only have 2 in the making. When I get more finished, a demo will be up for public beta testing, but if you want, you can e-mail me and I'll send you the level so you can test it privately. Enjoy.

[http://www.massassi.net/ec/images/15554.jpg]
[http://www.massassi.net/ec/images/15555.jpg]

You may be thinking, "This isn't a maze! Where's the field of bushes that you have to find your way through?", and that's because it's not a traditional maze. It has that same principle, but to a larger scale. Instead of finding your way through a tangle of bushes, you've got to go through a tangle of rooms (finding bonuses along the way). And since this is Co-op, it's definitly recommended that you have a party come along with you, because I don't know how well one person will fair at the end of it.
Who made you God to say "I'll take your life from you"?
2005-02-10, 1:31 PM #10
OMG I see dlft.mat
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2005-02-10, 1:49 PM #11
That's funny... I don't. :confused:
DO NOT WANT.
2005-02-10, 2:02 PM #12
Look at the last 2 in the first set of pictures for dflt.mat, zell. That lighted hallway is going to be used for Hangar 18 I've decided. I'm redoing it based on the work that I had done on the original after I finish this level. With the lighter.dll, it should look better by far.
Who made you God to say "I'll take your life from you"?

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