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ForumsShowcase → Gran Model
12
Gran Model
2005-03-12, 10:51 PM #1
*collapses*
Jedi Knight Enhanced
Freelance Illustrator
2005-03-12, 10:53 PM #2
Oh my... :eek:
-Hell Raiser
2005-03-12, 10:55 PM #3
Yes, they're supposed to have big hands.... but that's a little too big....
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-03-12, 10:56 PM #4
I. Love. You. :D
All is fair in love and war.
2005-03-12, 11:32 PM #5
Good!

Though the grans in JK seemed to have larger shoulders than usually, which actually made them look cool, instead of the wimpy ones in other games.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-03-12, 11:48 PM #6
PLease, PLEASE make your next model Boba Fett. If you do that, I will love you forever.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-03-13, 2:26 AM #7
But please you some textures that look similar to the jk mats...

not like the katarn thing:(
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2005-03-13, 2:34 AM #8
Shred, that one is gonna be a multiplayer model too, right...?:rolleyes:
Nope, I'm not french.
2005-03-13, 8:15 AM #9
Quote:
Originally posted by G-Man
But please you some textures that look similar to the jk mats...

not like the katarn thing:(


uh, they looked just like the kyle in the videos inbetween levels. they just didnt know how to texture very well back then and didnt get it right... or something.

but yeah this is great. and the hands are fine. but i agree about the shoulders. you'd get big arm muscles carrying around hands like that.
2005-03-13, 1:48 PM #10
:)
Jedi Knight Enhanced
Freelance Illustrator
2005-03-13, 1:51 PM #11
:eek:
All is fair in love and war.
2005-03-13, 1:52 PM #12
Yun! :o
-Hell Raiser
2005-03-13, 2:08 PM #13
Be sure to watch the videos to get a good idea of yun. You've got a good start there, but certainly not all the way there yet.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-03-13, 6:36 PM #14
started texturing
Jedi Knight Enhanced
Freelance Illustrator
2005-03-13, 7:11 PM #15
He looks like he has some sort of birth defect.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2005-03-13, 7:27 PM #16
Just from a quick look, the chin is too low/big
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-03-13, 7:32 PM #17
Quote:
Originally posted by Lord_Grismath
He looks like he has some sort of birth defect.

That was kinda harsh. :D

But in some ways, yes, I agree, Yun looks a little bit on the podgy side. But I'm sure this thread is going the exact same way as the Kyle thread - it starts off a little bit wonky, but as you work away more and and more and as people continure to give suggestions, the skin improves greatly.

Now, my suggestions:
1) make the nose thinner
2) make the hair less uniform and more ruffled. The Yun in Jk was a pretty boy, but not a tidy pretty boy. He enjoyed looking like a rogue.
3) make the lips thinner, and stretch them out bit more to the sides. Try and give him a bit of a smirk
4) perhpas make the face narrower, and give him more defined cheeks and sculpted chin.

Great start though, you seem to be a production line when it comes to modelling. :p
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-03-13, 8:18 PM #18
I agree he does look like he has down syndrome or something. Otherwise the model is looking very good, just fix the face up and it'll be great.
2005-03-13, 10:20 PM #19
All of your faces look very very odd. I think it's the force remap or something..
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-03-13, 11:04 PM #20
He said he started texturing. I've seen Shred fix up faces before...he's probably like me, where he starts with a sketch or an idea and is constantly reworking it, like many drafts over and over. Sometimes when I start drawing or painting something (go digital, paper and canvas suck) what I start out with looks like a child's drawing. Me, personally I can't just throw something good down on a canvas. It always starts extremely rough...
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-03-14, 7:47 AM #21
Wow, looks good
but the nose needs work.
Nice to see that he is similar to the cutscene yun
SpriteMod (JO 2003) Roger Wilco Skin

Snail racing: (500 posts per line) ---@%
2005-03-14, 12:55 PM #22
Same problem as the Kyle-model - too wide between the eyes.

I know Yun didnt have it in multiplayer, but could...

Damn... Whats the word in english...?

