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Post your score!
2005-03-20, 7:15 AM #1
Weehee, my own C++, and OpenGL made game: Post your score, and comments :D

clicky to downloady zippie, and then unzippie

My own score: 46...hé, I build it, I made it, I know the bugs ^.^
2005-03-20, 7:25 AM #2
140.
2005-03-20, 7:49 AM #3
lvl 10, 283 points
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2005-03-20, 8:40 AM #4
60 somthing... Fun for killing time!

Mind if I make a JK clone? Oh wait, I could, though my ideas would go further and so it would no longer be recognized.

Great Game, nontheless!

/Edward
Edward's Cognative Hazards
2005-03-20, 8:57 AM #5
71
2005-03-20, 8:59 AM #6
Level 7, 134.
The moving clouds (of dust or whatever, then you shoot one the the targets) are a nice touch. I expected them to stop moving.

-Nightmare JG :D
Still here.
2005-03-20, 9:11 AM #7
220.

What would be a good touch is a breakdown at the end, like shots, accuracy, etc.
Hey, Blue? I'm loving the things you do. From the very first time, the fight you fight for will always be mine.
2005-03-20, 9:16 AM #8
304 lvl 11
Think while it's still legal.
2005-03-20, 9:44 AM #9
337 lvl 11

should have made points reduce when you miss...
2005-03-20, 9:46 AM #10
110
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-03-20, 11:00 AM #11
level 11 323.
Warhead[97]
2005-03-20, 12:00 PM #12
I think you should give some credit to NeHe: http://nehe.gamedev.net/lesson.asp?index=07
2005-03-20, 12:11 PM #13
Yeah, nice copy and paste job... not.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-03-20, 1:06 PM #14
Level 13, 431
50000 episodes of badmouthing and screaming like a constipated goat cant be wrong. - Mr. Stafford
2005-03-20, 1:09 PM #15
Got to 81, lost patience, quit.
一个大西瓜
2005-03-20, 1:27 PM #16
153 pts.
ESS Supreme Commander Vince Trageton
Vince T's X-Wing HQ
The Blue Phantom Project
2005-03-20, 4:05 PM #17
174

You want a basic, non-stolen, Visual game? Check the link in my sig. Based off of Space War, it will be improved much.

Additional controls:
Exit: escape
Toggle bouncy walls: b
Pause: p

[/hijack]

I liked the game though, good for a quick break from a project. Improve it, and I will play it more.
Tomorrow holds a brighter future.
2005-03-21, 5:02 AM #18
hé, hello. I know i used the tutorial from Nehe's...but i builded it completely by myself...man, this is not fun guys...I examend the C++ scripts very well. Then i tryd to build it myself,the only things i used from Nehe's, where the textures!
2005-03-21, 7:55 AM #19
You should have created your own framework instead of using NeHe's.. it really isnt that hard... if you understand how to set up the OpenGL and stuff.
2005-03-21, 7:56 PM #20
There is still a lot of room for improvement. Don't stop where NeHe left off..

Make the targets 3d
Make the targets fly at the player
Add scenery.
Make the scenery block targets.
More variety of targets. (animals?)
New weapons
etc.


I still can't figure out why you have 5 renamed copies of the same target texture. You could have modified one constant in the source code and get the same effect.
2005-03-22, 9:21 AM #21
Level 11: 310

I've been playing a game a lot like this that's really well done and much more fun. Unfortunately, I don't want to tell you in case you guys come along and knock me off the top ranks on the scoreboards.

Oh yeah. It might be nice to add some indication of where your shot went so you know how to correct it. (Like a tracer)
Ban Jin!
Nobody really needs work when you have awesome. - xhuxus
2005-03-22, 12:36 PM #22
It doesn't work on my PC. The window just appears and disappears. :(
2005-03-22, 2:06 PM #23
lvl 9 227
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2005-03-24, 7:27 AM #24
209
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.

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