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ForumsShowcase → The X Frame
The X Frame
2005-03-27, 3:37 PM #1
The X Frame, just a small 2-6 person DM I've been working on in my spare time. All productive comments and suggestions welcome!
[http://www.massassi.net/ec/images/15758.jpg]
[http://www.massassi.net/ec/images/15759.jpg]
[http://www.massassi.net/ec/images/15760.jpg]
[http://www.massassi.net/ec/images/15761.jpg]
[http://www.massassi.net/ec/images/15762.jpg]

Another question: Music, or no music? If I put music I'd put a fast-paced metal loop in there. Just asking your opinion. Thanks!
2005-03-27, 3:38 PM #2
Music.
2005-03-27, 3:58 PM #3
ooo I like.
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2005-03-27, 5:34 PM #4
that looks really nice, maybe just slightly different shades on some of the textures like the bottom floor and the ceiling just above it... some of the colors kind of blend together, it all looks nice though. i don't know, maybe it can stay like that, whatever you want to do, sure it will still look good either way.
2005-03-27, 5:39 PM #5
Music.

Awesome.
2005-03-27, 6:02 PM #6
Music.

The archetecture and texturing are really clean. If you're taking suggestions on item placement (since a level advertised as a DM is likely meant to play well) I'd vote for lots of ammo, very few guns and give the ones there are longer respawn timers.

The lighting looks interesting; it looks to me like there's some overhead light casting light in a nice circle on the top of the arena, allowing just barely darker areas around the edges and a soft flow of light down into the lower areas.

You could add a toggle for the music via the fieldlight (or force throw I guess, since no one uses it). I mean just using some clever level-based cog, no required patch or anything. Fast pulse, checks if the player's fieldlight flag is on or force throw is activated and then toggles the music and deactivates the fieldlight/force throw.

What crazy resolution is that? It looks really widescreen.

QM
2005-03-27, 8:18 PM #7
me likes. how do you get up to the top?
Current Maps | Newest Map
2005-03-28, 1:56 AM #8
Very cool. I seriously think, for screenshot purposes, you should remove the HUD (screen size 10) and then hold back a thermal detonator. That way you could really get people believing that it's another game.
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2005-03-28, 5:11 AM #9
Looks nice, gotta arange a good ol' JK-LAN Party soon...
Nope, I'm not french.
2005-03-28, 8:30 AM #10
There's only a couple things I see. That bright white highlight on the sides. Tone it down a little and I think it'll look better. The white stripe just seems out of place with the rest of it. The floor has some weird lines perpendicular to it's general flow, which could create some bad tiling effects. The only other thing is lighting could always be improved. But in general, looks very good. Excellent work.
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2005-03-28, 11:56 AM #11
I'm not joking when I say I tihnk that's the coolest DM I've seen in a long time here at Massassi. Small, clean, contoured, and to the point. It is truly excellent.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-03-28, 12:28 PM #12
Thanks guys -- I really appreciate the comments.
As for the white stripe, it's actualy a concrete light grey stripe, it doesn't look bad ingame.

Also, yeah I might change the floor texture because it doesn't tile very well, that's what the lines are -- lack of tiling.
2005-03-28, 2:46 PM #13
Ok, in the screenshots it just seemed to look out of place was all. The floor could probably be fixed with just a offset and clone. (If you don't know how to do this, there's a bunch of tutorials on it, or just ask...)
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2005-03-28, 2:47 PM #14
The wall texture seems repetative, and I don't like the warning strip on the top of the level.

How DO you get to the top? Elevators might slow the progress of the level, you ask me. I <3 Bouncepads.

Oh, and for item placement? I'm biased to blood-asp's unlimited ammo with a single weapon with rocket arena and conc versions. But that's me.

OTHERWISE I think it's your best work, and I'm amazed. Fantastic job. I really think you should use the lighter, though.

JediKirby
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-03-28, 2:52 PM #15
I can't figure out what you guys are talking about with the floor texture; I think it's absolutely gorgeous. I can't even figure out the boundaries of the texture and so can't even SEE texture repetition (this is based on the first, second and third screenshots in the starting post).

If we're gonna nitpick, look at screenshot 4. There's two painfully obvious texture repetitions: the yellow and black striping and the part of the texture with the light grey cement ridge on it (the bottom half of that texture). The black and yellow stripe texture has a large black splotch on one of the yellow stripes that makes repetition super obvious. The vertical line on the concrete on the texture that includes the light grey horizontal strip smacks of the same hideous tiling that occurs in Half-Life 2.

The brick texture is pretty nice, repetition is suprisingly unobvious.

I think your floor looks perfect, if you're gonna refine the texturing job (even further), I'd say reevaluate the black and yellow striping and the lower part of the horizontal light grey cement stripe texture.

If my explanation of any of this doesn't make sense, say so and I'll attach images with stuff circled to show what I'm talking about.

QM

Edit: If you're taking suggestions on powerups, I'd say lots of ammo, few weapons (like 1 of each weapon type that'll be available, large clusters of sequencers and thermals if you include them). I'd also vote against including the rail det or concussion rifle at all, seeing as explosive projectiles suck, but that's just an opinion/personal preference thing.
2005-03-28, 6:29 PM #16
For DM levels... explosions are the ONLY thing. Seriously, it sucks to wander around spraying at the enemy until they die. You need to play Death Walk, or some JKA with nothing but rails, or nothing but concs.

JediKirby
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-03-28, 6:50 PM #17
Quote:
Originally posted by jEDIkIRBY
...it sucks to wander around spraying at the enemy until they die.

This is how I prefer to play FPS games, so I guess we have to chalk this one up to personal preference.

For example, the default machine gun weapon in Quake3 is my favorite gun in that game.

/shrug

QM
2005-03-28, 6:52 PM #18
Awesome. I LOVE JEDI KNIGHT: DARK FORCES II!!!![/b]
"When it's time for this planet to die, you'll understand that you know absolutely nothing." — Bugenhagen
2005-03-28, 7:41 PM #19
This looks like it would make a cool JK Arena level.

2005-03-29, 5:53 AM #20
I LOVE the look of that. Very good work.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2005-03-29, 1:22 PM #21
Quote:
Originally posted by Lord_Grismath
I LOVE the look of that. Very good work.
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Snail racing: (500 posts per line) ---@%
2005-03-29, 4:28 PM #22
Hey thanks for all the nice comments guys! I'll try to get some work done on it after I finish up my homework.
2005-03-30, 9:56 AM #23
Quote:
Originally posted by The_Mega_ZZTer
This looks like it would make a cool JK Arena level.


Yes! WE DEMAND A CONVERTION!
Nope, I'm not french.
2005-03-30, 9:57 AM #24
Quote:
Originally posted by Mort Rouge
Yes! WE DEMAND A CONVERTION!


:p ;) :rolleyes:
Nope, I'm not french.
2005-03-30, 11:37 AM #25
It looks pretty sweet, but the only bad part about levels like these is that theyre too small. But yea, keep up the eyecandy
This is retarded, and I mean drooling at the mouth
2005-03-30, 5:06 PM #26
That's the GOOD part of these levels. Having large DM levels ends up being tiresome easily. Smaller DM maps allow for non-stop action.

JediKirby
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
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