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ForumsShowcase → My JED Models
My JED Models
2005-03-06, 7:30 PM #1
Hello

I have been using JED for a while. It's my modeler of choice for JK and I think its quite easy to use. I made mainly lots of weapon models with it.

These so far are my best ones:
http://img90.exs.cx/img90/7139/carb16dz.jpg

http://img90.exs.cx/img90/3473/pistol13rk.jpg

http://img90.exs.cx/img90/2392/smg17hl.jpg

I hope to make some kind of weapons mod with them as soon as I can get them textured and animated.
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-03-06, 7:39 PM #2
Welcome to Massassi. They look very nice.
Think while it's still legal.
2005-03-06, 7:39 PM #3
Those are some sweet models... :)

Hurrah for Jed! :D

And welcome to massassi, where once you're in you don't leave ;)
May the mass times acceleration be with you.
2005-03-06, 7:46 PM #4
Nice work. Welcome to Massassi!
That painting was a gift, Todd. I'm taking it with me.
2005-03-06, 8:04 PM #5
<3 the M16A2 model. :D
DO NOT WANT.
2005-03-06, 8:11 PM #6
I love those models. They look great without having overwhelmingly too many polies.

And I agree. JED > any other 3d editor, no matter how many thousands of dollars you spend on it.
Stuff
2005-03-06, 10:44 PM #7
Welcome, glad to people still editing JK...:)
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2005-03-06, 11:11 PM #8
Quote:
Originally posted by Darth Slaw
And welcome to massassi, where once you're in you don't leave ;)


I did for some time :rolleyes:...

Wilkommen, bienveneu... Blah.

Welcome ;)!

(Looking good :D !)
Nope, I'm not french.
2005-03-06, 11:21 PM #9
Thanks, everyone.

One slight problem though is that texturing is going to be hard and I cant find any better ways. JED is the best at shaping the models, but its way of texturing is tedious and doesn't work on some surfaces. Anyone have any suggestions?
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-03-07, 12:51 AM #10
There is a tool out there called force remap that helps texturing complex models.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2005-03-07, 6:23 AM #11
Quote:
Originally posted by Mort Rouge
I did for some time :rolleyes:...


You but not your soul...
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2005-03-07, 12:45 PM #12
Quote:
Originally posted by G-Man
You but not your soul...


Meh, defeated in words, I considered am.
Nope, I'm not french.
2005-03-07, 1:00 PM #13
Quote:
Originally posted by kyle90
I love those models. They look great without having overwhelmingly too many polies.

Agreed. I think they look simple, and at the same time accurate and pretty. If they are well-textured and animated, that will be more than enough polies for a game like JK.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-03-07, 1:36 PM #14
Quote:
Originally posted by zagibu
There is a tool out there called force remap that helps texturing complex models.
And here we have a link. :)
May the mass times acceleration be with you.
2005-03-09, 10:13 PM #15
Thanks, this program works really well. All I have to do is make a material that matches a part of shape and scale to fit.

This is the pistol now:
http://img28.exs.cx/img28/783/pistoltexture14lv.jpg

The M4 is a bit harder but I think it's going well.
http://img28.exs.cx/img28/9825/carbinetexture13zf.jpg

Anyone have tips on making them appear more realistic though? I basically just lightened and darkened over a picture of the wireframe to make the textures.
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-03-10, 5:13 AM #16
Quote:
Originally posted by ProdigyOddigy
Thanks, this program works really well. All I have to do is make a material that matches a part of shape and scale to fit.

This is the pistol now:
http://img28.exs.cx/img28/783/pistoltexture14lv.jpg

The M4 is a bit harder but I think it's going well.
http://img28.exs.cx/img28/9825/carbinetexture13zf.jpg

Anyone have tips on making them appear more realistic though? I basically just lightened and darkened over a picture of the wireframe to make the textures.


Tone down the lighting on the textures. It's wayyyy too shiney. You can't make it too shiny, because it looks totally wrong at nearly every angle (looks like someone took a white paintbrush down the side of the gun), defeating the purpose. JK simply doesn't have support for really effective lighting.
2005-03-10, 5:26 AM #17
Quote:
Originally posted by Cool Matty
(looks like someone took a white paintbrush down the side of the gun)


That's because it's not textured... Yeesh.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2005-03-10, 5:33 AM #18
I'm in love with the MP7. I need to see that one textured.
"And lo, let us open up into the holy book of Proxy2..." -genk
His pot is blacker than his kettle!
2005-03-11, 1:15 AM #19
Those look great! How long have you been modeling for?
Spoting an error in post will result in a $100 reward.
Offer expires on 6/6/06. Valid one per customer, per day.

Rangi
2005-03-13, 4:11 PM #20
Ok, I've finished texturing all 3 models now, and here they are:

http://img29.exs.cx/img29/1720/pistoltexture29og.jpg
http://img29.exs.cx/img29/1219/carbinetexture28kt.jpg
http://img29.exs.cx/img29/5232/smgpdwtexture15kv.jpg
I worked the longest on the mp7 texture.

I've been making models for a while ever since I learned to use JED a few years ago when I played JK alot.

I'm going somewhere for a week so I wont have anything newer just yet.
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-03-13, 4:32 PM #21
Models = Good.
Textures = I never knew guns could be made from marble.
Think while it's still legal.
2005-03-13, 7:17 PM #22
Quote:
Originally posted by SAJN_Master
Models = Good.
Textures = I never knew guns could be made from marble.

I don't know, I think they still look really good. The carbine = UB3R S3X! I <3 your simple yet effective modeling skills.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-03-14, 7:45 AM #23
yeah they look good :)
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2005-03-14, 9:00 AM #24
The models are great, and the texturing job is well done. I know how hard it is to a) make or b) find appropriate textures. And texturing itself is not too easy, either.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

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