Quib Mask
An Insightful Genius (whatever the snot that is)
Posts: 491
I can't figure out what you guys are talking about with the floor texture; I think it's absolutely gorgeous. I can't even figure out the boundaries of the texture and so can't even SEE texture repetition (this is based on the first, second and third screenshots in the starting post).
If we're gonna nitpick, look at screenshot 4. There's two painfully obvious texture repetitions: the yellow and black striping and the part of the texture with the light grey cement ridge on it (the bottom half of that texture). The black and yellow stripe texture has a large black splotch on one of the yellow stripes that makes repetition super obvious. The vertical line on the concrete on the texture that includes the light grey horizontal strip smacks of the same hideous tiling that occurs in Half-Life 2.
The brick texture is pretty nice, repetition is suprisingly unobvious.
I think your floor looks perfect, if you're gonna refine the texturing job (even further), I'd say reevaluate the black and yellow striping and the lower part of the horizontal light grey cement stripe texture.
If my explanation of any of this doesn't make sense, say so and I'll attach images with stuff circled to show what I'm talking about.
QM
Edit: If you're taking suggestions on powerups, I'd say lots of ammo, few weapons (like 1 of each weapon type that'll be available, large clusters of sequencers and thermals if you include them). I'd also vote against including the rail det or concussion rifle at all, seeing as explosive projectiles suck, but that's just an opinion/personal preference thing.