[http://www.ffurg.com/casting_call/jediknight/jk-young-yun.jpg]

That thing in front of his legs... Argh... Anyway, pretty please, with sugar on the top, could you put that ****in thing in...?
Nope, I'm not french.
2005-03-14, 12:57 PM #23
Ummm... loincloth?

2005-03-14, 1:39 PM #24
Flap.

>.>
2005-03-14, 3:34 PM #25
Where'd that come from?
2005-03-14, 3:37 PM #26
That toy scares me :eek:

I'll think about the flap..things.. Anyway, heres some more work done on the head.
Jedi Knight Enhanced
Freelance Illustrator
2005-03-14, 3:52 PM #27
Maybe this can help you out with the human faces.
Good models... for the gran, though I think others have mentioned it already, make the shoulders broader, and add a bit more bulkiness to the arms -- grans are big, strong "guys" after all
link
May the mass times acceleration be with you.
2005-03-14, 4:53 PM #28
VERY VERY AWESOME!

I havn't played JK with the cutscenes for awhile, but I don't remember the bridge of Yun's nose being quite that wide.
2005-03-14, 5:10 PM #29
Quote:
Originally posted by Shred18
That toy scares me :eek:

I'll think about the flap..things.. Anyway, heres some more work done on the head.


Before you updated the face, he looked like Don Vito with the dual lazy eyes goin' on.
2005-03-14, 5:47 PM #30
The eyebrows are too uneven, and his lips are still far too thick. He was asian, from what I gathered, not black :-P
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-03-14, 9:54 PM #31
Yun bot!! I coded yun from scratch for JK coop. He's a lot more challenging now, and he's got some new moves :D
Jedi Knight Enhanced
Freelance Illustrator
2005-03-14, 9:59 PM #32
Looks dang good in game :)
May the mass times acceleration be with you.
2005-03-15, 1:06 AM #33
Holy hell I just can't express how much I love you right now.
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2005-03-15, 3:35 AM #34
all this work and you haven't even done a basic glowsaber technique :(

I hope all this isn't exclusively co-op and the same changes are being applied to singleplayer too *doggy face*
Detty. Professional Expert.
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2005-03-15, 7:05 AM #35
The high res models will be a separate mod from the coop levels. The high res darkjedi are being included with the levels however, because the saber model needs to be added to the character (you cant enable an ai saber in multiplayer) If you want glowsabers, you can play with the glowsaber mod :D I'm using primarily level cogs, so that it will be compatable with most mods.
Jedi Knight Enhanced
Freelance Illustrator
2005-03-15, 9:46 AM #36
You should be able to do it all with level cogs. If you have some feature you want in that seems like it needs to be a "patch" to work with your level, stop by the cog forum and I should be able to turn it into a level-based cog.

Obviously there's a handful of situations where there's just no way to do it as a level-based cog, but it'd be great if everything is self contained in the level; levels that require patches stink. =/

The last 5 words were opinion. The only reason I said all this is you said "primarily level cogs" which leads me to believe you might have some non-level cogs.

Quib
2005-03-15, 12:17 PM #37
Everything is contained in the level, you wont need a patch to play. I am using modified class cogs for the NPC's (to keep them synced), but aside from that, everything is a level cog. I mean't I am not changing important files (kyle.cog, items.dat) so that mods will work with it.

Just to clarify: I'm showing 2 things here, the JK coop battle with yun, and my high res pack. You won't need the high res pack to play the levels ;)
Jedi Knight Enhanced
Freelance Illustrator
2005-03-15, 12:48 PM #38
so the hi-res pack will apply to everything? singleplayer, co-op, normal mp?
Detty. Professional Expert.
Flickr Twitter
2005-03-15, 8:32 PM #39
yep!

I just successfully tested yun over multiplayer! He's a tough one!

I thought I had found a fighting "loophole", when I stood facing him and blocked his strikes, allowing ZeqMacaw to come attack him from behind... instead of just standing there, he blinded me, then jump slashed my head! :D

It was pretty cool.
Jedi Knight Enhanced
Freelance Illustrator
2005-03-15, 9:01 PM #40
I love this game!
"When it's time for this planet to die, you'll understand that you know absolutely nothing." — Bugenhagen
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